ConvexGeometry几何体介绍和使用
1.ConvexGeometry几何体介绍
ConvexGeometry可以在一组点的外面建立一个凸包,所谓凸包就是包围着组点的最小图形。创建ConvexGeometry几何体时,只需要传入一个存放一组坐标的数组即可。如下代码所示:
const points = []
for (let i = 0; i < 20; i++) {
const randomX = -15 + Math.round(Math.random() * 30)
const randomY = -15 + Math.round(Math.random() * 30)
const randomZ = -15 + Math.round(Math.random() * 30)
points.push(new THREE.Vector3(randomX, randomY, randomZ))
}
// 创建凸面体
const hullGeometry = new ConvexGeometry(points)
2.demo说明
如上图,该示例可以通过reDraw按钮,随机生成20个点创建一个凸面体
3.demo代码
<template>
<div>
<div id="container"></div>
<div class="controls-box">
<section>
<el-row>
<el-button type="primary" class="controls-button" size="mini" @click="reDraw">reDraw</el-button>
</el-row>
</section>
</div>
</div>
</template>
<script>
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import { ConvexGeometry } from 'three/examples/jsm/geometries/ConvexGeometry.js'
import { SceneUtils } from 'three/examples/jsm/utils/SceneUtils.js'
export default {
data() {
return {
step: 0.01,
pointSGroup: null,
mesh: null,
camera: null,
scene: null,
renderer: null,
controls: null
}
},
mounted() {
this.init()
},
methods: {
reDraw() {
this.scene.remove(this.pointSGroup)
this.scene.remove(this.mesh)
this.createMesh()
},
// 初始化
init() {
this.createScene() // 创建场景
this.createMesh() // 创建网格模型
this.createLight() // 创建光源
this.createCamera() // 创建相机
this.createRender() // 创建渲染器
this.createControls() // 创建控件对象
this.render() // 渲染
},
// 创建场景
createScene() {
this.scene = new THREE.Scene()
},
// 创建网格模型
createMesh() {
//随机生成20个点
const points = []
for (let i = 0; i < 20; i++) {
const randomX = -15 + Math.round(Math.random() * 30)
const randomY = -15 + Math.round(Math.random() * 30)
const randomZ = -15 + Math.round(Math.random() * 30)
points.push(new THREE.Vector3(randomX, randomY, randomZ))
}
this.pointSGroup = new THREE.Group()
const material = new THREE.MeshBasicMaterial({
color: 0xff0000,
transparent: false
})
points.forEach(point => {
const spGeom = new THREE.SphereGeometry(0.2)
const spMesh = new THREE.Mesh(spGeom, material)
spMesh.position.copy(point)
this.pointSGroup.add(spMesh)
})
// 将顶点添加到场景
this.scene.add(this.pointSGroup)
// 创建凸面体
const hullGeometry = new ConvexGeometry(points)
// 创建材质数组
const meshMaterialArr = [
new THREE.MeshBasicMaterial({
color: 0x00ff00,
transparent: true,
opacity: 0.2,
side: THREE.DoubleSide
}),
new THREE.MeshBasicMaterial({ wireframe: true })
]
// 创建组合材质的几何体
this.mesh = SceneUtils.createMultiMaterialObject(
hullGeometry,
meshMaterialArr
)
// 网格对象添加到场景中
this.scene.add(this.mesh)
},
// 创建光源
createLight() {
// 环境光
const ambientLight = new THREE.AmbientLight(0xffffff, 0.1) // 创建环境光
this.scene.add(ambientLight) // 将环境光添加到场景
const spotLight = new THREE.SpotLight(0xffffff) // 创建聚光灯
spotLight.position.set(-40, 60, -10)
spotLight.castShadow = true
this.scene.add(spotLight)
},
// 创建相机
createCamera() {
const element = document.getElementById('container')
const width = element.clientWidth // 窗口宽度
const height = element.clientHeight // 窗口高度
const k = width / height // 窗口宽高比
// PerspectiveCamera( fov, aspect, near, far )
this.camera = new THREE.PerspectiveCamera(35, k, 0.1, 1000)
this.camera.position.set(-80, 60, 40) // 设置相机位置
this.camera.lookAt(new THREE.Vector3(10, 0, 0)) // 设置相机方向
this.scene.add(this.camera)
},
// 创建渲染器
createRender() {
const element = document.getElementById('container')
this.renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true })
this.renderer.setSize(element.clientWidth, element.clientHeight) // 设置渲染区域尺寸
this.renderer.shadowMap.enabled = true // 显示阴影
//this.renderer.shadowMap.type = THREE.PCFSoftShadowMap
this.renderer.setClearColor(0x3f3f3f, 1) // 设置背景颜色
element.appendChild(this.renderer.domElement)
},
// 更新属性
updateFun() {
this.pointSGroup.rotation.y = this.step
this.mesh.rotation.y = this.step += 0.01
},
render() {
this.updateFun()
this.renderer.render(this.scene, this.camera)
requestAnimationFrame(this.render)
},
// 创建控件对象
createControls() {
this.controls = new OrbitControls(this.camera, this.renderer.domElement)
}
}
}
</script>
<style>
#container {
position: absolute;
width: 100%;
height: 100%;
}
.controls-box {
position: absolute;
right: 5px;
top: 5px;
width: 300px;
padding: 10px;
background-color: #fff;
border: 1px solid #c3c3c3;
}
</style>