Android --- 图片处理的方法

package com.img.util;

import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Shader.TileMode;
import android.graphics.drawable.Drawable;

public class ImgUtil {
    // 放大缩小图片
    public static Bitmap zoomBitmap(Bitmap bitmap, int w, int h) {
        int width = bitmap.getWidth();
        int height = bitmap.getHeight();
        Matrix matrix = new Matrix();
        float scaleWidth = ((float) w / width);
        float scaleHeight = ((float) h / height);
        matrix.postScale(scaleWidth, scaleHeight);
        Bitmap newBmp = Bitmap.createBitmap(bitmap, 0, 0, width, height,
                matrix, true);
        return newBmp;
    }

    // 将Drawable转化为Bitmap
    public static Bitmap drawableToBitmap(Drawable drawable) {
        int width = drawable.getIntrinsicWidth();
        int height = drawable.getIntrinsicHeight();
        Bitmap bitmap = Bitmap.createBitmap(width, height, drawable
                .getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888
                : Bitmap.Config.RGB_565);
        Canvas canvas = new Canvas(bitmap);
        drawable.setBounds(0, 0, width, height);
        drawable.draw(canvas);
        return bitmap;
    }

    // 圆角图片
    public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, float roundPx) {
        Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),
                bitmap.getHeight(), Config.ARGB_8888);
        Canvas canvas = new Canvas(output);

        final int color = 0xff424242;
        final Paint paint = new Paint();
        final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
        final RectF rectF = new RectF(rect);

        paint.setAntiAlias(true);
        canvas.drawARGB(0, 0, 0, 0);
        paint.setColor(color);
        canvas.drawRoundRect(rectF, roundPx, roundPx, paint);

        paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
        canvas.drawBitmap(bitmap, rect, rect, paint);
        return output;
    }

    // 获得带倒影的图片方法
    public static Bitmap createReflectionImageWithOrigin(Bitmap bitmap) {
        final int reflectionGap = 4;
        int width = bitmap.getWidth();
        int height = bitmap.getHeight();

        Matrix matrix = new Matrix();
        matrix.preScale(1, -1);

        Bitmap reflectionImage = Bitmap.createBitmap(bitmap, 0, height / 2,
                width, height / 2, matrix, false);

        Bitmap bitmapWithReflection = Bitmap.createBitmap(width,
                (height + height / 2), Config.ARGB_8888);

        Canvas canvas = new Canvas(bitmapWithReflection);
        canvas.drawBitmap(bitmap, 0, 0, null);
        Paint deafalutPaint = new Paint();
        canvas.drawRect(0, height, width, height + reflectionGap, deafalutPaint);

        canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null);

        Paint paint = new Paint();
        LinearGradient shader = new LinearGradient(0, bitmap.getHeight(), 0,
                bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff,
                0x00ffffff, TileMode.CLAMP);
        paint.setShader(shader);
        // Set the Transfer mode to be porter duff and destination in
        paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
        // Draw a rectangle using the paint with our linear gradient
        canvas.drawRect(0, height, width, bitmapWithReflection.getHeight()
                + reflectionGap, paint);

        return bitmapWithReflection;
    }
}

package com.img.util;

import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.widget.ImageView;

public class MainActivity extends Activity {
    private ImageView mImageView01, mImageView02;

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        setupViews();
    }

    private void setupViews() {
        mImageView01 = (ImageView) findViewById(R.id.image01);
        mImageView02 = (ImageView) findViewById(R.id.image02);

        // 获取壁纸返回值是Drawable
        Drawable drawable = getWallpaper();
        // 将Drawable转化为Bitmap
        Bitmap bitmap = ImgUtil.drawableToBitmap(drawable);
        // 缩放图片
        Bitmap zoomBitmap = ImgUtil.zoomBitmap(bitmap, 100, 100);
        // 获取圆角图片
        Bitmap roundBitmap = ImgUtil
                .getRoundedCornerBitmap(zoomBitmap, 10.0f);
        // 获取倒影图片
        Bitmap reflectBitmap = ImgUtil
                .createReflectionImageWithOrigin(zoomBitmap);
        // 这里可以让Bitmap再转化为Drawable
        // Drawable roundDrawable = new BitmapDrawable(roundBitmap);
        // Drawable reflectDrawable = new BitmapDrawable(reflectBitmap);
        // mImageView01.setBackgroundDrawable(roundDrawable);
        // mImageView02.setBackgroundDrawable(reflectDrawable);

        mImageView01.setImageBitmap(roundBitmap);
        mImageView02.setImageBitmap(reflectBitmap);
    }
}

1.图片加载方法,方便用户加载图片

/***
* 加载本地图片
* @param context:主运行函数实例
* @param bitAdress:图片地址,一般指向R下的drawable目录
* @return
*/

public final Bitmap CreatImage(Context context, int bitAdress) {
Bitmap bitmaptemp = null;
bitmaptemp = BitmapFactory.decodeResource(context.getResources(),
bitAdress);
return bitmaptemp;
}

2.图片平均分割方法,将大图平均分割为N行N列,方便用户使用

/***
* 图片分割
*
* @param g
* :画布

* @param paint
* :画笔

* @param imgBit
* :图片

* @param x
* :X轴起点坐标

* @param y
* :Y轴起点坐标

* @param w
* :单一图片的宽度

* @param h
* :单一图片的高度

* @param line
* :第几列

* @param row
* :第几行

*/

public final void cuteImage(Canvas g, Paint paint, Bitmap imgBit, int x,
int y, int w, int h, int line, int row) {
g.clipRect(x, y, x + w, h + y);
g.drawBitmap(imgBit, x – line * w, y – row * h, paint);
g.restore();
}

3.图片缩放,对当前图片进行缩放处理

/***
* 图片的缩放方法
*

* @param bgimage
* :源图片资源

* @param newWidth
* :缩放后宽度
* @param newHeight

* :缩放后高度
* @return

*/

public Bitmap zoomImage(Bitmap bgimage, int newWidth, int newHeight) {

// 获取这个图片的宽和高

int width = bgimage.getWidth();
int height = bgimage.getHeight();

// 创建操作图片用的matrix对象

Matrix matrix = new Matrix();

// 计算缩放率,新尺寸除原始尺寸

float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;

// 缩放图片动作

matrix.postScale(scaleWidth, scaleHeight);
Bitmap bitmap = Bitmap.createBitmap(bgimage, 0, 0, width, height,
matrix, true);
return bitmap;

}

4.绘制带有边框的文字,一般在游戏中起文字的美化作用

/***

* 绘制带有边框的文字
*
* @param strMsg
* :绘制内容
* @param g
* :画布

* @param paint
* :画笔

* @param setx
* ::X轴起始坐标

* @param sety
* :Y轴的起始坐标

* @param fg
* :前景色

* @param bg
* :背景色

*/

public void drawText(String strMsg, Canvas g, Paint paint, int setx,
int sety, int fg, int bg) {
paint.setColor(bg);
g.drawText(strMsg, setx + 1, sety, paint);
g.drawText(strMsg, setx, sety – 1, paint);
g.drawText(strMsg, setx, sety + 1, paint);
g.drawText(strMsg, setx – 1, sety, paint);
paint.setColor(fg);
g.drawText(strMsg, setx, sety, paint);
g.restore();

}

5.Android 图片透明度处理代码

/**
* 图片透明度处理
*
* @param sourceImg
*            原始图片
* @param number
*            透明度
* @return
*/
public static Bitmap setAlpha(Bitmap sourceImg, int number) {
int[] argb = new int[sourceImg.getWidth() * sourceImg.getHeight()];
sourceImg.getPixels(argb, 0, sourceImg.getWidth(), 0, 0,sourceImg.getWidth(), sourceImg.getHeight());// 获得图片的ARGB值
number = number * 255 / 100;
for (int i = 0; i < argb.length; i++) {
argb = (number << 24) | (argb & 0×00FFFFFF);// 修改最高2位的值
}
sourceImg = Bitmap.createBitmap(argb, sourceImg.getWidth(), sourceImg.getHeight(), Config.ARGB_8888);

return sourceImg;
}

6.图片翻转

Resources res = this.getContext().getResources();
img = BitmapFactory.decodeResource(res, R.drawable.slogo);
Matrix matrix = new Matrix();
matrix.postRotate(90);        /*翻转90度*/

int width = img.getWidth();
int height = img.getHeight();
r_img = Bitmap.createBitmap(img, 0, 0, width, height, matrix, true);


阅读更多
个人分类: Android
想对作者说点什么? 我来说一句

没有更多推荐了,返回首页

加入CSDN,享受更精准的内容推荐,与500万程序员共同成长!
关闭
关闭