<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[qq_54756591的博客]]></title><description><![CDATA[]]></description><link>https://blog.csdn.net/qq_54756591</link><language>zh-cn</language><generator>https://blog.csdn.net/</generator><copyright><![CDATA[Copyright &copy; qq_54756591]]></copyright><item><title><![CDATA[箭头移动原理]]></title><link>https://blog.csdn.net/qq_54756591/article/details/159653348</link><guid>https://blog.csdn.net/qq_54756591/article/details/159653348</guid><author>qq_54756591</author><pubDate>Mon, 30 Mar 2026 18:31:52 +0800</pubDate><description><![CDATA[将背景图片放在画笔层级底下即可。]]></description><category></category></item><item><title><![CDATA[游戏性能优化]]></title><link>https://blog.csdn.net/qq_54756591/article/details/156769811</link><guid>https://blog.csdn.net/qq_54756591/article/details/156769811</guid><author>qq_54756591</author><pubDate>Fri, 09 Jan 2026 18:00:46 +0800</pubDate><description><![CDATA[实际的瓶颈在于 CPU 这边，大量的 DrawCall 会让 CPU 忙到焦头烂额晕头转向不可开交，而 GPU 大部分时间都在摸鱼，是导致游戏性能下降的主要原因。一般来说 GPU 渲染图像的速度其实是非常快的，绘制 100 个三角形和绘制 1000 个三角形所消耗的时间没差多少。DrawCall 是一种行为（指令），即 CPU 调用图形 API，命令 GPU 进行图形绘制。但是 CPU 的内存显存读写、数据处理和渲染状态切换相对于 GPU 渲染来说是「非常非常慢」的。什么是DrawCall？]]></description><category></category></item><item><title><![CDATA[js脚本和ts脚本相互调用]]></title><link>https://blog.csdn.net/qq_54756591/article/details/151071741</link><guid>https://blog.csdn.net/qq_54756591/article/details/151071741</guid><author>qq_54756591</author><pubDate>Mon, 01 Sep 2025 15:27:50 +0800</pubDate><description><![CDATA[js脚本和ts脚本引用]]></description><category></category></item><item><title><![CDATA[增加首屏图片]]></title><link>https://blog.csdn.net/qq_54756591/article/details/147518979</link><guid>https://blog.csdn.net/qq_54756591/article/details/147518979</guid><author>qq_54756591</author><pubDate>Fri, 25 Apr 2025 18:29:38 +0800</pubDate><description><![CDATA[修改首屏文件（first-screen.js）web-mobile类型打包。wechat类型打包。]]></description><category></category></item><item><title><![CDATA[自定义循环动画]]></title><link>https://blog.csdn.net/qq_54756591/article/details/145707194</link><guid>https://blog.csdn.net/qq_54756591/article/details/145707194</guid><author>qq_54756591</author><pubDate>Tue, 18 Feb 2025 15:28:40 +0800</pubDate><description><![CDATA[【代码】自定义循环动画。]]></description><category></category></item><item><title><![CDATA[时间管理脚本]]></title><link>https://blog.csdn.net/qq_54756591/article/details/145574087</link><guid>https://blog.csdn.net/qq_54756591/article/details/145574087</guid><author>qq_54756591</author><pubDate>Tue, 11 Feb 2025 16:03:36 +0800</pubDate><description><![CDATA[【代码】时间管理脚本。]]></description><category></category></item><item><title><![CDATA[使用bat执行js脚本文件流]]></title><link>https://blog.csdn.net/qq_54756591/article/details/144846698</link><guid>https://blog.csdn.net/qq_54756591/article/details/144846698</guid><author>qq_54756591</author><pubDate>Tue, 31 Dec 2024 11:41:08 +0800</pubDate><description><![CDATA[为当前文件夹下replace_param.js脚本 使用node执行。]]></description><category></category></item><item><title><![CDATA[微信小游戏实现一次性订阅消息发送多次]]></title><link>https://blog.csdn.net/qq_54756591/article/details/144512988</link><guid>https://blog.csdn.net/qq_54756591/article/details/144512988</guid><author>qq_54756591</author><pubDate>Mon, 16 Dec 2024 17:01:42 +0800</pubDate><description><![CDATA[使用wx.getLaunchOptionsSync()方法获取场景值（），由订阅消息进入游戏场景值为1014（]]></description><category></category></item><item><title><![CDATA[外部sdk接入]]></title><link>https://blog.csdn.net/qq_54756591/article/details/144357863</link><guid>https://blog.csdn.net/qq_54756591/article/details/144357863</guid><author>qq_54756591</author><pubDate>Mon, 09 Dec 2024 21:06:33 +0800</pubDate><description><![CDATA[如果umtrack-wx-game文件夹是按照第一步放的指定位置，则可以直接套用以上代码，路径是按照第一步配置的，到这一步就是集成完毕了，接下来就是游戏内进行代码配置了。3. 游戏内添加打点。]]></description><category></category></item><item><title><![CDATA[算法笔记(new)]]></title><link>https://blog.csdn.net/qq_54756591/article/details/143414443</link><guid>https://blog.csdn.net/qq_54756591/article/details/143414443</guid><author>qq_54756591</author><pubDate>Thu, 31 Oct 2024 18:44:13 +0800</pubDate><description><![CDATA[记录常见使用的算法，并举以实例]]></description><category></category></item><item><title><![CDATA[cocos资源分包]]></title><link>https://blog.csdn.net/qq_54756591/article/details/142555313</link><guid>https://blog.csdn.net/qq_54756591/article/details/142555313</guid><author>qq_54756591</author><pubDate>Thu, 26 Sep 2024 14:42:09 +0800</pubDate><description><![CDATA[将cocos打包出来的包体分包降低内存]]></description><category></category></item><item><title><![CDATA[H5依赖安装]]></title><link>https://blog.csdn.net/qq_54756591/article/details/142166593</link><guid>https://blog.csdn.net/qq_54756591/article/details/142166593</guid><author>qq_54756591</author><pubDate>Thu, 12 Sep 2024 09:47:45 +0800</pubDate><description><![CDATA[nvm下载网址：https://github.com/coreybutler/nvm-windows/releases/tag/1.1.9。下载完nodejs版本以后记得使用nvm的use切换nodejs版本，nvm不会默认使用nodejs版本。sourceTree下载地址：https://www.sourcetreeapp.com/最新版网址：https://code.visualstudio.com/git下载地址：https://git-scm.com/]]></description><category></category></item><item><title><![CDATA[Vscode好用插件]]></title><link>https://blog.csdn.net/qq_54756591/article/details/140667808</link><guid>https://blog.csdn.net/qq_54756591/article/details/140667808</guid><author>qq_54756591</author><pubDate>Wed, 24 Jul 2024 17:06:12 +0800</pubDate><description><![CDATA[编辑器插件笔记]]></description><category></category></item><item><title><![CDATA[Cocos笔记]]></title><link>https://blog.csdn.net/qq_54756591/article/details/139814431</link><guid>https://blog.csdn.net/qq_54756591/article/details/139814431</guid><author>qq_54756591</author><pubDate>Wed, 19 Jun 2024 22:34:06 +0800</pubDate><description><![CDATA[【代码】Cocos笔记。]]></description><category></category></item><item><title><![CDATA[unity的Luban插件的使用]]></title><link>https://blog.csdn.net/qq_54756591/article/details/135433715</link><guid>https://blog.csdn.net/qq_54756591/article/details/135433715</guid><author>qq_54756591</author><pubDate>Sat, 06 Jan 2024 23:39:12 +0800</pubDate><description><![CDATA[luban插件的保姆级教学]]></description><category></category></item><item><title><![CDATA[AB包的装载与使用]]></title><link>https://blog.csdn.net/qq_54756591/article/details/129125603</link><guid>https://blog.csdn.net/qq_54756591/article/details/129125603</guid><author>qq_54756591</author><pubDate>Mon, 20 Feb 2023 17:55:20 +0800</pubDate><description><![CDATA[Unity AB包的装载与使用]]></description><category></category></item><item><title><![CDATA[C#数据结构创建和遍历]]></title><link>https://blog.csdn.net/qq_54756591/article/details/128676647</link><guid>https://blog.csdn.net/qq_54756591/article/details/128676647</guid><author>qq_54756591</author><pubDate>Fri, 13 Jan 2023 16:56:39 +0800</pubDate><description><![CDATA[【代码】C#数据结构创建和遍历。]]></description><category></category></item><item><title><![CDATA[unity切换场景后动态截图并使用]]></title><link>https://blog.csdn.net/qq_54756591/article/details/126715407</link><guid>https://blog.csdn.net/qq_54756591/article/details/126715407</guid><author>qq_54756591</author><pubDate>Mon, 05 Sep 2022 23:04:31 +0800</pubDate><description><![CDATA[unity切换场景动态使用上一场景的截图]]></description><category></category></item><item><title><![CDATA[Linux总结]]></title><link>https://blog.csdn.net/qq_54756591/article/details/124915045</link><guid>https://blog.csdn.net/qq_54756591/article/details/124915045</guid><author>qq_54756591</author><pubDate>Sun, 22 May 2022 19:58:50 +0800</pubDate><description><![CDATA[一般命令


cd   改变工作目录 // 注：（cd ~ ）可直接到用户的地方
ls 列出目录内容
ll 列出目录内容包括后缀和详细内容
mount 磁盘挂载
su 用户切换命令
sudo 暂时取得管理员权限
mkdir 创建文件夹
rm 物理删除
chown 修改组和所有者的权限(r(读),w(写),x(运行))
grep 搜索特点内容
find 搜索文件
in 建立文件链接
gzip 文件压缩和解压
apt -get install 软件安装
apt -get update 软件更新
apt -ge.]]></description><category></category></item><item><title><![CDATA[Unity Navigation]]></title><link>https://blog.csdn.net/qq_54756591/article/details/124388943</link><guid>https://blog.csdn.net/qq_54756591/article/details/124388943</guid><author>qq_54756591</author><pubDate>Sun, 24 Apr 2022 18:24:31 +0800</pubDate><description><![CDATA[自动寻路的配置


为路上的地面和障碍物勾选好好static



在导航面板出烘焙



玩家身上挂载代理组件



烘焙完成



其中Navigation static是一般障碍物的，下面那个Off Mesh Link Generation是可跳跃的地面勾选的这样才能在可跳跃面板搜到他。
部分代码实现
玩家类挂在玩家身上
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityE]]></description><category></category></item></channel></rss>