来源:C#编程宝典 16.03
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace QQ
{
public partial class Form1 : Form
{
#region 声明本程序中用到的API函数
//获取当前鼠标下可视化控件的函数
[DllImport("user32.dll")]
public static extern int WindowFromPoint(int xPoint, int yPoint);
//获取指定句柄的父级函数
[DllImport("user32.dll", ExactSpelling = true, CharSet = CharSet.Auto)]
public static extern IntPtr GetParent(IntPtr hWnd);
//获取屏幕的大小
[DllImport("user32.dll", EntryPoint = "GetSystemMetrics")]
private static extern int GetSystemMetrics(int mVal);
#endregion
public Form1()
{
InitializeComponent();
}
#region 运行本程序需要声明的变量
private IntPtr CurrentHandle;//记录鼠标当前状态下控件的句柄
private int WindowFlag;//标记是否对窗体进行拉伸操作
private int intOriHeight;
#endregion
private void Form1_Load(object sender, EventArgs e)
{
intOriHeight = this.Height;
this.DesktopLocation = new Point(794, 0); //为当前窗体定位
JudgeWinMouPosition.Enabled = true; //计时器JudgeWinMouPosition开始工作
listView1.Clear();
listView1.LargeImageList = imageList1;
listView1.Items.Add("小猪", "小猪", 0);
listView1.Items.Add("小狗", "小狗", 1);
listView1.Items.Add("娇娇", "娇娇", 2);
}
public int OriHeight
{
get { return intOriHeight; }
}
private void button1_Click(object sender, EventArgs e)
{
listView1.Dock = DockStyle.None;
button1.Dock = DockStyle.Top;
button2.Dock = DockStyle.Bottom;
button3.Dock = DockStyle.Bottom;
button3.SendToBack();
listView1.BringToFront();
listView1.Dock = DockStyle.Bottom;
listView1.Clear();
listView1.Items.Add("小猪", "小猪", 0);
listView1.Items.Add("小狗", "小狗", 1);
listView1.Items.Add("娇娇", "娇娇", 2);
}
private void button2_Click(object sender, EventArgs e)
{
listView1.Dock = DockStyle.None;
button2.Dock = DockStyle.Top;
button1.Dock = DockStyle.Top;
button1.SendToBack();
button3.Dock = DockStyle.Bottom;
listView1.Dock = DockStyle.Bottom;
listView1.Clear();
listView1.Items.Add("北风", "北风", 3);
}
private void button3_Click(object sender, EventArgs e)
{
listView1.Dock = DockStyle.None;
button3.Dock = DockStyle.Top;//设置button3按钮绑定到窗体的上边缘
button2.Dock = DockStyle.Top;//设置button2按钮绑定到窗体的上边缘
button2.SendToBack(); //保证button2在button3的后面
button1.Dock = DockStyle.Top;
button1.SendToBack();//保证button1在button2的后面
listView1.Dock = DockStyle.Bottom;
listView1.Clear();
listView1.Items.Add("冰雨", "冰雨", 5);
}
private void JudgeWinMouPosition_Tick(object sender, EventArgs e)
{
if (this.Top < 3) //当本窗体距屏幕的上边距小于3px时
{
if (this.Handle == MouseNowPosition(Cursor.Position.X, Cursor.Position.Y))//当鼠标在该窗体上时
{
WindowFlag = 1; //设定当前的窗体状态
HideWindow.Enabled = false; //设定计时器HideWindow为不可用状态
this.Top = 0; //设定窗体上边缘与容器工作区上边缘之间的距离
}
else //当鼠标没在窗体上时
{
WindowFlag = 1; //设定当前的窗体状态
HideWindow.Enabled = true; //启动计时器HideWindow
}
} //当本窗体距屏幕的上边距大于3px时
else
{
//当本窗体在屏幕的最左端或者最右端、最下端时
if (this.Left < 3 || (this.Left + this.Width) > (GetSystemMetrics(0) - 3) || (this.Top + this.Height) > (Screen.AllScreens[0].Bounds.Height - 3))
{
if (this.Left < 3) //当窗体处于屏幕左侧时
{
if (this.Handle == MouseNowPosition(Cursor.Position.X, Cursor.Position.Y)) //当鼠标在该窗体上时
{
this.Height = Screen.AllScreens[0].Bounds.Height - 40;
this.Top = 3;
WindowFlag = 2; //设定当前的窗体状态
HideWindow.Enabled = false;//设定计时器HideWindow为不可用状态
this.Left = 0; //设定窗体的左边缘与容器工作区的左边缘之间的距离
}
else //当鼠标没在该窗体上时
{
WindowFlag = 2; //设定当前的窗体状态
HideWindow.Enabled = true;//设定计时器HideWindow为可用状态
}
}
if ((this.Left + this.Width) > (GetSystemMetrics(0) - 3)) //当窗体处于屏幕的最右侧时
{
if (this.Handle == MouseNowPosition(Cursor.Position.X, Cursor.Position.Y))//当鼠标处于窗体上时
{
this.Height = Screen.AllScreens[0].Bounds.Height - 40;
this.Top = 3;
WindowFlag = 3; //设定当前的窗体状态
HideWindow.Enabled = false; //设定计时器HideWindow为不可用状态
this.Left = GetSystemMetrics(0) - this.Width;//设定该窗体与容器工作区左边缘之间的距离
}
else //当鼠标离开窗体时
{
WindowFlag = 3; //设定当前的窗体状态
HideWindow.Enabled = true; //设定计时器HideWindow为可用状态
}
}
//当窗体距屏幕最下端的距离小于3px时
if ((this.Top + this.Height) > (Screen.AllScreens[0].Bounds.Height - 3))
{
if (this.Handle == MouseNowPosition(Cursor.Position.X, Cursor.Position.Y)) //当鼠标在该窗体上时
{
WindowFlag = 4; //设定当前的窗体状态
HideWindow.Enabled = false;//设定计时器HideWindow为不可用状态
this.Top = Screen.AllScreens[0].Bounds.Height - this.Height;//设定该窗体与容器工作区上边缘之间的距离
}
else
{
if ((this.Left > this.Width + 3) && (GetSystemMetrics(0) - this.Right) > 3)
{
WindowFlag = 4; //设定当前的窗体状态
HideWindow.Enabled = true; //设定计时器HideWindow为可用状态
}
}
}
}
}
}
private void HideWindow_Tick(object sender, EventArgs e)
{
switch (Convert.ToInt32(WindowFlag.ToString())) //判断当前窗体处于那个状态
{
case 1: //当窗体处于最上端时
if (this.Top < 3) //当窗体与容器工作区的上边缘的距离小于5px时
this.Top = -(this.Height - 2); //设定当前窗体距容器工作区上边缘的值
break;
case 2: //当窗体处于最左端时
if (this.Left < 3)//当窗体与容器工作区的左边缘的距离小于5px时
this.Left = -(this.Width - 2); //设定当前窗体据容器工作区左边缘的值
break;
case 3: //当窗体处于最右端时
if ((this.Left + this.Width) > (GetSystemMetrics(0) - 3) ) //当窗体与容器工作区的右边缘的距离小于5px时
this.Left = GetSystemMetrics(0) - 2; //设定当前窗体距容器工作区左边缘的值
break;
case 4: //当窗体处于最低端时
if (this.Bottom > Screen.AllScreens[0].Bounds.Height - 3 )//当窗体与容器工作区的下边缘的距离小于5px时
this.Top = Screen.AllScreens[0].Bounds.Height - 5; //设定当前窗体距容器工作区上边缘之间的距离
break;
}
}
#region 获取鼠标当前状态下控件的句柄
/// <summary>
/// 获取鼠标当前状态下控件的句柄
/// </summary>
/// <param name="x">当前鼠标的X坐标</param>
/// <param name="y">当前鼠标的Y坐标</param>
/// <returns></returns>
public IntPtr MouseNowPosition(int x, int y)
{
IntPtr OriginalHandle;//声明保存原始句柄的变量
OriginalHandle = ((IntPtr)WindowFromPoint(x, y));//获取包含鼠标原始位置的窗口的句柄
CurrentHandle = OriginalHandle;//设置当前句柄
while (OriginalHandle != ((IntPtr)0))//循环判断鼠标是否移动
{
CurrentHandle = OriginalHandle;//记录当前的句柄
OriginalHandle = GetParent(CurrentHandle);//更新原始句柄
}
return CurrentHandle; //返回当前的句柄
}
#endregion
//当窗体离开左右隐藏区域时,窗体回复原有高度
private void Form1_LocationChanged(object sender, EventArgs e)
{
if (this.Left > 3 && this.Right < (GetSystemMetrics(0) - 3))
{
if (this.Height == Screen.AllScreens[0].Bounds.Height - 40)
{
this.Height = OriHeight;
}
}
}
private void Form1_Resize(object sender, EventArgs e)
{
listView1.Height = this.Height - button3.Height * 3 - 30;
}
}
}