[21]:CCEaseBounceIn::create("action对象");
//让目标动作具有反弹效果,从起点反弹
[22]:CCEaseBounceOut::create("action对象");
//让目标动作具有反弹效果,从终点反弹
[23]:CCEaseBounceInOut::create("action对象");
//让目标动作具有反弹效果,起点终点都反弹
[24]:CCEaseBackIn::create("action对象");
//让目标动作具有回力效果,起点作为回力点
[25]:CCEaseBackOut::create("action对象");
//让目标动作具有回力效果,终点作为回力点
[26]:CCEaseBackInOut::create("action对象");
//让目标动作具有回力效果,起点终点都作为回力点
[27]:CCEaseElasticIn::create("action对象", float fPeriod);
//让目标动作具有弹力效果,起点具有弹性
[28]:CCEaseElasticOut::create("action对象", float fPeriod);
//让目标动作具有弹力效果,终点具有弹性
[29]:CCEaseElasticInOut::create("action对象", float fPeriod);
//让目标动作具有弹力效果,起点终点都具有弹性
[30]:CCEaseExponentialIn::create("action对象");
//让目标动作缓慢开始
[31]:CCEaseExponentialOut::create("action对象");
//让目标动作缓慢结束
[32]:CCEaseExponentialInOut::create("action对象");
//让目标动作缓慢开始并缓慢结束
[33]:CCEaseSineIn::create("action对象");
//让目标动作由慢到快
[34]:CCEaseSineOut::create("action对象");
//让目标动作由快到慢
[35]:CCEaseSineInOut::create("action对象");
//让目标动作由慢到快再到慢
[36]:CCEaseRateAction::create("action对象","速度");
//为目标动作设置速度
[37]:CCSpeed::create("action对象","倍数");
//为目标动作速度翻倍(塔防必备)
CCActionInterval* move_ease_in = CCEaseIn::create((CCActionInterval*)(move->copy()->autorelease()), 2.5f);
//让目标动作具有反弹效果,从起点反弹
[22]:CCEaseBounceOut::create("action对象");
//让目标动作具有反弹效果,从终点反弹
[23]:CCEaseBounceInOut::create("action对象");
//让目标动作具有反弹效果,起点终点都反弹
[24]:CCEaseBackIn::create("action对象");
//让目标动作具有回力效果,起点作为回力点
[25]:CCEaseBackOut::create("action对象");
//让目标动作具有回力效果,终点作为回力点
[26]:CCEaseBackInOut::create("action对象");
//让目标动作具有回力效果,起点终点都作为回力点
[27]:CCEaseElasticIn::create("action对象", float fPeriod);
//让目标动作具有弹力效果,起点具有弹性
[28]:CCEaseElasticOut::create("action对象", float fPeriod);
//让目标动作具有弹力效果,终点具有弹性
[29]:CCEaseElasticInOut::create("action对象", float fPeriod);
//让目标动作具有弹力效果,起点终点都具有弹性
[30]:CCEaseExponentialIn::create("action对象");
//让目标动作缓慢开始
[31]:CCEaseExponentialOut::create("action对象");
//让目标动作缓慢结束
[32]:CCEaseExponentialInOut::create("action对象");
//让目标动作缓慢开始并缓慢结束
[33]:CCEaseSineIn::create("action对象");
//让目标动作由慢到快
[34]:CCEaseSineOut::create("action对象");
//让目标动作由快到慢
[35]:CCEaseSineInOut::create("action对象");
//让目标动作由慢到快再到慢
[36]:CCEaseRateAction::create("action对象","速度");
//为目标动作设置速度
[37]:CCSpeed::create("action对象","倍数");
//为目标动作速度翻倍(塔防必备)
CCActionInterval* move_ease_in = CCEaseIn::create((CCActionInterval*)(move->copy()->autorelease()), 2.5f);