在写盒子运动时遇到的bug
在if()判断中不要写if(a=true)哪怕你是写==呢(当然求求你比较时候不要写赋值了)
bug在60和66行中
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title></title>
</head>
<style type="text/css">
* {
margin: 0;
padding: 0;
}
#b1,
#b2,
#b3 {
width: 100px;
height: 100px;
background: deepskyblue;
}
#b2 {
background: palevioletred;
margin: 10px 0;
}
</style>
<body>
<!-- <div id="app"> -->
<div id="b1"></div>
<div id="b2"></div>
<div id="b3"></div>
<!-- </div> -->
</body>
</html>
<script type="text/javascript">
var oDiv = document.querySelectorAll('div');
for (var i = 0; i < oDiv.length; i++) {
oDiv[i].onmouseover = function () {
startMove(this, { width: 500 })
}
oDiv[i].onmouseout = function () {
startMove(this, { width: 100 })
}
}
var times = null;
function startMove(ele, obj, callback) {
var onOff = false;
clearInterval(ele.times);
// 开关的设置
// 设置定时器
ele.times = setInterval(function () {
for (var attr in obj) {
//计算speed 目标值 元素实时位置
var tmpPos = parseInt(getPos(ele, attr));
var speed = parseInt(obj[attr] - tmpPos) / 10;
speed = speed > 0 ? Math.ceil(speed) : Math.floor(speed);
if (obj[attr] == tmpPos) {
onOff = true;
}
ele.style[attr] = tmpPos + speed + 'px';
}
// 属性都运行完毕清定时器
if (onOff) {
clearInterval(ele.times);
callback && callback();
}
}, 30)
}
// 获取元素的实时位置的函数(获取的值带有px)
function getPos(obj, attr) {
if (obj.currentStyle) { // 获取css的样式
return obj.currentStyle[attr];
} else {
return getComputedStyle(obj)[attr]
}
}
</script>