1.菜单
2.棋盘的初始化和展示
3.玩家下棋和电脑下棋
4.输赢的判断
<test.c>
#include "game.h"
void menu()
{
printf("******************\n");
printf("***** 1.play *****\n");
printf("***** 0.exit *****\n");
printf("******************\n");
}
void game()
{
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);//初始化棋盘
DisplayBoard(board, ROW, COL);//显示棋盘
char ret = 0;
while (1)
{
//玩家下棋
Playermove(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//判断输赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
Computermove(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//判断输赢
IsWin(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if ('*' == ret)
{
printf("玩家赢了!\n");
}
else if ('#' == ret)
{
printf("电脑赢了!\n");
}
else if ('Q' == ret)
{
printf("平局!\n");
}
}
int main()
{
int input = 0;
srand((unsigned)time(NULL));
do
{
menu();
printf("请选择数字:\n");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出程序\n");
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
return 0;
}
<game. h>
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//展示棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void Playermove(char board[ROW][COL], int row, int col);
//电脑下棋
void Computermove(char board[ROW][COL], int row, int col);
//判断输赢
char IsWin(char board[ROW][COL], int row, int col);
<game.c>
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
//做空格处理
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
void Playermove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家下棋:\n");
while (1)
{
printf("请输入下棋的坐标:\n");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("位置已被占用,请重输!");
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
}
}
void Computermove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑下棋:\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//玩家赢 返回 *
//电脑赢 返回 #
//平局 返回 Q
//继续 返回 C
char IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
void IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][0];
}
}
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
{
return board[1][1];
}
if (IsFull (board, row, col) )
{
return 'Q';//游戏平局
}
return 'C';//游戏继续
}