使用BitmapShader在自定义View中画圆形

/**
 * 画个圆
 * Created by cold on 15/9/21.
 */
public class BitShape extends View {

    private Bitmap bitmap;
    private Context context;
    private BitmapShader bitmapShader;
    //该view为50dp的圆
    private int width=50;
    private int widthpx;//图片的宽度像素
    private float mRadius;//圆半径
    private Matrix mMatrix;//缩放矩阵
    private Paint bitmapPaint;//画笔

    //在构造方法中各种初始化
    public BitShape(Context context) {
        super(context);
        this.context=context;
        //设置默认显示的图片
        this.bitmap=getRes("default_pic");
        bitmapPaint = new Paint();
        bitmapPaint.setAntiAlias(true);
        mMatrix = new Matrix();
        bitmapShader=new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
        bitmapPaint.setShader(bitmapShader);
    }

    public BitShape(Context context, AttributeSet attrs) {
        super(context, attrs);
        this.context=context;
        this.bitmap=getRes("default_pic");
        bitmapPaint = new Paint();
        bitmapPaint.setAntiAlias(true);
        mMatrix = new Matrix();
        bitmapShader=new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
        bitmapPaint.setShader(bitmapShader);
    }

    //设置大小为50dp
    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
        widthpx=dp2px(width);
        mRadius=widthpx/2;
        setMeasuredDimension(widthpx,widthpx);
    }


    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        //先设置图片的缩放
        float scale = 1.0f;
        // 拿到bitmap宽或高的小值
        int bSize = Math.min(bitmap.getWidth(), bitmap.getHeight());
        scale = widthpx * 1.0f / bSize;
        // shader的变换矩阵,我们这里主要用于放大或者缩小
        mMatrix.setScale(scale, scale);
        // 设置变换矩阵
        bitmapShader.setLocalMatrix(mMatrix);
        //调用.setShader方法
        bitmapPaint.setShader(bitmapShader);
        //画圆
        canvas.drawCircle(mRadius, mRadius, mRadius, bitmapPaint);

    }


    //改变要绘制的bitmap
    public void changeBitmap(Bitmap bitmap){
        this.bitmap=bitmap;
        bitmapShader=new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
        //通知重绘
        postInvalidate();
    }

    //获取Bitmap
    public Bitmap getRes(String name) {
        ApplicationInfo appInfo = context.getApplicationInfo();
        int resID = getResources().getIdentifier(name, "drawable", appInfo.packageName);
        return BitmapFactory.decodeResource(getResources(), resID);
    }

    public int dp2px(int dpVal)
    {
        return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,
                dpVal, getResources().getDisplayMetrics());
    }

}

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