一个窗口消息处理程序通常只在鼠标光标位于窗口的显示区域,或非显示区域上时才接收鼠标消息。一个程序也可能需要在鼠标位于窗口外时接收鼠标消息。如果是这样,程序可以自行「拦截」鼠标。别害怕,这么做没什么大不了的。
设计矩形
为了说明拦截鼠标的必要性,请让我们看一下BLOKOUT1程序(如程序7-6所示)。此程序看起来达到了一定的功能,但它却有十分严重的缺陷。
BLOKOUT1.C /*---------------------------------------------------------------------------- BLOKOUT1.C -- Mouse Button Demo Program (c) Charles Petzold, 1998 ----------------------------------------------------------------------------*/ #include <windows.h> LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ; int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { static TCHAR szAppName[] = TEXT ("BlokOut1") ; HWND hwnd ; MSG msg ; WNDCLASS wndclass ; wndclass.style = CS_HREDRAW | CS_VREDRAW ; wndclass.lpfnWndProc = WndProc ; wndclass.cbClsExtra = 0 ; wndclass.cbWndExtra = 0 ; wndclass.hInstance = hInstance ; wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ; wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ; wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ; wndclass.lpszMenuName = NULL ; wndclass.lpszClassName = szAppName ; if (!RegisterClass (&wndclass)) { MessageBox ( NULL, TEXT ("Program requires Windows NT!"), szAppName, MB_ICONERROR) ; return 0 ; } hwnd = CreateWindow (szAppName, TEXT ("Mouse Button Demo"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL) ; ShowWindow (hwnd, iCmdShow) ; UpdateWindow (hwnd) ; while (GetMessage (&msg, NULL, 0, 0)) { TranslateMessage (&msg) ; DispatchMessage (&msg) ; } return msg.wParam ; } void DrawBoxOutline (HWND hwnd, POINT ptBeg, POINT ptEnd) { HDC hdc ; hdc = GetDC (hwnd) ; SetROP2 (hdc, R2_NOT) ; SelectObject (hdc, GetStockObject (NULL_BRUSH)) ; Rectangle (hdc, ptBeg.x, ptBeg.y, ptEnd.x, ptEnd.y) ; ReleaseDC (hwnd, hdc) ; } LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam,LPARAM lParam) { static BOOL fBlocking, fValidBox ; static POINT ptBeg, ptEnd, ptBoxBeg, ptBoxEnd ; HDC hdc ; PAINTSTRUCT ps ; switch (message) { case WM_LBUTTONDOWN : ptBeg.x = ptEnd.x = LOWORD (lParam) ; ptBeg.y = ptEnd.y = HIWORD (lParam) ; DrawBoxOutline (hwnd, ptBeg, ptEnd) ; SetCursor (LoadCursor (NULL, IDC_CROSS)) ; fBlocking = TRUE ; return 0 ; case WM_MOUSEMOVE : if (fBlocking) { SetCursor (LoadCursor (NULL, IDC_CROSS)) ; DrawBoxOutline (hwnd, ptBeg, ptEnd) ; ptEnd.x = LOWORD (lParam) ; ptEnd.y = HIWORD (lParam) ; DrawBoxOutline (hwnd, ptBeg, ptEnd) ; } return 0 ; case WM_LBUTTONUP : if (fBlocking) { DrawBoxOutline (hwnd, ptBeg, ptEnd) ; ptBoxBeg = ptBeg ; ptBoxEnd.x = LOWORD (lParam) ; ptBoxEnd.y = HIWORD (lParam) ; SetCursor (LoadCursor (NULL, IDC_ARROW)) ; fBlocking = FALSE ; fValidBox = TRUE ; InvalidateRect (hwnd, NULL, TRUE) ; } return 0 ; case WM_CHAR : if (fBlocking & wParam == '/x1B') // i.e., Escape { DrawBoxOutline (hwnd, ptBeg, ptEnd) ; SetCursor (LoadCursor (NULL, IDC_ARROW)) ; fBlocking = FALSE ; } return 0 ; case WM_PAINT : hdc = BeginPaint (hwnd, &ps) ; if (fValidBox) { SelectObject (hdc, GetStockObject (BLACK_BRUSH)) ; Rectangle ( hdc, ptBoxBeg.x, ptBoxBeg.y, ptBoxEnd.x, ptBoxEnd.y) ; } if (fBlocking) { SetROP2 (hdc, R2_NOT) ; SelectObject (hdc, GetStockObject (NULL_BRUSH)) ; Rectangle (hdc, ptBeg.x, ptBeg.y, ptEnd.x, ptEnd.y) ; } EndPaint (hwnd, &ps) ; return 0 ; case WM_DESTROY : PostQuitMessage (0) ; return 0 ; } return DefWindowProc (hwnd, message, wParam, lParam) ; }
此程序展示了一些,它可以实作在Windows的「画图」程序中的东西。由按下鼠标左键开始确定矩形的一角,然后拖动鼠标。程序将画一个矩形的轮廓,其相对位置是鼠标目前的位置。当您释放鼠标后,程序将填入这个矩形。图7-4显示了一个已经画完的矩形和另一个正在画的矩形。
图7-4 BLOKOUT1的屏幕显示 |
那么,问题在哪里呢?
请试一试下面的操作:在BLOKOUT1的显示区域按下鼠标的左键,然后将光标移出窗口。程序将停止接收WM_MOUSEMOVE消息。现在释放按钮,BLOKOUT1将不再获得WM_BUTTONUP消息,因为光标在显示区域以外。然后将光标移回BLOKOUT1的显示区域,窗口消息处理程序仍然认为按钮处于按下状态。
这样做并不好,因为程序不知道发生了什么事情。
拦截的解决方案
BLOKOUT1显示了一些常见的程序功能,但它的程序代码显然有缺陷。这种问题就是要使用鼠标拦截来对付。如果使用者正在拖曳鼠标,那么当鼠标短时间内被拖出窗口时应该没有什么大问题,程序应该仍然控制着鼠标。
拦截鼠标要比放置一个老鼠夹子容易一些,您只要呼叫:
SetCapture (hwnd) ;
在这个函数呼叫之后,Windows将所有鼠标消息发给窗口句柄为hwnd的窗口消息处理程序。之后收到鼠标消息都是以显示区域消息的型态出现,即使鼠标正在窗口的非显示区域。lParam参数将指示鼠标在显示区域坐标中的位置。不过,当鼠标位于显示区域的左边或者上方时,这些x和y坐标可以是负的。当您想释放鼠标时,呼叫:
ReleaseCapture () ;
从而使处理恢复正常。
在32位的Windows中,鼠标拦截要比在以前的Windows版本中有多一些限制。特别是,如果鼠标被拦截,而鼠标按键目前并未被按下,并且鼠标光标移到了另一个窗口上,那么将不是由拦截鼠标的那个窗口,而是由光标下面的窗口来接收鼠标消息。对于防止一个程序在拦截鼠标之后不释放它而引起整个系统的混乱,这是必要的。
换句话说,只有当鼠标按键在您的显示区域中被按下时才拦截鼠标;当鼠标按键被释放时,才释放鼠标拦截。
BLOKOUT2程序
展示鼠标拦截的BLOKOUT2程序如程序7-7所示。
BLOKOUT2.C /*---------------------------------------------------------------------------- BLOKOUT2.C -- Mouse Button & Capture Demo Program (c) Charles Petzold, 1998 ----------------------------------------------------------------------------*/ #include <windows.h> LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ; int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { static TCHAR szAppName[] = TEXT ("BlokOut2") ; HWND hwnd ; MSG msg ; WNDCLASS wndclass ; wndclass.style = CS_HREDRAW | CS_VREDRAW ; wndclass.lpfnWndProc = WndProc ; wndclass.cbClsExtra = 0 ; wndclass.cbWndExtra = 0 ; wndclass.hInstance = hInstance ; wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ; wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ; wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ; wndclass.lpszMenuName = NULL ; wndclass.lpszClassName = szAppName ; if (!RegisterClass (&wndclass)) { MessageBox ( NULL, TEXT ("Program requires Windows NT!"), szAppName, MB_ICONERROR) ; return 0 ; } hwnd = CreateWindow (szAppName, TEXT ("Mouse Button & Capture Demo"), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL) ; ShowWindow (hwnd, iCmdShow) ; UpdateWindow (hwnd) ; while (GetMessage (&msg, NULL, 0, 0)) { TranslateMessage (&msg) ; DispatchMessage (&msg) ; } return msg.wParam ; } void DrawBoxOutline (HWND hwnd, POINT ptBeg, POINT ptEnd) { HDC hdc ; hdc = GetDC (hwnd) ; SetROP2 (hdc, R2_NOT) ; SelectObject (hdc, GetStockObject (NULL_BRUSH)) ; Rectangle (hdc, ptBeg.x, ptBeg.y, ptEnd.x, ptEnd.y) ; ReleaseDC (hwnd, hdc) ; } LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam,LPARAM lParam) { static BOOL fBlocking, fValidBox ; static POINT ptBeg, ptEnd, ptBoxBeg, ptBoxEnd ; HDC hdc ; PAINTSTRUCT ps ; switch (message) { case WM_LBUTTONDOWN : ptBeg.x = ptEnd.x = LOWORD (lParam) ; ptBeg.y = ptEnd.y = HIWORD (lParam) ; DrawBoxOutline (hwnd, ptBeg, ptEnd) ; SetCapture (hwnd) ; SetCursor (LoadCursor (NULL, IDC_CROSS)) ; fBlocking = TRUE ; return 0 ; case WM_MOUSEMOVE : if (fBlocking) { SetCursor (LoadCursor (NULL, IDC_CROSS)) ; DrawBoxOutline (hwnd, ptBeg, ptEnd) ; ptEnd.x = LOWORD (lParam) ; ptEnd.y = HIWORD (lParam) ; DrawBoxOutline (hwnd, ptBeg, ptEnd) ; } return 0 ; case WM_LBUTTONUP : if (fBlocking) { DrawBoxOutline (hwnd, ptBeg, ptEnd) ; ptBoxBeg = ptBeg ; ptBoxEnd.x = LOWORD (lParam) ; ptBoxEnd.y = HIWORD (lParam) ; ReleaseCapture () ; SetCursor (LoadCursor (NULL, IDC_ARROW)) ; fBlocking = FALSE ; fValidBox = TRUE ; InvalidateRect (hwnd, NULL, TRUE) ; } return 0 ; case WM_CHAR : if (fBlocking & wParam == '/x1B') // i.e., Escape { DrawBoxOutline (hwnd, ptBeg, ptEnd) ; ReleaseCapture () ; SetCursor (LoadCursor (NULL, IDC_ARROW)) ; fBlocking = FALSE ; } return 0 ; case WM_PAINT : hdc = BeginPaint (hwnd, &ps) ; if (fValidBox) { SelectObject (hdc, GetStockObject (BLACK_BRUSH)) ; Rectangle (hdc, ptBoxBeg.x, ptBoxBeg.y, ptBoxEnd.x, ptBoxEnd.y) ; } if (fBlocking) { SetROP2 (hdc, R2_NOT) ; SelectObject (hdc, GetStockObject (NULL_BRUSH)) ; Rectangle (hdc, ptBeg.x, ptBeg.y, ptEnd.x, ptEnd.y) ; } EndPaint (hwnd, &ps) ; return 0 ; case WM_DESTROY : PostQuitMessage (0) ; return 0 ; } return DefWindowProc (hwnd, message, wParam, lParam) ; }
BLOKOUT2程序和BLOKOUT1程序一样,只是多了三行新程序代码:在WM_LBUTTONDOWN消息处理期间呼叫SetCapture,而在WM_LBUTTONDOWN和WM_CHAR消息处理期间呼叫ReleaseCapture。检查画出窗口:使窗口小于屏幕大小,开始在显示区域画出一块矩形,然后将鼠标光标移出显示区域的右边或下边,最后释放鼠标按键。程序将获得整个矩形的坐标。但是需要扩大窗口才能看清楚它。
拦截鼠标并非只适用于那些古怪的应用程序。如果您需要鼠标按键在显示区域按下时都能够追踪WM_MOUSEMOVE消息,并直到鼠标按键被释放为止,那么您就应该拦截鼠标。这样将简化您的程序,同时又符合使用者的期望。
与传统的鼠标相比,Microsoft IntelliMouse的特点是在两个键之间多了一个小滑轮。您可以按下这个滑轮,这时它的功能相当于鼠标按键的中键;或者您也可以用食指来转动它,这会产生一条特殊的消息,叫做WM_MOUSEWHEEL。使用鼠标滑轮的程序通过滚动或放大文件来响应此消息。它最初听起来像一个不必要的隐藏机关,但我必须承认,我很快就习惯于使用鼠标滑轮来滚动Microsoft Word和Microsoft Internet Explorer了。
我不想讨论鼠标滑轮的所有使用方法。实际上,我只是想告诉您如何在现有的程序(例如程序SYSMETS4)中添加鼠标滑轮处理程序,以便在显示区域中卷动数据。最终的SYSMETS程序如程序7-8所示。
SYSMETS.C /*---------------------------------------------------------------------------- SYSMETS.C -- Final System Metrics Display Program (c) Charles Petzold, 1998 ----------------------------------------------------------------------------*/ #include <windows.h> #include "sysmets.h" LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ; int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { static TCHAR szAppName[] = TEXT ("SysMets") ; HWND hwnd ; MSG msg ; WNDCLASS wndclass ; wndclass.style = CS_HREDRAW | CS_VREDRAW ; wndclass.lpfnWndProc = WndProc ; wndclass.cbClsExtra = 0 ; wndclass.cbWndExtra = 0 ; wndclass.hInstance = hInstance ; wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ; wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ; wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ; wndclass.lpszMenuName = NULL ; wndclass.lpszClassName = szAppName ; if (!RegisterClass (&wndclass)) { MessageBox ( NULL, TEXT ("Program requires Windows NT!"), szAppName, MB_ICONERROR) ; return 0 ; } hwnd = CreateWindow (szAppName, TEXT ("Get System Metrics"), WS_OVERLAPPEDWINDOW | WS_VSCROLL | WS_HSCROLL, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, NULL, NULL, hInstance, NULL) ; ShowWindow (hwnd, iCmdShow) ; UpdateWindow (hwnd) ; while (GetMessage (&msg, NULL, 0, 0)) { TranslateMessage (&msg) ; DispatchMessage (&msg) ; } return msg.wParam ; } LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam,LPARAM lParam) { static int cxChar, cxCaps, cyChar, cxClient, cyClient, iMaxWidth ; static int iDeltaPerLine, iAccumDelta ; // for mouse wheel logic HDC hdc ; int i, x, y, iVertPos, iHorzPos, iPaintBeg, iPaintEnd ; PAINTSTRUCT ps ; SCROLLINFO si ; TCHAR szBuffer[10] ; TEXTMETRIC tm ; ULONG ulScrollLines ; // for mouse wheel logic switch (message) { case WM_CREATE: hdc = GetDC (hwnd) ; GetTextMetrics (hdc, &tm) ; cxChar = tm.tmAveCharWidth ; cxCaps = (tm.tmPitchAndFamily & 1 ? 3 : 2) * cxChar / 2 ; cyChar = tm.tmHeight + tm.tmExternalLeading ; ReleaseDC (hwnd, hdc) ; // Save the width of the three columns iMaxWidth = 40 * cxChar + 22 * cxCaps ; // Fall through for mouse wheel information case WM_SETTINGCHANGE: SystemParametersInfo (SPI_GETWHEELSCROLLLINES, 0, &ulScrollLines, 0) ; // ulScrollLines usually equals 3 or 0 (for no scrolling) // WHEEL_DELTA equals 120, so iDeltaPerLine will be 40 if (ulScrollLines) iDeltaPerLine = WHEEL_DELTA / ulScrollLines ; else iDeltaPerLine = 0 ; return 0 ; case WM_SIZE: cxClient = LOWORD (lParam) ; cyClient = HIWORD (lParam) ; // Set vertical scroll bar range and page size si.cbSize = sizeof (si) ; si.fMask = SIF_RANGE | SIF_PAGE ; si.nMin = 0 ; si.nMax = NUMLINES - 1 ; si.nPage = cyClient / cyChar ; SetScrollInfo (hwnd, SB_VERT, &si, TRUE) ; // Set horizontal scroll bar range and page size si.cbSize = sizeof (si) ; si.fMask = SIF_RANGE | SIF_PAGE ; si.nMin = 0 ; si.nMax = 2 + iMaxWidth / cxChar ; si.nPage = cxClient / cxChar ; SetScrollInfo (hwnd, SB_HORZ, &si, TRUE) ; return 0 ; case WM_VSCROLL: // Get all the vertical scroll bar information si.cbSize = sizeof (si) ; si.fMask = SIF_ALL ; GetScrollInfo (hwnd, SB_VERT, &si) ; // Save the position for comparison later on iVertPos = si.nPos ; switch (LOWORD (wParam)) { case SB_TOP: si.nPos = si.nMin ; break ; case SB_BOTTOM: si.nPos = si.nMax ; break ; case SB_LINEUP: si.nPos -= 1 ; break ; case SB_LINEDOWN: si.nPos += 1 ; break ; case SB_PAGEUP: si.nPos -= si.nPage ; break ; case SB_PAGEDOWN: si.nPos += si.nPage ; break ; case SB_THUMBTRACK: si.nPos = si.nTrackPos ; break ; default: break ; } // Set the position and then retrieve it. Due to adjustments // by Windows it may not be the same as the value set. si.fMask = SIF_POS ; SetScrollInfo (hwnd, SB_VERT, &si, TRUE) ; GetScrollInfo (hwnd, SB_VERT, &si) ; // If the position has changed, scroll the window and update it if (si.nPos != iVertPos) { ScrollWindow (hwnd, 0, cyChar * (iVertPos - si.nPos), NULL, NULL) ; UpdateWindow (hwnd) ; } return 0 ; case WM_HSCROLL: // Get all the vertical scroll bar information si.cbSize = sizeof (si) ; si.fMask = SIF_ALL ; // Save the position for comparison later on GetScrollInfo (hwnd, SB_HORZ, &si) ; iHorzPos = si.nPos ; switch (LOWORD (wParam)) { case SB_LINELEFT: si.nPos -= 1 ; break ; case SB_LINERIGHT: si.nPos += 1 ; break ; case SB_PAGELEFT: si.nPos -= si.nPage ; break ; case SB_PAGERIGHT: si.nPos += si.nPage ; break ; case SB_THUMBPOSITION: si.nPos = si.nTrackPos ; break ; default: break ; } // Set the position and then retrieve it. Due to adjustments // by Windows it may not be the same as the value set. si.fMask = SIF_POS ; SetScrollInfo (hwnd, SB_HORZ, &si, TRUE) ; GetScrollInfo (hwnd, SB_HORZ, &si) ; // If the position has changed, scroll the window if (si.nPos != iHorzPos) { ScrollWindow (hwnd, cxChar * (iHorzPos - si.nPos), 0, NULL, NULL) ; } return 0 ; case WM_KEYDOWN : switch (wParam) { case VK_HOME : SendMessage (hwnd, WM_VSCROLL, SB_TOP, 0) ; break ; case VK_END : SendMessage (hwnd, WM_VSCROLL, SB_BOTTOM, 0) ; break ; case VK_PRIOR : SendMessage (hwnd, WM_VSCROLL, SB_PAGEUP, 0) ; break ; case VK_NEXT : SendMessage (hwnd, WM_VSCROLL, SB_PAGEDOWN, 0) ; break ; case VK_UP : SendMessage (hwnd, WM_VSCROLL, SB_LINEUP, 0) ; break ; case VK_DOWN : SendMessage (hwnd, WM_VSCROLL, SB_LINEDOWN, 0) ; break ; case VK_LEFT : SendMessage (hwnd, WM_HSCROLL, SB_PAGEUP, 0) ; break ; case VK_RIGHT : SendMessage (hwnd, WM_HSCROLL, SB_PAGEDOWN, 0) ; break ; } return 0 ; case WM_MOUSEWHEEL: if (iDeltaPerLine == 0) break ; iAccumDelta += (short) HIWORD (wParam) ; // 120 or -120 while (iAccumDelta >= iDeltaPerLine) { SendMessage (hwnd, WM_VSCROLL, SB_LINEUP, 0) ; iAccumDelta -= iDeltaPerLine ; } while (iAccumDelta <= -iDeltaPerLine) { SendMessage (hwnd, WM_VSCROLL, SB_LINEDOWN, 0) ; iAccumDelta += iDeltaPerLine ; } return 0 ; case WM_PAINT : hdc = BeginPaint (hwnd, &ps) ; // Get vertical scroll bar position si.cbSize = sizeof (si) ; si.fMask = SIF_POS ; GetScrollInfo (hwnd, SB_VERT, &si) ; iVertPos = si.nPos ; // Get horizontal scroll bar position GetScrollInfo (hwnd, SB_HORZ, &si) ; iHorzPos = si.nPos ; // Find painting limits iPaintBeg = max (0, iVertPos + ps.rcPaint.top / cyChar) ; iPaintEnd = min (NUMLINES - 1, iVertPos + ps.rcPaint.bottom / cyChar) ; for (i = iPaintBeg ; i <= iPaintEnd ; i++) { x = cxChar * (1 - iHorzPos) ; y = cyChar * (i - iVertPos) ; TextOut ( hdc, x, y, sysmetrics[i].szLabel, lstrlen (sysmetrics[i].szLabel)) ; TextOut ( hdc, x + 22 * cxCaps, y, sysmetrics[i].szDesc, lstrlen (sysmetrics[i].szDesc)) ; SetTextAlign (hdc, TA_RIGHT | TA_TOP) ; TextOut ( hdc, x + 22 * cxCaps + 40 * cxChar, y, szBuffer, wsprintf (szBuffer, TEXT ("%5d"), GetSystemMetrics (sysmetrics[i].iIndex))) ; SetTextAlign (hdc, TA_LEFT | TA_TOP) ; } EndPaint (hwnd, &ps) ; return 0 ; case WM_DESTROY : PostQuitMessage (0) ; return 0 ; } return DefWindowProc (hwnd, message, wParam, lParam) ; }
转动滑轮会导致Windows在有输入焦点的窗口(不是鼠标光标下面的窗口)产生WM_MOUSEWHEEL消息。与平常一样,lParam将获得鼠标的位置,当然坐标是相对于屏幕左上角的,而不是显示区域的。另外,wParam的低字组包含一系列的旗标,用于表示鼠标按键、Shift与Ctrl键的状态。
新的信息保存在wParam的高字组。其中有一个「delta」值,该值目前可以是120或-120,这取决于滑轮的向前转动(也就是说,向鼠标的前面,即带有按钮与电缆的一端)还是向后转动。值120或-120表示文件将分别向上或向下卷动三行。这里的构想是,以后版本的鼠标滑轮能有比现在的鼠标产生更精确的移动速度信息,并且用delta值,例如40和-40,来产生WM_MOUSEWHEEL消息。这些值能使文件只向上或向下卷动一行。
为使程序能在一般化环境执行,SYSMETS将在WM_CREATE和WM_SETTINGCHANGE消息处理时,以SPI_GETWHEELSCROLLLINES作为参数来呼叫SystemParametersInfo。此值说明WHEEL_DELTA的delta值将滚动多少行,WHEEL_DELTA在WINUSER.H中定义。WHEEL_DELTA等于120,并且,在内定情况下SystemParametersInfo传回3,因此与卷动一行相联系的delta值就是40。SYSMETS将此值保存在iDeltaPerLine。
在WM_MOUSEWHEEL消息处理期间,SYSMETS将delta值给静态变量iAccumDelta。然后,如果iAccumDelta大于或等于iDeltaPerLine(或者是小于或等于-iDeltaPerLin),SYSMETS用SB_LINEUP或SB_LINEDOWN值产生WM_VSCROLL消息。对于每一个WM_VSCROLL消息,iAccumDelta由iDeltaPerLine增加(或减少)。此代码允许delta值大于、小于或等于滚动一行所需要的delta值。
下面还有
还有一个引人注目的鼠标问题:建立自订鼠标光标。我将在第十章,与其它Windows资源一起讨论此问题。