- import java.util.List;
- import android.widget.FrameLayout;
- import android.content.Context;
- import android.graphics.Rect;
- import android.os.Handler;
- import android.util.AttributeSet;
- import android.view.FocusFinder;
- import android.view.KeyEvent;
- import android.view.MotionEvent;
- import android.view.VelocityTracker;
- import android.view.View;
- import android.view.ViewConfiguration;
- import android.view.ViewGroup;
- import android.view.ViewParent;
- import android.view.animation.AnimationUtils;
- import android.view.animation.TranslateAnimation;
- import android.widget.FrameLayout;
- import android.widget.Scroller;
- /**
- * 类功能描述:
- * 具有弹性效果的全方向ScrollView,参考ScrollView与HorizontalScrollView源码
- *
- */
- public class HVScrollView extends FrameLayout {
- static final int ANIMATED_SCROLL_GAP = 250;
- static final float MAX_SCROLL_FACTOR = 0.5f;
- private long mLastScroll;
- private final Rect mTempRect = new Rect();
- private Scroller mScroller;
- /**
- * Flag to indicate that we are moving focus ourselves. This is so the
- * code that watches for focus changes initiated outside this ScrollView
- * knows that it does not have to do anything.
- */
- private boolean mScrollViewMovedFocus;
- /**
- * Position of the last motion event.
- */
- private float mLastMotionY;
- private float mLastMotionX;
- /**
- * True when the layout has changed but the traversal has not come through yet.
- * Ideally the view hierarchy would keep track of this for us.
- */
- private boolean mIsLayoutDirty = true;
- /**
- * The child to give focus to in the event that a child has requested focus while the
- * layout is dirty. This prevents the scroll from being wrong if the child has not been
- * laid out before requesting focus.
- */
- private View mChildToScrollTo = null;
- /**
- * True if the user is currently dragging this ScrollView around. This is
- * not the same as 'is being flinged', which can be checked by
- * mScroller.isFinished() (flinging begins when the user lifts his finger).
- */
- private boolean mIsBeingDragged = false;
- /**
- * Determines speed during touch scrolling
- */
- private VelocityTracker mVelocityTracker;
- /**
- * When set to true, the scroll view measure its child to make it fill the currently
- * visible area.
- */
- private boolean mFillViewport;
- /**
- * Whether arrow scrolling is animated.
- */
- private boolean mSmoothScrollingEnabled = true;
- private int mTouchSlop;
- private int mMinimumVelocity;
- private int mMaximumVelocity;
- /**
- * ID of the active pointer. This is used to retain consistency during
- * drags/flings if multiple pointers are used.
- */
- private int mActivePointerId = INVALID_POINTER;
- /**
- * Sentinel value for no current active pointer.
- * Used by {@link #mActivePointerId}.
- */
- private static final int INVALID_POINTER = -1;
- private boolean mFlingEnabled = true;
- public HVScrollView(Context context) {
- this(context, null);
- }
- public HVScrollView(Context context, AttributeSet attrs) {
- super(context, attrs);
- initScrollView();
- }
- @Override
- protected float getTopFadingEdgeStrength() {
- if (getChildCount() == 0) {
- return 0.0f;
- }
- final int length = getVerticalFadingEdgeLength();
- if (getScrollY() < length) {
- return getScrollY() / (float)length;
- }
- return 1.0f;
- }
- @Override
- protected float getLeftFadingEdgeStrength() {
- if (getChildCount() == 0) {
- return 0.0f;
- }
- final int length = getHorizontalFadingEdgeLength();
- if (getScrollX() < length) {
- return getScrollX() / (float)length;
- }
- return 1.0f;
- }
- @Override
- protected float getRightFadingEdgeStrength() {
- if (getChildCount() == 0) {
- return 0.0f;
- }
- final int length = getHorizontalFadingEdgeLength();
- final int rightEdge = getWidth() - getPaddingRight();
- final int span = getChildAt(0).getRight() - getScrollX() - rightEdge;
- if (span < length) {
- return span / (float)length;
- }
- return 1.0f;
- }
- @Override
- protected float getBottomFadingEdgeStrength() {
- if (getChildCount() == 0) {
- return 0.0f;
- }
- final int length = getVerticalFadingEdgeLength();
- final int bottomEdge = getHeight() - getPaddingBottom();
- final int span = getChildAt(0).getBottom() - getScrollY() - bottomEdge;
- if (span < length) {
- return span / (float)length;
- }
- return 1.0f;
- }
- /**
- * @return The maximum amount this scroll view will scroll in response to
- * an arrow event.
- */
- public int getMaxScrollAmountV() {
- return (int)(MAX_SCROLL_FACTOR * (getBottom() - getTop()));
- }
- public int getMaxScrollAmountH() {
- return (int)(MAX_SCROLL_FACTOR * (getRight() - getLeft()));
- }
- private void initScrollView() {
- mScroller = new Scroller(getContext());
- setFocusable(true);
- setDescendantFocusability(FOCUS_AFTER_DESCENDANTS);
- setWillNotDraw(false);
- final ViewConfiguration configuration = ViewConfiguration.get(getContext());
- mTouchSlop = configuration.getScaledTouchSlop();
- mMinimumVelocity = configuration.getScaledMinimumFlingVelocity();
- mMaximumVelocity = configuration.getScaledMaximumFlingVelocity();
- }
- @Override
- public void addView(View child) {
- if (getChildCount() > 0) {
- throw new IllegalStateException("ScrollView can host only one direct child");
- }
- super.addView(child);
- }
- @Override
- public void addView(View child, int index) {
- if (getChildCount() > 0) {
- throw new IllegalStateException("ScrollView can host only one direct child");
- }
- super.addView(child, index);
- }
- @Override
- public void addView(View child, ViewGroup.LayoutParams params) {
- if (getChildCount() > 0) {
- throw new IllegalStateException("ScrollView can host only one direct child");
- }
- super.addView(child, params);
- }
- @Override
- public void addView(View child, int index, ViewGroup.LayoutParams params) {
- if (getChildCount() > 0) {
- throw new IllegalStateException("ScrollView can host only one direct child");
- }
- super.addView(child, index, params);
- }
- /**
- * @return Returns true this ScrollView can be scrolled
- */
- private boolean canScrollV() {
- View child = getChildAt(0);
- if (child != null) {
- int childHeight = child.getHeight();
- return getHeight() < childHeight + getPaddingTop() + getPaddingBottom();
- }
- return false;
- }
- private boolean canScrollH() {
- View child = getChildAt(0);
- if (child != null) {
- int childWidth = child.getWidth();
- return getWidth() < childWidth + getPaddingLeft() + getPaddingRight();
- }
- return false;
- }
- /**
- * Indicates whether this ScrollView's content is stretched to fill the viewport.
- *
- * @return True if the content fills the viewport, false otherwise.
- */
- public boolean isFillViewport() {
- return mFillViewport;
- }
- /**
- * Indicates this ScrollView whether it should stretch its content height to fill
- * the viewport or not.
- *
- * @param fillViewport True to stretch the content's height to the viewport's
- * boundaries, false otherwise.
- */
- public void setFillViewport(boolean fillViewport) {
- if (fillViewport != mFillViewport) {
- mFillViewport = fillViewport;
- requestLayout();
- }
- }
- /**
- * @return Whether arrow scrolling will animate its transition.
- */
- public boolean isSmoothScrollingEnabled() {
- return mSmoothScrollingEnabled;
- }
- /**
- * Set whether arrow scrolling will animate its transition.
- * @param smoothScrollingEnabled whether arrow scrolling will animate its transition
- */
- public void setSmoothScrollingEnabled(boolean smoothScrollingEnabled) {
- mSmoothScrollingEnabled = smoothScrollingEnabled;
- }
- @Override
- protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
- super.onMeasure(widthMeasureSpec, heightMeasureSpec);
- if (!mFillViewport) {
- return;
- }
- final int heightMode = MeasureSpec.getMode(heightMeasureSpec);
- final int widthMode = MeasureSpec.getMode(widthMeasureSpec);
- if (heightMode == MeasureSpec.UNSPECIFIED && widthMode == MeasureSpec.UNSPECIFIED) {
- return;
- }
- if (getChildCount() > 0) {
- final View child = getChildAt(0);
- int height = getMeasuredHeight();
- int width = getMeasuredWidth();
- if (child.getMeasuredHeight() < height || child.getMeasuredWidth() < width) {
- width -= getPaddingLeft();
- width -= getPaddingRight();
- int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(width, MeasureSpec.EXACTLY);
- height -= getPaddingTop();
- height -= getPaddingBottom();
- int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(height,
- MeasureSpec.EXACTLY);
- child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
- }
- }
- }
- @Override
- public boolean dispatchKeyEvent(KeyEvent event) {
- // Let the focused view and/or our descendants get the key first
- return super.dispatchKeyEvent(event) || executeKeyEvent(event);
- }
- /**
- * You can call this function yourself to have the scroll view perform
- * scrolling from a key event, just as if the event had been dispatched to
- * it by the view hierarchy.
- *
- * @param event The key event to execute.
- * @return Return true if the event was handled, else false.
- */
- public boolean executeKeyEvent(KeyEvent event) {
- mTempRect.setEmpty();
- boolean handled = false;
- if (event.getAction() == KeyEvent.ACTION_DOWN) {
- switch (event.getKeyCode()) {
- case KeyEvent.KEYCODE_DPAD_LEFT:
- if (canScrollH()) {
- if (!event.isAltPressed()) {
- handled = arrowScrollH(View.FOCUS_LEFT);
- } else {
- handled = fullScrollH(View.FOCUS_LEFT);
- }
- }
- break;
- case KeyEvent.KEYCODE_DPAD_RIGHT:
- if (canScrollH()) {
- if (!event.isAltPressed()) {
- handled = arrowScrollH(View.FOCUS_RIGHT);
- } else {
- handled = fullScrollH(View.FOCUS_RIGHT);
- }
- }
- break;
- case KeyEvent.KEYCODE_DPAD_UP:
- if (canScrollV()) {
- if (!event.isAltPressed()) {
- handled = arrowScrollV(View.FOCUS_UP);
- } else {
- handled = fullScrollV(View.FOCUS_UP);
- }
- }
- break;
- case KeyEvent.KEYCODE_DPAD_DOWN:
- if (canScrollV()) {
- if (!event.isAltPressed()) {
- handled = arrowScrollV(View.FOCUS_DOWN);
- } else {
- handled = fullScrollV(View.FOCUS_DOWN);
- }
- }
- break;
- }
- }
- return handled;
- }
- private boolean inChild(int x, int y) {
- if (getChildCount() > 0) {
- final int scrollX = getScrollX();
- final int scrollY = getScrollY();
- final View child = getChildAt(0);
- return !(y < child.getTop() - scrollY || y >= child.getBottom() - scrollY
- || x < child.getLeft() - scrollX || x >= child.getRight() - scrollX);
- }
- return false;
- }
- @Override
- public boolean onInterceptTouchEvent(MotionEvent ev) {
- /*
- * This method JUST determines whether we want to intercept the motion.
- * If we return true, onMotionEvent will be called and we do the actual
- * scrolling there.
- */
- /*
- * Shortcut the most recurring case: the user is in the dragging state
- * and he is moving his finger. We want to intercept this motion.
- */
- final int action = ev.getAction();
- if ((action == MotionEvent.ACTION_MOVE) && (mIsBeingDragged)) {
- return true;
- }
- switch (action & MotionEvent.ACTION_MASK) {
- case MotionEvent.ACTION_MOVE: {
- /*
- * mIsBeingDragged == false, otherwise the shortcut would have
- * caught it. Check whether the user has moved far enough from
- * his original down touch.
- */
- /*
- * Locally do absolute value. mLastMotionY is set to the y value
- * of the down event.
- */
- final int activePointerId = mActivePointerId;
- if (activePointerId == INVALID_POINTER) {
- // If we don't have a valid id, the touch down wasn't on
- // content.
- break;
- }
- final int pointerIndex = ev.findPointerIndex(activePointerId);
- final float y = ev.getY(pointerIndex);
- final int yDiff = (int)Math.abs(y - mLastMotionY);
- if (yDiff > mTouchSlop) {
- mIsBeingDragged = true;
- mLastMotionY = y;
- }
- final float x = ev.getX(pointerIndex);
- final int xDiff = (int)Math.abs(x - mLastMotionX);
- if (xDiff > mTouchSlop) {
- mIsBeingDragged = true;
- mLastMotionX = x;
- }
- break;
- }
- case MotionEvent.ACTION_DOWN: {
- final float x = ev.getX();
- final float y = ev.getY();
- if (!inChild((int)x, (int)y)) {
- mIsBeingDragged = false;
- break;
- }
- /*
- * Remember location of down touch. ACTION_DOWN always refers to
- * pointer index 0.
- */
- mLastMotionY = y;
- mLastMotionX = x;
- mActivePointerId = ev.getPointerId(0);
- /*
- * If being flinged and user touches the screen, initiate drag;
- * otherwise don't. mScroller.isFinished should be false when
- * being flinged.
- */
- mIsBeingDragged = !mScroller.isFinished();
- break;
- }
- case MotionEvent.ACTION_CANCEL:
- case MotionEvent.ACTION_UP:
- /* Release the drag */
- mIsBeingDragged = false;
- mActivePointerId = INVALID_POINTER;
- break;
- case MotionEvent.ACTION_POINTER_UP:
- onSecondaryPointerUp(ev);
- break;
- }
- /*
- * The only time we want to intercept motion events is if we are in the
- * drag mode.
- */
- return mIsBeingDragged;
- }
- private boolean scrollableOutsideTouch = false;
- /**
- * 设置scroller是否可以滑动内容当触屏事件在chileview之外 default:false
- * @param b true-可以,false-不可
- */
- public void setScrollableOutsideChile(boolean b) {
- scrollableOutsideTouch = b;
- }
- private boolean flexible = true;
- /**
- * 设置是否可有弹性效果
- * @param b true-可以,false-不可
- */
- public void setFlexible(boolean b) {
- flexible = b;
- }
- private long lastEvenTime;
- @Override
- public boolean onTouchEvent(MotionEvent ev) {
- if (ev.getAction() == MotionEvent.ACTION_DOWN && ev.getEdgeFlags() != 0) {
- // Don't handle edge touches immediately -- they may actually belong
- // to one of our
- // descendants.
- return false;
- }
- if (mVelocityTracker == null) {
- mVelocityTracker = VelocityTracker.obtain();
- }
- mVelocityTracker.addMovement(ev);
- final int action = ev.getAction();
- switch (action & MotionEvent.ACTION_MASK) {
- case MotionEvent.ACTION_DOWN: {
- final float x = ev.getX();
- final float y = ev.getY();
- if (!(mIsBeingDragged = inChild((int)x, (int)y)) && !scrollableOutsideTouch) {
- return false;
- }
- // 阻止测试人员暴力测试
- if (System.currentTimeMillis() - lastEvenTime < 200) {
- ev.setAction(MotionEvent.ACTION_CANCEL);
- }
- lastEvenTime = System.currentTimeMillis();
- /*
- * If being flinged and user touches, stop the fling. isFinished
- * will be false if being flinged.
- */
- if (!mScroller.isFinished()) {
- mScroller.abortAnimation();
- }
- // Remember where the motion event started
- mLastMotionY = y;
- mLastMotionX = x;
- mActivePointerId = ev.getPointerId(0);
- break;
- }
- case MotionEvent.ACTION_MOVE:
- if (mIsBeingDragged || scrollableOutsideTouch) {
- // Scroll to follow the motion event
- final int activePointerIndex = ev.findPointerIndex(mActivePointerId);
- final float y = ev.getY(activePointerIndex);
- final int deltaY = (int)(mLastMotionY - y);
- mLastMotionY = y;
- final float x = ev.getX(activePointerIndex);
- final int deltaX = (int)(mLastMotionX - x);
- mLastMotionX = x;
- // 全方向滚动
- scrollBy(deltaX, deltaY);
- // 当滚动到边界时就不会再滚动,这时移动布局
- if (isNeedMove() && flexible) {
- if (normal.isEmpty()) {
- // 保存正常的布局属性
- normal.set(inner.getLeft(), inner.getTop(), inner.getRight(),
- inner.getBottom());
- }
- // 移动布局
- inner.layout(inner.getLeft() - deltaX / 2, inner.getTop() - deltaY / 2,
- inner.getRight() - deltaX / 2, inner.getBottom() - deltaY / 2);
- }
- }
- break;
- case MotionEvent.ACTION_UP:
- if (mIsBeingDragged || scrollableOutsideTouch) {
- if (mFlingEnabled) {
- final VelocityTracker velocityTracker = mVelocityTracker;
- velocityTracker.computeCurrentVelocity(1000, mMaximumVelocity);
- int initialVelocitx = (int)velocityTracker.getXVelocity(mActivePointerId);
- int initialVelocity = (int)velocityTracker.getYVelocity(mActivePointerId);
- if (getChildCount() > 0) {
- if (Math.abs(initialVelocitx) > initialVelocitx
- || Math.abs(initialVelocity) > mMinimumVelocity) {
- fling(-initialVelocitx, -initialVelocity);
- }
- }
- }
- if (isNeedAnimation()) {
- animation();
- }
- mActivePointerId = INVALID_POINTER;
- mIsBeingDragged = false;
- if (mVelocityTracker != null) {
- mVelocityTracker.recycle();
- mVelocityTracker = null;
- }
- }
- break;
- case MotionEvent.ACTION_CANCEL:
- if (mIsBeingDragged && getChildCount() > 0) {
- mActivePointerId = INVALID_POINTER;
- mIsBeingDragged = false;
- if (mVelocityTracker != null) {
- mVelocityTracker.recycle();
- mVelocityTracker = null;
- }
- }
- break;
- case MotionEvent.ACTION_POINTER_UP:
- onSecondaryPointerUp(ev);
- break;
- }
- return true;
- }
- private void onSecondaryPointerUp(MotionEvent ev) {
- final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
- final int pointerId = ev.getPointerId(pointerIndex);
- if (pointerId == mActivePointerId) {
- // This was our active pointer going up. Choose a new
- // active pointer and adjust accordingly.
- final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
- mLastMotionX = ev.getX(newPointerIndex);
- mLastMotionY = ev.getY(newPointerIndex);
- mActivePointerId = ev.getPointerId(newPointerIndex);
- if (mVelocityTracker != null) {
- mVelocityTracker.clear();
- }
- }
- }
- /**
- * <p>
- * Finds the next focusable component that fits in the specified bounds.
- * </p>
- *
- * @param topFocus look for a candidate is the one at the top of the bounds
- * if topFocus is true, or at the bottom of the bounds if topFocus is
- * false
- * @param top the top offset of the bounds in which a focusable must be
- * found
- * @param bottom the bottom offset of the bounds in which a focusable must
- * be found
- * @return the next focusable component in the bounds or null if none can
- * be found
- */
- private View findFocusableViewInBoundsV(boolean topFocus, int top, int bottom) {
- List<View> focusables = getFocusables(View.FOCUS_FORWARD);
- View focusCandidate = null;
- /*
- * A fully contained focusable is one where its top is below the bound's
- * top, and its bottom is above the bound's bottom. A partially
- * contained focusable is one where some part of it is within the
- * bounds, but it also has some part that is not within bounds. A fully
- * contained focusable is preferred to a partially contained focusable.
- */
- boolean foundFullyContainedFocusable = false;
- int count = focusables.size();
- for (int i = 0; i < count; i++) {
- View view = focusables.get(i);
- int viewTop = view.getTop();
- int viewBottom = view.getBottom();
- if (top < viewBottom && viewTop < bottom) {
- /*
- * the focusable is in the target area, it is a candidate for
- * focusing
- */
- final boolean viewIsFullyContained = (top < viewTop) && (viewBottom < bottom);
- if (focusCandidate == null) {
- /* No candidate, take this one */
- focusCandidate = view;
- foundFullyContainedFocusable = viewIsFullyContained;
- } else {
- final boolean viewIsCloserToBoundary = (topFocus && viewTop < focusCandidate
- .getTop()) || (!topFocus && viewBottom > focusCandidate.getBottom());
- if (foundFullyContainedFocusable) {
- if (viewIsFullyContained && viewIsCloserToBoundary) {
- /*
- * We're dealing with only fully contained views, so
- * it has to be closer to the boundary to beat our
- * candidate
- */
- focusCandidate = view;
- }
- } else {
- if (viewIsFullyContained) {
- /*
- * Any fully contained view beats a partially
- * contained view
- */
- focusCandidate = view;
- foundFullyContainedFocusable = true;
- } else if (viewIsCloserToBoundary) {
- /*
- * Partially contained view beats another partially
- * contained view if it's closer
- */
- focusCandidate = view;
- }
- }
- }
- }
- }
- return focusCandidate;
- }
- private View findFocusableViewInBoundsH(boolean leftFocus, int left, int right) {
- List<View> focusables = getFocusables(View.FOCUS_FORWARD);
- View focusCandidate = null;
- /*
- * A fully contained focusable is one where its left is below the
- * bound's left, and its right is above the bound's right. A partially
- * contained focusable is one where some part of it is within the
- * bounds, but it also has some part that is not within bounds. A fully
- * contained focusable is preferred to a partially contained focusable.
- */
- boolean foundFullyContainedFocusable = false;
- int count = focusables.size();
- for (int i = 0; i < count; i++) {
- View view = focusables.get(i);
- int viewLeft = view.getLeft();
- int viewRight = view.getRight();
- if (left < viewRight && viewLeft < right) {
- /*
- * the focusable is in the target area, it is a candidate for
- * focusing
- */
- final boolean viewIsFullyContained = (left < viewLeft) && (viewRight < right);
- if (focusCandidate == null) {
- /* No candidate, take this one */
- focusCandidate = view;
- foundFullyContainedFocusable = viewIsFullyContained;
- } else {
- final boolean viewIsCloserToBoundary = (leftFocus && viewLeft < focusCandidate
- .getLeft()) || (!leftFocus && viewRight > focusCandidate.getRight());
- if (foundFullyContainedFocusable) {
- if (viewIsFullyContained && viewIsCloserToBoundary) {
- /*
- * We're dealing with only fully contained views, so
- * it has to be closer to the boundary to beat our
- * candidate
- */
- focusCandidate = view;
- }
- } else {
- if (viewIsFullyContained) {
- /*
- * Any fully contained view beats a partially
- * contained view
- */
- focusCandidate = view;
- foundFullyContainedFocusable = true;
- } else if (viewIsCloserToBoundary) {
- /*
- * Partially contained view beats another partially
- * contained view if it's closer
- */
- focusCandidate = view;
- }
- }
- }
- }
- }
- return focusCandidate;
- }
- /**
- * <p>Handles scrolling in response to a "home/end" shortcut press. This
- * method will scroll the view to the top or bottom and give the focus
- * to the topmost/bottommost component in the new visible area. If no
- * component is a good candidate for focus, this scrollview reclaims the
- * focus.</p>
- *
- * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
- * to go the top of the view or
- * {@link android.view.View#FOCUS_DOWN} to go the bottom
- * @return true if the key event is consumed by this method, false otherwise
- */
- public boolean fullScrollV(int direction) {
- boolean down = direction == View.FOCUS_DOWN;
- int height = getHeight();
- mTempRect.top = 0;
- mTempRect.bottom = height;
- if (down) {
- int count = getChildCount();
- if (count > 0) {
- View view = getChildAt(count - 1);
- mTempRect.bottom = view.getBottom();
- mTempRect.top = mTempRect.bottom - height;
- }
- }
- return scrollAndFocusV(direction, mTempRect.top, mTempRect.bottom);
- }
- public boolean fullScrollH(int direction) {
- boolean right = direction == View.FOCUS_RIGHT;
- int width = getWidth();
- mTempRect.left = 0;
- mTempRect.right = width;
- if (right) {
- int count = getChildCount();
- if (count > 0) {
- View view = getChildAt(0);
- mTempRect.right = view.getRight();
- mTempRect.left = mTempRect.right - width;
- }
- }
- return scrollAndFocusH(direction, mTempRect.left, mTempRect.right);
- }
- /**
- * <p>Scrolls the view to make the area defined by <code>top</code> and
- * <code>bottom</code> visible. This method attempts to give the focus
- * to a component visible in this area. If no component can be focused in
- * the new visible area, the focus is reclaimed by this scrollview.</p>
- *
- * @param direction the scroll direction: {@link android.view.View#FOCUS_UP}
- * to go upward
- * {@link android.view.View#FOCUS_DOWN} to downward
- * @param top the top offset of the new area to be made visible
- * @param bottom the bottom offset of the new area to be made visible
- * @return true if the key event is consumed by this method, false otherwise
- */
- private boolean scrollAndFocusV(int direction, int top, int bottom) {
- boolean handled = true;
- int height = getHeight();
- int containerTop = getScrollY();
- int containerBottom = containerTop + height;
- boolean up = direction == View.FOCUS_UP;
- View newFocused = findFocusableViewInBoundsV(up, top, bottom);
- if (newFocused == null) {
- newFocused = this;
- }
- if (top >= containerTop && bottom <= containerBottom) {
- handled = false;
- } else {
- int delta = up ? (top - containerTop) : (bottom - containerBottom);
- doScrollY(delta);
- }
- if (newFocused != findFocus() && newFocused.requestFocus(direction)) {
- mScrollViewMovedFocus = true;
- mScrollViewMovedFocus = false;
- }
- return handled;
- }
- private boolean scrollAndFocusH(int direction, int left, int right) {
- boolean handled = true;
- int width = getWidth();
- int containerLeft = getScrollX();
- int containerRight = containerLeft + width;
- boolean goLeft = direction == View.FOCUS_LEFT;
- View newFocused = findFocusableViewInBoundsH(goLeft, left, right);
- if (newFocused == null) {
- newFocused = this;
- }
- if (left >= containerLeft && right <= containerRight) {
- handled = false;
- } else {
- int delta = goLeft ? (left - containerLeft) : (right - containerRight);
- doScrollX(delta);
- }
- if (newFocused != findFocus() && newFocused.requestFocus(direction)) {
- mScrollViewMovedFocus = true;
- mScrollViewMovedFocus = false;
- }
- return handled;
- }
- /**
- * Handle scrolling in response to an up or down arrow click.
- *
- * @param direction The direction corresponding to the arrow key that was
- * pressed
- * @return True if we consumed the event, false otherwise
- */
- public boolean arrowScrollV(int direction) {
- View currentFocused = findFocus();
- if (currentFocused == this)
- currentFocused = null;
- View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);
- final int maxJump = getMaxScrollAmountV();
- if (nextFocused != null && isWithinDeltaOfScreenV(nextFocused, maxJump, getHeight())) {
- nextFocused.getDrawingRect(mTempRect);
- offsetDescendantRectToMyCoords(nextFocused, mTempRect);
- int scrollDelta = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);
- doScrollY(scrollDelta);
- nextFocused.requestFocus(direction);
- } else {
- // no new focus
- int scrollDelta = maxJump;
- if (direction == View.FOCUS_UP && getScrollY() < scrollDelta) {
- scrollDelta = getScrollY();
- } else if (direction == View.FOCUS_DOWN) {
- if (getChildCount() > 0) {
- int daBottom = getChildAt(0).getBottom();
- int screenBottom = getScrollY() + getHeight();
- if (daBottom - screenBottom < maxJump) {
- scrollDelta = daBottom - screenBottom;
- }
- }
- }
- if (scrollDelta == 0) {
- return false;
- }
- doScrollY(direction == View.FOCUS_DOWN ? scrollDelta : -scrollDelta);
- }
- if (currentFocused != null && currentFocused.isFocused() && isOffScreenV(currentFocused)) {
- // previously focused item still has focus and is off screen, give
- // it up (take it back to ourselves)
- // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we
- // are sure to get it)
- final int descendantFocusability = getDescendantFocusability(); // save
- setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
- requestFocus();
- setDescendantFocusability(descendantFocusability); // restore
- }
- return true;
- }
- public boolean arrowScrollH(int direction) {
- View currentFocused = findFocus();
- if (currentFocused == this)
- currentFocused = null;
- View nextFocused = FocusFinder.getInstance().findNextFocus(this, currentFocused, direction);
- final int maxJump = getMaxScrollAmountH();
- if (nextFocused != null && isWithinDeltaOfScreenH(nextFocused, maxJump)) {
- nextFocused.getDrawingRect(mTempRect);
- offsetDescendantRectToMyCoords(nextFocused, mTempRect);
- int scrollDelta = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);
- doScrollX(scrollDelta);
- nextFocused.requestFocus(direction);
- } else {
- // no new focus
- int scrollDelta = maxJump;
- if (direction == View.FOCUS_LEFT && getScrollX() < scrollDelta) {
- scrollDelta = getScrollX();
- } else if (direction == View.FOCUS_RIGHT && getChildCount() > 0) {
- int daRight = getChildAt(0).getRight();
- int screenRight = getScrollX() + getWidth();
- if (daRight - screenRight < maxJump) {
- scrollDelta = daRight - screenRight;
- }
- }
- if (scrollDelta == 0) {
- return false;
- }
- doScrollX(direction == View.FOCUS_RIGHT ? scrollDelta : -scrollDelta);
- }
- if (currentFocused != null && currentFocused.isFocused() && isOffScreenH(currentFocused)) {
- // previously focused item still has focus and is off screen, give
- // it up (take it back to ourselves)
- // (also, need to temporarily force FOCUS_BEFORE_DESCENDANTS so we
- // are sure to get it)
- final int descendantFocusability = getDescendantFocusability(); // save
- setDescendantFocusability(ViewGroup.FOCUS_BEFORE_DESCENDANTS);
- requestFocus();
- setDescendantFocusability(descendantFocusability); // restore
- }
- return true;
- }
- /**
- * @return whether the descendant of this scroll view is scrolled off
- * screen.
- */
- private boolean isOffScreenV(View descendant) {
- return !isWithinDeltaOfScreenV(descendant, 0, getHeight());
- }
- private boolean isOffScreenH(View descendant) {
- return !isWithinDeltaOfScreenH(descendant, 0);
- }
- /**
- * @return whether the descendant of this scroll view is within delta
- * pixels of being on the screen.
- */
- private boolean isWithinDeltaOfScreenV(View descendant, int delta, int height) {
- descendant.getDrawingRect(mTempRect);
- offsetDescendantRectToMyCoords(descendant, mTempRect);
- return (mTempRect.bottom + delta) >= getScrollY()
- && (mTempRect.top - delta) <= (getScrollY() + height);
- }
- private boolean isWithinDeltaOfScreenH(View descendant, int delta) {
- descendant.getDrawingRect(mTempRect);
- offsetDescendantRectToMyCoords(descendant, mTempRect);
- return (mTempRect.right + delta) >= getScrollX()
- && (mTempRect.left - delta) <= (getScrollX() + getWidth());
- }
- /**
- * Smooth scroll by a Y delta
- *
- * @param delta the number of pixels to scroll by on the Y axis
- */
- private void doScrollY(int delta) {
- if (delta != 0) {
- if (mSmoothScrollingEnabled) {
- smoothScrollBy(0, delta);
- } else {
- scrollBy(0, delta);
- }
- }
- }
- private void doScrollX(int delta) {
- if (delta != 0) {
- if (mSmoothScrollingEnabled) {
- smoothScrollBy(delta, 0);
- } else {
- scrollBy(delta, 0);
- }
- }
- }
- /**
- * Like {@link View#scrollBy}, but scroll smoothly instead of immediately.
- *
- * @param dx the number of pixels to scroll by on the X axis
- * @param dy the number of pixels to scroll by on the Y axis
- */
- public void smoothScrollBy(int dx, int dy) {
- if (getChildCount() == 0) {
- // Nothing to do.
- return;
- }
- long duration = AnimationUtils.currentAnimationTimeMillis() - mLastScroll;
- if (duration > ANIMATED_SCROLL_GAP) {
- final int height = getHeight() - getPaddingBottom() - getPaddingTop();
- final int bottom = getChildAt(0).getHeight();
- final int maxY = Math.max(0, bottom - height);
- final int scrollY = getScrollY();
- dy = Math.max(0, Math.min(scrollY + dy, maxY)) - scrollY;
- final int width = getWidth() - getPaddingRight() - getPaddingLeft();
- final int right = getChildAt(0).getWidth();
- final int maxX = Math.max(0, right - width);
- final int scrollX = getScrollX();
- dx = Math.max(0, Math.min(scrollX + dx, maxX)) - scrollX;
- mScroller.startScroll(scrollX, scrollY, dx, dy);
- invalidate();
- } else {
- if (!mScroller.isFinished()) {
- mScroller.abortAnimation();
- }
- scrollBy(dx, dy);
- }
- mLastScroll = AnimationUtils.currentAnimationTimeMillis();
- }
- /**
- * Like {@link #scrollTo}, but scroll smoothly instead of immediately.
- *
- * @param x the position where to scroll on the X axis
- * @param y the position where to scroll on the Y axis
- */
- public final void smoothScrollTo(int x, int y) {
- smoothScrollBy(x - getScrollX(), y - getScrollY());
- }
- /**
- * <p>The scroll range of a scroll view is the overall height of all of its
- * children.</p>
- */
- @Override
- protected int computeVerticalScrollRange() {
- final int count = getChildCount();
- final int contentHeight = getHeight() - getPaddingBottom() - getPaddingTop();
- if (count == 0) {
- return contentHeight;
- }
- return getChildAt(0).getBottom();
- }
- @Override
- protected int computeHorizontalScrollRange() {
- final int count = getChildCount();
- final int contentWidth = getWidth() - getPaddingLeft() - getPaddingRight();
- if (count == 0) {
- return contentWidth;
- }
- return getChildAt(0).getRight();
- }
- @Override
- protected int computeVerticalScrollOffset() {
- return Math.max(0, super.computeVerticalScrollOffset());
- }
- @Override
- protected int computeHorizontalScrollOffset() {
- return Math.max(0, super.computeHorizontalScrollOffset());
- }
- @Override
- protected void measureChild(View child, int parentWidthMeasureSpec, int parentHeightMeasureSpec) {
- int childWidthMeasureSpec;
- int childHeightMeasureSpec;
- childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);
- childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED);
- child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
- }
- @Override
- protected void measureChildWithMargins(View child, int parentWidthMeasureSpec, int widthUsed,
- int parentHeightMeasureSpec, int heightUsed) {
- final MarginLayoutParams lp = (MarginLayoutParams)child.getLayoutParams();
- final int childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(lp.leftMargin
- + lp.rightMargin, MeasureSpec.UNSPECIFIED);
- final int childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(lp.topMargin
- + lp.bottomMargin, MeasureSpec.UNSPECIFIED);
- child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
- }
- @Override
- public void computeScroll() {
- if (mScroller.computeScrollOffset()) {
- // This is called at drawing time by ViewGroup. We don't want to
- // re-show the scrollbars at this point, which scrollTo will do,
- // so we replicate most of scrollTo here.
- //
- // It's a little odd to call onScrollChanged from inside the
- // drawing.
- //
- // It is, except when you remember that computeScroll() is used to
- // animate scrolling. So unless we want to defer the
- // onScrollChanged()
- // until the end of the animated scrolling, we don't really have a
- // choice here.
- //
- // I agree. The alternative, which I think would be worse, is to
- // post
- // something and tell the subclasses later. This is bad because
- // there
- // will be a window where mScrollX/Y is different from what the app
- // thinks it is.
- //
- int x = mScroller.getCurrX();
- int y = mScroller.getCurrY();
- if (getChildCount() > 0) {
- View child = getChildAt(0);
- x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth());
- y = clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight());
- super.scrollTo(x, y);
- // getHeight()- child.getHeight()=y ->底部 y=0 ->顶端
- // 惯性强度 mScroller.getDuration()
- }
- awakenScrollBars();
- // Keep on drawing until the animation has finished.
- postInvalidate();
- }
- }
- /**
- * Scrolls the view to the given child.
- *
- * @param child the View to scroll to
- */
- private void scrollToChild(View child) {
- child.getDrawingRect(mTempRect);
- /* Offset from child's local coordinates to ScrollView coordinates */
- offsetDescendantRectToMyCoords(child, mTempRect);
- int scrollDeltaV = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);
- int scrollDeltaH = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);
- if (scrollDeltaH != 0 || scrollDeltaV != 0) {
- scrollBy(scrollDeltaH, scrollDeltaV);
- }
- }
- /**
- * If rect is off screen, scroll just enough to get it (or at least the
- * first screen size chunk of it) on screen.
- *
- * @param rect The rectangle.
- * @param immediate True to scroll immediately without animation
- * @return true if scrolling was performed
- */
- private boolean scrollToChildRect(Rect rect, boolean immediate) {
- final int deltaV = computeScrollDeltaToGetChildRectOnScreenV(rect);
- final int deltaH = computeScrollDeltaToGetChildRectOnScreenH(rect);
- final boolean scroll = deltaH != 0 || deltaV != 0;
- if (scroll) {
- if (immediate) {
- scrollBy(deltaH, deltaV);
- } else {
- smoothScrollBy(deltaH, deltaV);
- }
- }
- return scroll;
- }
- /**
- * Compute the amount to scroll in the Y direction in order to get
- * a rectangle completely on the screen (or, if taller than the screen,
- * at least the first screen size chunk of it).
- *
- * @param rect The rect.
- * @return The scroll delta.
- */
- protected int computeScrollDeltaToGetChildRectOnScreenV(Rect rect) {
- if (getChildCount() == 0)
- return 0;
- int height = getHeight();
- int screenTop = getScrollY();
- int screenBottom = screenTop + height;
- int fadingEdge = getVerticalFadingEdgeLength();
- // leave room for top fading edge as long as rect isn't at very top
- if (rect.top > 0) {
- screenTop += fadingEdge;
- }
- // leave room for bottom fading edge as long as rect isn't at very
- // bottom
- if (rect.bottom < getChildAt(0).getHeight()) {
- screenBottom -= fadingEdge;
- }
- int scrollYDelta = 0;
- if (rect.bottom > screenBottom && rect.top > screenTop) {
- // need to move down to get it in view: move down just enough so
- // that the entire rectangle is in view (or at least the first
- // screen size chunk).
- if (rect.height() > height) {
- // just enough to get screen size chunk on
- scrollYDelta += (rect.top - screenTop);
- } else {
- // get entire rect at bottom of screen
- scrollYDelta += (rect.bottom - screenBottom);
- }
- // make sure we aren't scrolling beyond the end of our content
- int bottom = getChildAt(0).getBottom();
- int distanceToBottom = bottom - screenBottom;
- scrollYDelta = Math.min(scrollYDelta, distanceToBottom);
- } else if (rect.top < screenTop && rect.bottom < screenBottom) {
- // need to move up to get it in view: move up just enough so that
- // entire rectangle is in view (or at least the first screen
- // size chunk of it).
- if (rect.height() > height) {
- // screen size chunk
- scrollYDelta -= (screenBottom - rect.bottom);
- } else {
- // entire rect at top
- scrollYDelta -= (screenTop - rect.top);
- }
- // make sure we aren't scrolling any further than the top our
- // content
- scrollYDelta = Math.max(scrollYDelta, -getScrollY());
- }
- return scrollYDelta;
- }
- protected int computeScrollDeltaToGetChildRectOnScreenH(Rect rect) {
- if (getChildCount() == 0)
- return 0;
- int width = getWidth();
- int screenLeft = getScrollX();
- int screenRight = screenLeft + width;
- int fadingEdge = getHorizontalFadingEdgeLength();
- // leave room for left fading edge as long as rect isn't at very left
- if (rect.left > 0) {
- screenLeft += fadingEdge;
- }
- // leave room for right fading edge as long as rect isn't at very right
- if (rect.right < getChildAt(0).getWidth()) {
- screenRight -= fadingEdge;
- }
- int scrollXDelta = 0;
- if (rect.right > screenRight && rect.left > screenLeft) {
- // need to move right to get it in view: move right just enough so
- // that the entire rectangle is in view (or at least the first
- // screen size chunk).
- if (rect.width() > width) {
- // just enough to get screen size chunk on
- scrollXDelta += (rect.left - screenLeft);
- } else {
- // get entire rect at right of screen
- scrollXDelta += (rect.right - screenRight);
- }
- // make sure we aren't scrolling beyond the end of our content
- int right = getChildAt(0).getRight();
- int distanceToRight = right - screenRight;
- scrollXDelta = Math.min(scrollXDelta, distanceToRight);
- } else if (rect.left < screenLeft && rect.right < screenRight) {
- // need to move right to get it in view: move right just enough so
- // that
- // entire rectangle is in view (or at least the first screen
- // size chunk of it).
- if (rect.width() > width) {
- // screen size chunk
- scrollXDelta -= (screenRight - rect.right);
- } else {
- // entire rect at left
- scrollXDelta -= (screenLeft - rect.left);
- }
- // make sure we aren't scrolling any further than the left our
- // content
- scrollXDelta = Math.max(scrollXDelta, -getScrollX());
- }
- return scrollXDelta;
- }
- @Override
- public void requestChildFocus(View child, View focused) {
- if (!mScrollViewMovedFocus) {
- if (!mIsLayoutDirty) {
- scrollToChild(focused);
- } else {
- // The child may not be laid out yet, we can't compute the
- // scroll yet
- mChildToScrollTo = focused;
- }
- }
- super.requestChildFocus(child, focused);
- }
- /**
- * When looking for focus in children of a scroll view, need to be a little
- * more careful not to give focus to something that is scrolled off screen.
- *
- * This is more expensive than the default {@link android.view.ViewGroup}
- * implementation, otherwise this behavior might have been made the default.
- */
- @Override
- protected boolean onRequestFocusInDescendants(int direction, Rect previouslyFocusedRect) {
- // convert from forward / backward notation to up / down / left / right
- // (ugh).
- // if (direction == View.FOCUS_FORWARD) {
- // direction = View.FOCUS_RIGHT;
- // } else if (direction == View.FOCUS_BACKWARD) {
- // direction = View.FOCUS_LEFT;
- // }
- final View nextFocus = previouslyFocusedRect == null ? FocusFinder.getInstance()
- .findNextFocus(this, null, direction) : FocusFinder.getInstance()
- .findNextFocusFromRect(this, previouslyFocusedRect, direction);
- if (nextFocus == null) {
- return false;
- }
- // if (isOffScreenH(nextFocus)) {
- // return false;
- // }
- return nextFocus.requestFocus(direction, previouslyFocusedRect);
- }
- @Override
- public boolean requestChildRectangleOnScreen(View child, Rect rectangle, boolean immediate) {
- // offset into coordinate space of this scroll view
- rectangle.offset(child.getLeft() - child.getScrollX(), child.getTop() - child.getScrollY());
- return scrollToChildRect(rectangle, immediate);
- }
- @Override
- public void requestLayout() {
- mIsLayoutDirty = true;
- super.requestLayout();
- }
- @Override
- protected void onLayout(boolean changed, int l, int t, int r, int b) {
- super.onLayout(changed, l, t, r, b);
- mIsLayoutDirty = false;
- // Give a child focus if it needs it
- if (mChildToScrollTo != null && isViewDescendantOf(mChildToScrollTo, this)) {
- scrollToChild(mChildToScrollTo);
- }
- mChildToScrollTo = null;
- // Calling this with the present values causes it to re-clam them
- scrollTo(getScrollX(), getScrollY());
- }
- @Override
- protected void onSizeChanged(int w, int h, int oldw, int oldh) {
- super.onSizeChanged(w, h, oldw, oldh);
- View currentFocused = findFocus();
- if (null == currentFocused || this == currentFocused)
- return;
- // If the currently-focused view was visible on the screen when the
- // screen was at the old height, then scroll the screen to make that
- // view visible with the new screen height.
- if (isWithinDeltaOfScreenV(currentFocused, 0, oldh)) {
- currentFocused.getDrawingRect(mTempRect);
- offsetDescendantRectToMyCoords(currentFocused, mTempRect);
- int scrollDelta = computeScrollDeltaToGetChildRectOnScreenV(mTempRect);
- doScrollY(scrollDelta);
- }
- final int maxJump = getRight() - getLeft();
- if (isWithinDeltaOfScreenH(currentFocused, maxJump)) {
- currentFocused.getDrawingRect(mTempRect);
- offsetDescendantRectToMyCoords(currentFocused, mTempRect);
- int scrollDelta = computeScrollDeltaToGetChildRectOnScreenH(mTempRect);
- doScrollX(scrollDelta);
- }
- }
- /**
- * Return true if child is an descendant of parent, (or equal to the parent).
- */
- private boolean isViewDescendantOf(View child, View parent) {
- if (child == parent) {
- return true;
- }
- final ViewParent theParent = child.getParent();
- return (theParent instanceof ViewGroup) && isViewDescendantOf((View)theParent, parent);
- }
- /**
- * Fling the scroll view
- *
- * @param velocityY The initial velocity in the Y direction. Positive
- * numbers mean that the finger/cursor is moving down the screen,
- * which means we want to scroll towards the top.
- */
- public void fling(int velocityX, int velocityY) {
- if (getChildCount() > 0) {
- int width = getWidth() - getPaddingRight() - getPaddingLeft();
- int right = getChildAt(0).getWidth();
- int height = getHeight() - getPaddingBottom() - getPaddingTop();
- int bottom = getChildAt(0).getHeight();
- mScroller.fling(getScrollX(), getScrollY(), velocityX, velocityY, 0,
- Math.max(0, right - width), 0, Math.max(0, bottom - height));
- // final boolean movingDown = velocityX > 0 || velocityY > 0;
- //
- // View newFocused =
- // findFocusableViewInMyBoundsV(movingDown, mScroller.getFinalY(),
- // findFocus());
- // if (newFocused == null) {
- // newFocused = this;
- // }
- //
- // if (newFocused != findFocus()
- // && newFocused.requestFocus(movingDown ? View.FOCUS_DOWN :
- // View.FOCUS_UP)) {
- // mScrollViewMovedFocus = true;
- // mScrollViewMovedFocus = false;
- // }
- invalidate();
- }
- }
- /**
- * {@inheritDoc}
- *
- * <p>This version also clamps the scrolling to the bounds of our child.
- */
- @Override
- public void scrollTo(int x, int y) {
- // we rely on the fact the View.scrollBy calls scrollTo.
- if (getChildCount() > 0) {
- View child = getChildAt(0);
- x = clamp(x, getWidth() - getPaddingRight() - getPaddingLeft(), child.getWidth());
- y = clamp(y, getHeight() - getPaddingBottom() - getPaddingTop(), child.getHeight());
- if (x != getScrollX() || y != getScrollY()) {
- super.scrollTo(x, y);
- }
- }
- }
- private int clamp(int n, int my, int child) {
- if (my >= child || n < 0) {
- /*
- * my >= child is this case: |--------------- me ---------------|
- * |------ child ------| or |--------------- me ---------------|
- * |------ child ------| or |--------------- me ---------------|
- * |------ child ------| n < 0 is this case: |------ me ------|
- * |-------- child --------| |-- mScrollX --|
- */
- return 0;
- }
- if ((my + n) > child) {
- /*
- * this case: |------ me ------| |------ child ------| |-- mScrollX
- * --|
- */
- return child - my;
- }
- return n;
- }
- public boolean isFlingEnabled() {
- return mFlingEnabled;
- }
- public void setFlingEnabled(boolean flingEnabled) {
- this.mFlingEnabled = flingEnabled;
- }
- /** scrollview内容与属性记录*/
- private View inner;
- private Rect normal = new Rect();
- @Override
- protected void onFinishInflate() {
- if (getChildCount() > 0) {
- inner = getChildAt(0);
- }
- }
- // 是否需要开启动画
- public boolean isNeedAnimation() {
- return !normal.isEmpty();
- }
- // 开启动画移动
- public void animation() {
- // 开启移动动画
- TranslateAnimation ta = new TranslateAnimation(0, -inner.getLeft(), 0, -inner.getTop());
- ta.setDuration(200);
- inner.startAnimation(ta);
- // 设置回到正常的布局位置
- new Handler().postDelayed(new Runnable() {
- public void run() {
- inner.clearAnimation();
- inner.layout(normal.left, normal.top, normal.right, normal.bottom);
- normal.setEmpty();
- }
- }, 200);
- }
- // 是否需要移动布局
- public boolean isNeedMove() {
- int offsetX = inner.getMeasuredWidth() - getWidth();
- int scrollX = getScrollX();
- if (scrollX == 0 || scrollX == offsetX) {
- return true;
- }
- int offsetY = inner.getMeasuredHeight() - getHeight();
- int scrollY = getScrollY();
- if (scrollY == 0 || scrollY == offsetY) {
- return true;
- }
- return false;
- }
- }
Android中实现上下左右都可滑动的ScrollView(带有反弹效果)
最新推荐文章于 2020-02-12 13:45:47 发布