android的EditText控件技巧

android的EditText控件,内容右对齐

 

EditText光标在右边,输入内容从右往左:
android:gravity="center_vertical|right"
或者
editText.setGravity(Gravity.RIGHT);

 

 

 

android:numeric="integer"

设置只能输入整数,如果是小数则是:decimal


editText.setError(CharSequence error); 显示错误提示


etUserName.setTransformationMethod(new EditTextBgToStar());

public class EditTextBgToStar extends PasswordTransformationMethod {
		@Override
		public CharSequence getTransformation(CharSequence source, View view) {
			return new PasswordCharSequence(source);
		}


		private class PasswordCharSequence implements CharSequence {
			private CharSequence mSource;


			public PasswordCharSequence(CharSequence source) {
				mSource = source; // Store char sequence
			}


			public char charAt(int index) {
				return '*'; // This is the important part
			}


			public int length() {
				return mSource.length(); // Return default
			}


			public CharSequence subSequence(int start, int end) {
				return mSource.subSequence(start, end); // Return default
			}
		}
	}

改变密码样式


public class Typefaces {
    private static final String TAG = "Typefaces";
    private static final Hashtable<String, Typeface> cache = new Hashtable<String, Typeface>();


    public static Typeface get(Context c, String assetPath) {
        synchronized (cache) {
            if (!cache.containsKey(assetPath)) {
                try {
                    Typeface t = Typeface.createFromAsset(c.getAssets(), assetPath);
                    cache.put(assetPath, t);
                } catch (Exception e) {
                    Log.e(TAG, "Could not get typeface '" + assetPath + "' because " + e.getMessage());
                    return null;
                }
            }


            return cache.get(assetPath);
        }
    }
}
// set fancy typeface
		tv.setTypeface(Typefaces.get(this, "Satisfy-Regular.ttf"));   // <pre name="code" class="java">Satisfy-Regular.ttf" 在assets中

 

//像素转换
	public float dp2px(float dp) {
		final float scale = getResources().getDisplayMetrics().density;
		return dp * scale + 0.5f;
	}

	public float sp2px(float sp) {
		final float scale = getResources().getDisplayMetrics().scaledDensity;
		return sp * scale;
	}




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