给图片添加水印图标或文字

给图片添加水印图标或文字

原文出处已经记不得了,这是根据原文自己敲出来的,实际运行过,可以直接使用,感谢原作者

代码块

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

import javax.imageio.ImageIO;
import javax.swing.*;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.io.*;

/**
 * Created by czy on 2018/1/9.
 * <p>
 * 图片水印工具
 */
public class ImageRemarkUtil {
    private static Logger logger = LoggerFactory.getLogger(ImageRemarkUtil.class);

    //水印透明度
    private static float alpha = 0.5f;
    //水印横向位置
    private static int positionWidth = 150;
    //水印纵向位置
    private static int positionHeight = 300;
    //水印文字字体
    private static Font font = new Font("宋体", Font.BOLD, 72);
    //水印文字颜色
    private static Color color = Color.red;

    public static void setImageMarkOptions(float alpha, int positionWidth, int positionHeight, Font font, Color color) {
        if (alpha != 0.0f)
            ImageRemarkUtil.alpha = alpha;
        if (positionHeight != 0)
            ImageRemarkUtil.positionHeight = positionHeight;
        if (positionWidth != 0)
            ImageRemarkUtil.positionWidth = positionWidth;
        if (font != null)
            ImageRemarkUtil.font = font;
        if (color != null)
            ImageRemarkUtil.color = color;
    }


    /**
     * 给图片加上水印
     */
    public static void markImageByIcon(String iconPath, String srcImgPath, String targerPath) {
        markImageByIcon(iconPath, srcImgPath, targerPath, null);
    }

    /**
     * 给图片添加水印图片,可设置水印图片旋转角度
     *
     * @param iconPath   水印图片路径
     * @param srcImgPath 原图路径
     * @param targetPath 目标图片路径
     * @param degree     水印图片的旋转角度
     */
    public static void markImageByIcon(String iconPath, String srcImgPath, String targetPath, Integer degree) {
        OutputStream outputStream = null;

        try {
            Image srcImg = ImageIO.read(new File(srcImgPath));
            BufferedImage bufferedImage = new BufferedImage(srcImg.getWidth(null), srcImg.getHeight(null), BufferedImage.TYPE_INT_RGB);
            //1、得到画笔对象
            Graphics2D graphics2D = bufferedImage.createGraphics();
            //2、设置对线段的锯齿状边缘处理
            graphics2D.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
            graphics2D.drawImage(srcImg.getScaledInstance(srcImg.getWidth(null), srcImg.getHeight(null), Image.SCALE_SMOOTH), 0, 0, null);
            //3、设置水印旋转
            if (degree != null) {
                graphics2D.rotate(Math.toRadians(degree), (double) bufferedImage.getWidth() / 2, (double) bufferedImage.getHeight() / 2);
            }
            //4、水印图片的路径,水印图片一般为gif或者png的,这样可以设置透明度
            ImageIcon imageIcon = new ImageIcon(iconPath);
            //5、得到iamge对象
            Image img = imageIcon.getImage();
            graphics2D.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_ATOP, alpha));
            //6、水印图片的位置
            graphics2D.drawImage(img, positionWidth, positionHeight, null);
            graphics2D.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER));
            //7、释放资源
            graphics2D.dispose();
            //8、生成图片
            outputStream = new FileOutputStream(targetPath);
            ImageIO.write(bufferedImage, "JPG", outputStream);
            System.out.println("图片添加水印完成");
        } catch (IOException e) {
            e.printStackTrace();
            logger.info("添加水印图片过程异常----->"+e.getMessage());
        } finally {
            try {
                if (outputStream != null)
                    outputStream.close();
            } catch (IOException e) {
                e.printStackTrace();
                logger.info("添加水印图片过程异常,输出流关闭异常----->"+e.getMessage());
            }
        }
    }

    /**
     * 给图片添加水印文字
     * @param logoText  水印文字
     * @param srcImgPath    原图片路径
     * @param targerPath    目标图片路径
     */
    public static void markImageByText(String logoText,String srcImgPath,String targerPath){
        markImageByText(logoText,srcImgPath,targerPath,null);
    }

    public static void markImageByText(String logoText,String srcImgPath,String targerPath,Integer degree){
        InputStream inputStream = null;
        OutputStream outputStream = null;
        try {
            //1、原图片
            Image srcImg = ImageIO.read(new File(srcImgPath));
            BufferedImage bufferedImage = new BufferedImage(srcImg.getWidth(null),srcImg.getHeight(null),BufferedImage.TYPE_INT_RGB);
            //2、得到画笔对象
            Graphics2D graphics2D = bufferedImage.createGraphics();
            //3、设置对线段的锯齿状边缘处理
            graphics2D.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
            graphics2D.drawImage(srcImg.getScaledInstance(srcImg.getWidth(null), srcImg.getHeight(null), Image.SCALE_SMOOTH), 0, 0, null);
            //4、设置水印旋转
            if (degree != null) {
                graphics2D.rotate(Math.toRadians(degree), (double) bufferedImage.getWidth() / 2, (double) bufferedImage.getHeight() / 2);
            }
            //5、设置水印文字颜色
            graphics2D.setColor(color);
            //6、设置水印文字字体
            graphics2D.setFont(font);
            //7、设置水印文字透明度
            graphics2D.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_ATOP,alpha));
            //8、设置文字内容和坐标
            graphics2D.drawString(logoText,positionWidth,positionHeight);
            //9、释放资源
            graphics2D.dispose();
            //10、生成图片
            outputStream = new FileOutputStream(targerPath);
            ImageIO.write(bufferedImage,"JPG",outputStream);

            System.out.println("图片添加完成水印文字");
        } catch (IOException e) {
            e.printStackTrace();
            logger.info("添加水印文字过程异常----->"+e.getMessage());
        }finally {
            try {
                if(inputStream != null)
                    inputStream.close();
            }catch (IOException e){
                e.printStackTrace();
                logger.info("添加水印文字过程异常,输入流关闭异常----->"+e.getMessage());
            }
            try {
                if(outputStream != null)
                    outputStream.close();
            }catch (IOException e){
                e.printStackTrace();
                logger.info("添加水印文字过程异常,输出流关闭异常----->"+e.getMessage());
            }
        }
    }


    public static void main(String[] args) {
        String srcImgPath = "D:\\1.jpg";
        String logoText = "复印无效";
        String iconPath = "D:\\1.png";

        String targerTextPath = "D:\\3.jpg";
        String targerTextPath2 = "D:\\4.jpg";

        String targerIconPath = "D:\\1.jpg";
        String targerIconPath2 = "D:\\6.jpg";

        System.out.println("添加水印文字开始..");
        markImageByText(logoText,srcImgPath,targerTextPath);
        markImageByText(logoText,srcImgPath,targerTextPath2,-45);
        System.out.println("添加水印文字结束");

        System.out.println("添加水印图片开始");
        setImageMarkOptions(0.3f,1,1,null,null);
        markImageByIcon(iconPath,srcImgPath,targerIconPath);
        markImageByIcon(iconPath,srcImgPath,targerIconPath2,-45);
        System.out.println("添加水印图片结束");

        //以下代码将水印加在右下角
        try {
            Image img = ImageIO.read(new File(srcImgPath));
            int width = img.getWidth(null);
            int height = img.getHeight(null);
            Image imgIcon = ImageIO.read(new File(iconPath));
            int iconWidth = imgIcon.getWidth(null);
            int iconHeight = imgIcon.getHeight(null);
            System.out.println("添加水印图片开始");
            setImageMarkOptions(0.3f, width - iconWidth, height - iconHeight, null, null);
            markImageByIcon(iconPath, srcImgPath, targerIconPath);
            System.out.println("添加水印图片结束");
        } catch (IOException e) {
            e.printStackTrace();
        }
    }

}
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
Flutter中给图片水印的步骤如下: 1. 将图片加载到内存中,可以使用`ImageProvider`或`File`类来加载。 2. 创建一个新的画布,并将原始图片绘制到画布上。 3. 在画布上绘制水印,可以使用`TextPainter`类来绘制文字水印,或使用`ImageProvider`类来加载图片水印。 4. 将绘制完水印的画布保存为新的图片文件。 下面是一个简单的示例代码: ```dart import 'dart:async'; import 'dart:io'; import 'package:flutter/material.dart'; import 'package:flutter/services.dart'; import 'package:path_provider/path_provider.dart'; import 'package:image/image.dart' as img; class WatermarkImage extends StatefulWidget { final String imagePath; final String watermarkText; WatermarkImage({required this.imagePath, required this.watermarkText}); @override _WatermarkImageState createState() => _WatermarkImageState(); } class _WatermarkImageState extends State<WatermarkImage> { late String _watermarkImagePath; @override void initState() { super.initState(); _addWatermarkToImage(); } Future<void> _addWatermarkToImage() async { final directory = await getTemporaryDirectory(); final imageFile = File(widget.imagePath); final image = img.decodeImage(imageFile.readAsBytesSync())!; final watermark = img.Image.fromBytes( 100, 50, img.encodePng(img.copyResize( img.decodeImage( (await rootBundle.load('assets/images/watermark.png')).buffer.asUint8List(), )!, width: 100, height: 50, )), ); final textPainter = TextPainter( text: TextSpan( text: widget.watermarkText, style: TextStyle( fontSize: 20, color: Colors.white, ), ), textDirection: TextDirection.ltr, )..layout(); final canvas = img.Canvas(image); canvas.drawImage(watermark, 0, 0); canvas.drawImage( img.copyResize( img.Image.fromBytes( textPainter.width.toInt(), textPainter.height.toInt(), img.encodePng( (await textPainter.toPicture().toImage(textPainter.width.toInt(), textPainter.height.toInt())) .toByteData(format: img.PixelFormat.rgba8888)! .buffer .asUint8List(), ), ), width: 100, height: 50, ), image.width - 100, image.height - 50, ); final watermarkImageFile = File('${directory.path}/watermark_${DateTime.now().millisecondsSinceEpoch}.jpg'); watermarkImageFile.writeAsBytesSync(img.encodeJpg(image)); setState(() { _watermarkImagePath = watermarkImageFile.path; }); } @override Widget build(BuildContext context) { return _watermarkImagePath != null ? Image.file( File(_watermarkImagePath), fit: BoxFit.cover, ) : Container(); } } ``` 这个示例代码将加载指定路径的图片文件,并在右下角添加一个水印图标文字水印。最终生成的带有水印的新图片文件将保存在应用程序的临时目录中。
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值