Reinforcement Learning

https://github.com/lyuwenyu/RL



Reinforcement Learning

1. 

MDP( Markov Decision Process) :


(S, A, P, R, r)  PI

S ( state)

A ( action )

r (discount)

R (reward)

PI (policy)

G (Return)


Bellman equation


State-value function  v(s)

Action-value function  q(s,a)


Optimal state-value function

Optimal action-value function

Optimal policy


2. 

Model-based solution


Dynamic Programming


Value Iteration


Policy Iteration:

Policy evaluation

Policy improve (greedy)


3. 

Model-free solution


Policy Evaluation

MC (Monte Carlo)

TD (Temporal Difference)


4. 

on policy 

off policy


SARSA

QLearning


 off-policy: It is called an off-policy because the policy being learned can be different than the policy being executed

on-policy: it updates value functions strictly on the basis of the experience gained from executing some (possibly non-stationary) policy



-----------------------reference-----------------------------

1. https://www.youtube.com/watch?v=0g4j2k_Ggc4

2. http://www0.cs.ucl.ac.uk/staff/d.silver/web/Teaching.html

3. http://www.algorithmdog.com/reinforcement-learning-value-function-approximation

4. 

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The authoritative textbook for reinforcement learning by Richard Sutton and Andrew Barto. Contents Preface Series Forward Summary of Notation I. The Problem 1. Introduction 1.1 Reinforcement Learning 1.2 Examples 1.3 Elements of Reinforcement Learning 1.4 An Extended Example: Tic-Tac-Toe 1.5 Summary 1.6 History of Reinforcement Learning 1.7 Bibliographical Remarks 2. Evaluative Feedback 2.1 An -Armed Bandit Problem 2.2 Action-Value Methods 2.3 Softmax Action Selection 2.4 Evaluation Versus Instruction 2.5 Incremental Implementation 2.6 Tracking a Nonstationary Problem 2.7 Optimistic Initial Values 2.8 Reinforcement Comparison 2.9 Pursuit Methods 2.10 Associative Search 2.11 Conclusions 2.12 Bibliographical and Historical Remarks 3. The Reinforcement Learning Problem 3.1 The Agent-Environment Interface 3.2 Goals and Rewards 3.3 Returns 3.4 Unified Notation for Episodic and Continuing Tasks 3.5 The Markov Property 3.6 Markov Decision Processes 3.7 Value Functions 3.8 Optimal Value Functions 3.9 Optimality and Approximation 3.10 Summary 3.11 Bibliographical and Historical Remarks II. Elementary Solution Methods 4. Dynamic Programming 4.1 Policy Evaluation 4.2 Policy Improvement 4.3 Policy Iteration 4.4 Value Iteration 4.5 Asynchronous Dynamic Programming 4.6 Generalized Policy Iteration 4.7 Efficiency of Dynamic Programming 4.8 Summary 4.9 Bibliographical and Historical Remarks 5. Monte Carlo Methods 5.1 Monte Carlo Policy Evaluation 5.2 Monte Carlo Estimation of Action Values 5.3 Monte Carlo Control 5.4 On-Policy Monte Carlo Control 5.5 Evaluating One Policy While Following Another 5.6 Off-Policy Monte Carlo Control 5.7 Incremental Implementation 5.8 Summary 5.9 Bibliographical and Historical Remarks 6. Temporal-Difference Learning 6.1 TD Prediction 6.2 Advantages of TD Prediction Methods 6.3 Optimality of TD(0) 6.4 Sarsa: On-Policy TD Control 6.5 Q-Learning: Off-Policy TD Control 6.6 Actor-Critic Methods 6.7 R-Learning for Undiscounted Continuing Tasks 6.8 Gam

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