MyServer.java
package cup.com.netty.websocket;
import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.handler.codec.http.HttpObjectAggregator;
import io.netty.handler.codec.http.HttpServerCodec;
import io.netty.handler.codec.http.websocketx.WebSocketServerProtocolHandler;
import io.netty.handler.logging.LogLevel;
import io.netty.handler.logging.LoggingHandler;
import io.netty.handler.stream.ChunkedWriteHandler;
public class MyServer {
public static void main(String[] args) throws Exception{
//创建两个线程组
EventLoopGroup bossGroup = new NioEventLoopGroup(1);
EventLoopGroup workerGroup = new NioEventLoopGroup();//默认的8个NioEventLoop
try {
ServerBootstrap serverBootstrap = new ServerBootstrap();
serverBootstrap.group(bossGroup,workerGroup)
.channel(NioServerSocketChannel.class)
.handler(new LoggingHandler(LogLevel.INFO)) //在bossGroup增加一个日志处理器
.childHandler(new ChannelInitializer<SocketChannel>() {
@Override
protected void initChannel(SocketChannel ch) throws Exception {
ChannelPipeline pipeline = ch.pipeline();
//因为基于http协议,使用http的编码和解码器
pipeline.addLast(new HttpServerCodec());
//是以块方式写,添加chunkedWriteHandler处理器
pipeline.addLast(new ChunkedWriteHandler());
/**
* 说明:
* 1、http数据在传输过程中是分段的,HttpObjectAggregator,就是可以将多个段聚合起来
* 2、这就是为什么当浏览器发送大量数据时,就会发出多次http请求
*/
pipeline.addLast(new HttpObjectAggregator(8192));
/**
* 说明:
* 1、对应websocket,它的数据是以 帧(frame)形式传递
* 2、可以看到WebSocketFrame 下面有六个子类
* 3、浏览器请求时 ws://localhost:7000/xxx 表示请求的uri
* 4、WebSocketServerProtocolHandler核心功能是将http协议升级为ws协议,保持长连接
*/
pipeline.addLast(new WebSocketServerProtocolHandler("/hello"));
//自定义的handler,处理业务逻辑
pipeline.addLast(new MyTextWebSocketFrameHandler());
}
});
//启动服务器
ChannelFuture channelFuture = serverBootstrap.bind(7000).sync();
channelFuture.channel().closeFuture().sync();
} finally {
bossGroup.shutdownGracefully();
workerGroup.shutdownGracefully();
}
}
}
MyTextWebSocketFrameHandler.java
package cup.com.netty.websocket;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;
import io.netty.handler.codec.http.websocketx.TextWebSocketFrame;
import java.time.LocalDateTime;
//这里TextWebSocketFrame 类型,表示一个文本帧(frame)
public class MyTextWebSocketFrameHandler extends SimpleChannelInboundHandler<TextWebSocketFrame> {
@Override
protected void channelRead0(ChannelHandlerContext ctx, TextWebSocketFrame msg) throws Exception {
System.out.println("服务器收到消息 " + msg.text());
//回复消息
ctx.channel().writeAndFlush(new TextWebSocketFrame("服务器时间" + LocalDateTime.now() + " " + msg.text()));
}
//当web客户端连接后,触发方法
@Override
public void handlerAdded(ChannelHandlerContext ctx) throws Exception {
//id 表示唯一的值,LongText是唯一的,ShortText不是唯一
System.out.println("handlerAdded 被调用" + ctx.channel().id().asLongText());
}
@Override
public void handlerRemoved(ChannelHandlerContext ctx) throws Exception {
System.out.println("handlerRemoved 被调用" + ctx.channel().id().asLongText());
}
@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
System.out.println("异常发生 " + cause.getMessage());
ctx.close();
}
}
hello.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
</head>
<body>
<script>
var socket;
//判断当前浏览器是否支持websocket
if (window.WebSocket) {
socket = new WebSocket("ws://localhost:7000/hello");
//相当于channelRead0,ev 收到服务器端回送的消息
socket.onmessage = function (ev) {
var rt = document.getElementById("responseText");
rt.value = rt.value + "\n" + ev.data;
};
//相当于连接开启(感知到连接开启)
socket.onopen = function (ev) {
var rt = document.getElementById("responseText");
rt.value = "连接开启了...";
};
//相当于连接关闭(感知到连接关闭)
socket.onclose = function (ev) {
var rt = document.getElementById("responseText");
rt.value = rt.value + "\n" + "连接关闭了...";
}
} else {
alert("当前浏览器不支持websocket");
}
//发送消息到服务器
function send(message) {
if (!window.socket) { //先判断socket是否创建好
return;
}
if (socket.readyState == WebSocket.OPEN) {
//通过socket 发送消息
socket.send(message);
} else {
alert("连接没有开启");
}
}
</script>
<form onsubmit="return false">
<textarea name="message" style="height: 300px; width: 300px"></textarea>
<input type="button" value="发生消息" onclick="send(this.form.message.value)">
<textarea id = "responseText" style="height: 300px; width: 300px"></textarea>
<input type="button" value="情况内容" onclick="document.getElementById('responseText').value=''">
</form>
</body>
</html>
效果图: