多例模式【创建模式第五篇】

多例模式(Multiton Pattern)
1、多例模式特点:
1) 多例类可有多个实例
2) 多例类必须自己创建、管理自己的实例,并向外界提供自己的实例。

//多例类(骰子)
import java.util.Random;
import java.util.Date;

public class Die{
private static Die die1 = new Die();
private static Die die2 = new Die();

private Die(){
}

//工厂方法
public static Die getInstance(int whichOne){
if(whichOne == 1){
return die1;
}else{
return die2;
}
}

//掷骰子,返回一个在1~6之间的随机数
public synchronized int dice(){
Date d = new Date();
Random r = new Random(d.getTime());
int value = r.nextInt();
value = Math.abs(value);
value = value % 6;
value += 1;
return value;
}
}

//客户端
public class Client{
private static Die die1, die2;
public static void main(String args[]){
die1 = Die.getInstance(1);
die2 = Die.getInstance(2);
die1.dice();
die2.dice();
}
}

//多例类是单例类的推广,而单例类是多例类的特殊情况
多例类对象的状态如果是可以在加载后改变的,那么这种多例对象叫做可边多例对象;如果多例对象的状态在加载后不可以改变
那么这种多例对象叫做不变多例对象

//怎样使用Locale对象和ResourceBundle对象
Locale locale = new Locale("fr", "FR");
ResourceBundle res = ResourceBundle("shortname",locale);
res会加载一个名为shortname_fr_FR.properties的Resource文件

//多例类LingualResource
import java.util.HashMap;
import java.util.Locale;
import java.util.ResourceBundle;

public class LingualResource{
private String language = "en";
private region = "US"; //region(区域)
private String localeCode = "en_US";
private static HashMap instances = new HashMap(19);
private Locale locale = null;
private ResourceBundle resourceBundle = null;
private LingualResource lnkLingualResource;

private LingualResource(String language, String region){
this.localeCode = language;
this.region = region;
localeCode = makeLocaleCode(language, region);
locale = new Locale(language, region);
resourceBundle = ResourceBundle.getBundle(FILE_NAME, locale);
instances.put(makeLocaleCode(language, region), resourceBundle);
}

private LingualResource(){
}

//工厂方法,返回一个具体的内部状态的实例
public synchronized static LingualResource getInstance(String language, String region){
if(makeLocaleCode(language, region)){
return (LingualResource)makeLocaleCode(language, region);
}else{
return new LingualResource(language, region);
}
}

public String getLocaleString(String code){
return resourceBundle.getString(code);
}

private static String makeLocaleCode(String language, String region){
return language + "_" + region;
}
}

//makeLocaleCode()是一个辅助性的方法,在传入语言代码和地区代码时,此方法可以返回一个Locale代码
在getInstance()方法被调用时,程序会首先检查传入的Locale代码是否已经在instances集合中存在,如果已经存在
即直接返回同它所对应的LingualResource对象,否则就会首先创建一个此Locale代码所对应的LingualResource对象,将之存入
instances集合,并返回这个实例

//客户端
public class LingualResourceTester{
public static void main(String agrs[]){
LingualResource ling = LingualResource.getInstance("en", "US");
String usDollar = ling.getLocaleString("USD");
System.out.println("USD = " + usDollar);
LingualResource lingZh = LingualResource.getInstance("zh", "CH");
String usDollarZh = lingZh.getLocaleString("USD");
System.out.println("USD = " + usDollarZh);
}
}
//如果客户是美国客户,那么在jsp网页中可以通过调用getLocalString()方法得到相应的英文说明
Resource文件res_en_US.properties的内容
----------------------------------------
LingualResource ling = LingualResource.getInstance("en", "US");
String usDollar = ling.getLocaleString("USD");
----------------------------------------
返回----US Dollar

中国用户:
---------------------------------------
LingualResource lingZh = LingualResource.getInstance("zh", "CH");
String usDollarZh = lingZh.getLocaleString("USD");
----------------------------------------
返回----美元

////////////////////////////////////////////
为美国英文准备的Resource文件res_en_US.properties的内容如下:
USD = US Dollar
JPY = Japanese Yen
为简体中文准备的Resource文件res_zh_CH.properties的内容如下:
USD = 美元
JPY = 日元

=======================问答题=================================
一个根据语言代码和地区代码将数字格式化的例子
import java.util.Locale;
import java.text.NumberFormat;

public class NumberFormatTester{
public static void displayNumber(Double amount, Locale currentLocale){
NumberFormat formatter;
String amountOut;
formatter = NumberFormat.getNumberInstance(currentLocale);
amountOut = formatter.format(amount);
System.out.println(amountOut + " " + currentLocale.toString());
}

public static void main(String agrs[]){
displayNumber(new Double(1234567.89), new Locale("en", "US"));
displayNumber(new Double(1234567.89), new Locale("de", "DE"));
displayNumber(new Double(1234567.89), new Locale("fr", "FR"));
}
}

一个根据语言代码和地区代码将货币数字格式化的例子
import java.util.Locale;
import java.text.NumberFormat;

public class CurrencyFormatTester{
public static void displayCurrency(Double amount, Locale currentLocale){
NumberFormat formatter;
String amountOut;
formatter = NumberFormat.getCurrencyInstance(currentLocale);
amountOut = formatter.format(amount);
System.out.println(amountOut + " " + currentLocale.toString());
}

public static void main(String agrs[]){
displayCurrency(new Double(1234567.89), new Locale("en", "US"));
displayCurrency(new Double(1234567.89), new Locale("de", "DE"));
displayCurrency(new Double(1234567.89), new Locale("fr", "FR"));
}
}

一个根据语言代码和地区代码将百分比格式化的例子
import java.util.Locale;
import java.text.NumberFormat;

public class PercentFormatTester{
public static void displayPercent(Double amount, Locale currentLocale){
NumberFormat formatter;
String amountOut;
formatter = NumberFormat.getPercentInstance(currentLocale);
amountOut = formatter.format(amount);
System.out.println(amountOut + " " + currentLocale.toString());
}

public static void main(String agrs[]){
displayPercent(new Double(4567.89), new Locale("en", "US"));
displayPercent(new Double(4567.89), new Locale("de", "DE"));
displayPercent(new Double(4567.89), new Locale("fr", "FR"));
}
}
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值