3D Scanner + Obj Loader -> Efficient Modeling

 This is a team project for my OpenGL class. Project Description : Use NextEngine(R) 3D Scanner to scan some figure in real life you are interested i...

2010-02-28 04:14:00

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'Advanced Global Illumination' reading notes 2

 Like first 3 chapters, Chapter 4 offers the detailed statement of the mathematics framework for GI. Several algebra techniques are applied to deduce...

2010-02-21 13:51:00

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CLRS (Introduction to Algorithms 2nd) reanding notes 3

Just finished Part 5. Its getting harder but more interesting. First, in part 5 amortized analysis methodology (from Part 4) has been widely adopted ...

2010-02-20 11:20:00

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A simple sample of Interactive Surface of Revolution

What is ‘Surface of Revolution’? http://en.wikipedia.org/wiki/Surface_of_revolution What is Beizer Curve? http://en.wikipedia.org/wiki/Bezier_curve T...

2010-02-18 05:04:00

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CLRS (Introduction to Algorithms 2nd) reanding notes 2

This note is for chapters from 15 to 19, around the topics of 3 advanced algorithm analysis/design strategies and two relatively complex data structu...

2010-02-15 10:47:00

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OpenGL + CUDA + DevIL rocks!

 With OpenGL as the graphics API, I utilized CUDA as the performance saviour – Yes, on nVidia video cards, it runs fast like hell. My professor also ...

2010-02-11 13:31:00

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‘Advanced Global Illumination’reading note 1

I’m so lucky to find the book of ‘Advanced Global Illumination 2nd’ as my first guidance for studying global illumination. It seems that it is quite...

2010-02-06 19:03:00

阅读数:556

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CLRS(Introduction to Algorithms 2nd) reading notes 1

CLRS, a.k.a Introduction to Algorithm, is probably the most important book for each software developer to read. I didnt pay enough attention on this ...

2010-02-02 03:24:00

阅读数:455

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