c语言,#子棋

#子棋的规则非常简单,就是在3*3的9个格子内双方交替落子,谁先连成三个谁就赢,无论是斜着的还是横竖。今天就用C语言写一个与电脑下的三子棋。

1.游戏的开始

先创建main函数

int main()
{
  test()
  return 0;
}

然后创建在main函数中的test函数(用switch函数来判断是否进入游戏)

void caidan()
{
	printf("--------------------------\n");
	printf("|------输1开始游戏-------|\n");
	printf("|------输0结束游戏-------|\n");
	printf("--------------------------\n");
}
void test()
{
	int i = 0;
	do
	{
		srand((unsigned int)time(NULL));
		caidan();
		printf("请输入--》:");
		scanf("%d", &i);
		switch(i)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("输入错误\n");
			break;
		}
	} while (i);

2.创建游戏

game()的创建。

首先,这个3*3的棋盘下子的地方我们可以采用二维数组来实现,然后人与玩家每落一子,就打印一次棋盘与判断一次是否有一方获胜,如果有一方获胜或棋盘下满就跳出下棋的循环。跳出后,判断是何种情况

void game()
{
	char board[HANG][LIE] = { 0 };
	InitBoard(board, HANG, LIE);
	DisplayBoard(board, HANG, LIE);
	char ret = 0;
	while (1)
	{
		
		Player_move(board, HANG, LIE);
		DisplayBoard(board, HANG, LIE);
		ret = is_win(board, HANG, LIE);
		if (ret != 'c')
		{
			break;
		}
		Computer_move(board, HANG, LIE);
		DisplayBoard(board, HANG, LIE);
		ret = is_win(board, HANG, LIE);
		if (ret != 'c')
		{
			break;
		}
	}
	if (ret == '*')
	{
		printf("玩家赢了!\n");
	}
	else if (ret == 'o')
	{
		printf("电脑赢了!\n");
	}
	else
	{
		printf("平局\n");
	}


}

3.细说game函数中调用的函数

1)initboard     初始化棋盘使底色为空

void InitBoard(char board[HANG][LIE], int hang, int lie)
{
	int i = 0, j = 0;
	for (i = 0; i < hang; i++)
	{
		for (j = 0; j < lie; j++)
		{
			board[i][j] = ' ';
		}
	}
}

2)displayboard    打印棋盘,为了美观,加上了格子

void DisplayBoard(char board[HANG][LIE], int hang, int lie)
{
	int i = 0, j = 0, k = 0;
	for (i = 0; i < hang; i++)
	{
		for (j = 0; j < lie; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < lie - 1)
				printf("|");
		}
		printf("\n");
		if (i < hang - 1)
		{
			for (k = 0; k < lie; k++)
			{
				printf("---");
				if (k < lie - 1)
					printf("|");
			}
		}
		printf("\n");
	}
}

3)playmove   玩家下棋,需要判断玩家下的地方是否合法,不合法的重下

void Player_move(char board[HANG][LIE], int hang, int lie)
{
	int x = 0, y = 0;
	printf("请玩家下子:");
	while (1)
	{
		scanf("%d %d", &x, &y);
		if (x <= hang && x >= 1 && y <= lie && y >= 1)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
				printf("此处已有子\n");
		}
		else
			printf("未下在棋盘内\n");
	}
}

4)computermove   电脑下棋,因为我们没有高级智能的机器,所以只能采用随机数

srand((unsigned int)time(NULL));\\需在test中写下

x = rand() % hang;
y = rand() % lie;\\这是电脑下的坐标xy,并且限制了随机数的范围

--------------
void Computer_move(char board[HANG][LIE], int hang, int lie)
{
	int x = 0, y = 0;
	while (1)
	{
		x = rand() % hang;
		y = rand() % lie;
		if (board[x][y]==' ')
		{
			board[x][y] = 'o';
			break;
		}
	}
}

5)iswin    判断游戏输赢,因为三子棋逻辑比较简单,所以采用穷举,来判断是用那种方式赢的,再用返回值判断是谁赢了  isfull函数就是判断棋盘是否在分出输赢之前下满

这就是各种情况的显示的棋盘 

 

 

 

 

char is_win(char board[HANG][LIE], int hang, int lie)
{
	int i;
	for (i = 0; i < hang; i++)
	{
		if (board[i][0] == board[i][1] && board[i][0] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][0];
		}
	}
	for (i = 0; i < lie; i++)
	{
		if (board[0][i] == board[1][i] && board[0][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
	}
	if (board[0][0] == board[1][1] && board[0][0] == board[2][2] && board[0][0] != ' ')
	{
		return board[0][0];
	}


	if (board[0][2] == board[1][1] && board[0][2] == board[2][0] && board[0][2] != ' ')
	{
		return board[0][2];
	}
	if (1 == is_full(board, hang, lie))
	{
		return 'q';
	}
	return 'c';
}
int is_full(char board[HANG][LIE], int hang, int lie)
{
	int i = 0, j = 0;
	for (i = 0; i < hang; i++)
	{
		for (j = 0; j < lie; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}
		}
	}
	return 1;
}

4.函数声明

在game.h中声明

#pragma once
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define HANG 3
#define LIE 3
void InitBoard(char board[HANG][LIE], int hang, int lie);
void DisplayBoard(char board[HANG][LIE],int hang,int lie);
void Player_move(char board[HANG][LIE], int row, int col);
void Computer_move(char board[HANG][LIE], int row, int col);
char is_win(char board[HANG][LIE], int row, int col);
int is_full(char board[HANG][LIE], int row, int col);

5.函数块

game.c

#include"game.h"
void InitBoard(char board[HANG][LIE], int hang, int lie)
{
	int i = 0, j = 0;
	for (i = 0; i < hang; i++)
	{
		for (j = 0; j < lie; j++)
		{
			board[i][j] = ' ';
		}
	}
}
void DisplayBoard(char board[HANG][LIE], int hang, int lie)
{
	int i = 0, j = 0, k = 0;
	for (i = 0; i < hang; i++)
	{
		for (j = 0; j < lie; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < lie - 1)
				printf("|");
		}
		printf("\n");
		if (i < hang - 1)
		{
			for (k = 0; k < lie; k++)
			{
				printf("---");
				if (k < lie - 1)
					printf("|");
			}
		}
		printf("\n");
	}
}
void Player_move(char board[HANG][LIE], int hang, int lie)
{
	int x = 0, y = 0;
	printf("请玩家下子:");
	while (1)
	{
		scanf("%d %d", &x, &y);
		if (x <= hang && x >= 1 && y <= lie && y >= 1)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
				printf("此处已有子\n");
		}
		else
			printf("未下在棋盘内\n");
	}
}
void Computer_move(char board[HANG][LIE], int hang, int lie)
{
	int x = 0, y = 0;
	while (1)
	{
		x = rand() % hang;
		y = rand() % lie;
		if (board[x][y]==' ')
		{
			board[x][y] = 'o';
			break;
		}
	}
}
char is_win(char board[HANG][LIE], int hang, int lie)
{
	int i;
	for (i = 0; i < hang; i++)
	{
		if (board[i][0] == board[i][1] && board[i][0] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][0];
		}
	}
	for (i = 0; i < lie; i++)
	{
		if (board[0][i] == board[1][i] && board[0][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
	}
	if (board[0][0] == board[1][1] && board[0][0] == board[2][2] && board[0][0] != ' ')
	{
		return board[0][0];
	}


	if (board[0][2] == board[1][1] && board[0][2] == board[2][0] && board[0][2] != ' ')
	{
		return board[0][2];
	}
	if (1 == is_full(board, hang, lie))
	{
		return 'q';
	}
	return 'c';
}
int is_full(char board[HANG][LIE], int hang, int lie)
{
	int i = 0, j = 0;
	for (i = 0; i < hang; i++)
	{
		for (j = 0; j < lie; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}
		}
	}
	return 1;
}

6.函数主体

test.c

#include"game.h"


void caidan()
{
	printf("--------------------------\n");
	printf("|------输1开始游戏-------|\n");
	printf("|------输0结束游戏-------|\n");
	printf("--------------------------\n");
}
void game()
{
	char board[HANG][LIE] = { 0 };
	InitBoard(board, HANG, LIE);
	DisplayBoard(board, HANG, LIE);
	char ret = 0;
	while (1)
	{
		
		Player_move(board, HANG, LIE);
		DisplayBoard(board, HANG, LIE);
		ret = is_win(board, HANG, LIE);
		if (ret != 'c')
		{
			break;
		}
		Computer_move(board, HANG, LIE);
		DisplayBoard(board, HANG, LIE);
		ret = is_win(board, HANG, LIE);
		if (ret != 'c')
		{
			break;
		}
	}
	if (ret == '*')
	{
		printf("玩家赢了!\n");
	}
	else if (ret == 'o')
	{
		printf("电脑赢了!\n");
	}
	else
	{
		printf("平局\n");
	}


}
void test()
{
	int i = 0;
	do
	{
		srand((unsigned int)time(NULL));
		caidan();
		printf("请输入--》:");
		scanf("%d", &i);
		switch(i)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("输入错误\n");
			break;
		}
	} while (i);
}
int main()
{
  test()
  return 0;
}

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