PullToRefresh 这个库用的是非常至多,github 今天主要分析一下源码实现.
我们通过ListView的下拉刷新进行分析,其它的类似。
整个下拉刷新 父View是LinearLayout, 在LinearLayout添加了Header View ,Footer View,和ListView
PullToRefreshBase 是父类 扩展了 LinearLayout水平布局 如果我们使用ListView 需要观看子类 PullToRefreshAdapterViewBase -> PullToRefreshListView
初始化代码在PullToRefreshBase init方法中
重点代码:
- // Refreshable View
- // By passing the attrs, we can add ListView/GridView params via XML
- mRefreshableView = createRefreshableView(context, attrs);//通过子类传入的View,ListView或者ScrollView等
- addRefreshableView(context, mRefreshableView);//添加view到布局中
- // We need to create now layouts now 创建Header和Footer视图,默认是INVISIBLE,要添加到父窗口
- mHeaderLayout = createLoadingLayout(context, Mode.PULL_FROM_START, a);
- mFooterLayout = createLoadingLayout(context, Mode.PULL_FROM_END, a);
- handleStyledAttributes(a);//添加loadingView效果,这里是把View添加到ListView HeaderView里面去
- updateUIForMode(); //把布局添加到父View中
- protected void updateUIForMode() {
- final LinearLayout.LayoutParams lp = getLoadingLayoutLayoutParams();
- // Remove Header, and then add Header Loading View again if needed
- if (this == mHeaderLayout.getParent()) {
- removeView(mHeaderLayout);
- }
- if (mMode.showHeaderLoadingLayout()) {
- addViewInternal(mHeaderLayout, 0, lp);//加入View到LinearLayout
- }
- // Remove Footer, and then add Footer Loading View again if needed
- if (this == mFooterLayout.getParent()) {
- removeView(mFooterLayout);
- }
- if (mMode.showFooterLoadingLayout()) {
- addViewInternal(mFooterLayout, lp);//加入View到LinearLayout
- }
- // Hide Loading Views
- refreshLoadingViewsSize();//把headerView隐藏起来,其实用的是padding的方式 设置为负值 就到屏幕顶部的外面了
- // If we're not using Mode.BOTH, set mCurrentMode to mMode, otherwise
- // set it to pull down
- mCurrentMode = (mMode != Mode.BOTH) ? mMode : Mode.PULL_FROM_START;
- }
//这里有2个LoadingView,一个是加入到LinearLayout中去了,还有一个是加入到ListView本身的Header里面
看看handleStyledAttributes方法 定位到子类复写的地方
FrameLayout frame = new FrameLayout(getContext());
mHeaderLoadingView = createLoadingLayout(getContext(), Mode.PULL_FROM_START, a);
mHeaderLoadingView.setVisibility(View.GONE);
frame.addView(mHeaderLoadingView, lp);
mRefreshableView.addHeaderView(frame, null, false);//添加LoadingView到ListView Header上
//headerView一共有2个LoadingView,一个是被加入到LinearLayout一个是被加入到ListView的HeaderView
addViewInternal方法就是加入到LinearLayout父类中
看看LoadingLayout 有2种 FlipLoadingLayout 和 RotateLoadingLayout 一般我们用旋转的加载动画
左边一个旋转图片,右边是文字和时间提示
第一个LoadingLayout主要显示 :下拉刷新,放开以刷新
第二个LoadingLayout显示松手后的文字:正在载入...
结构是这样
当UI初始化好,下面看看onTouch 下拉捕获事件
- public final boolean onTouchEvent(MotionEvent event) {
- if (!isPullToRefreshEnabled()) {
- return false;
- }
- // If we're refreshing, and the flag is set. Eat the event
- if (!mScrollingWhileRefreshingEnabled && isRefreshing()) {
- return true;
- }
- if (event.getAction() == MotionEvent.ACTION_DOWN && event.getEdgeFlags() != 0) {
- return false;
- }
- switch (event.getAction()) {
- case MotionEvent.ACTION_MOVE: {
- if (mIsBeingDragged) {
- mLastMotionY = event.getY();
- mLastMotionX = event.getX();
- pullEvent();//开始下拉,移动
- return true;
- }
- break;
- }
- case MotionEvent.ACTION_DOWN: {
- if (isReadyForPull()) {//按下 开始下拉
- mLastMotionY = mInitialMotionY = event.getY();
- mLastMotionX = mInitialMotionX = event.getX();
- return true;
- }
- break;
- }
- case MotionEvent.ACTION_CANCEL:
- case MotionEvent.ACTION_UP: { //停止下拉的时候
- if (mIsBeingDragged) {
- mIsBeingDragged = false;
- if (mState == State.RELEASE_TO_REFRESH
- && (null != mOnRefreshListener || null != mOnRefreshListener2)) {
- setState(State.REFRESHING, true);//放下手指开始回调,执行我们的回调任务
- return true;
- }
- // If we're already refreshing, just scroll back to the top
- if (isRefreshing()) {
- smoothScrollTo(0);
- return true;
- }
- // If we haven't returned by here, then we're not in a state
- // to pull, so just reset
- setState(State.RESET); //恢复到原来的UI状态
- return true;
- }
- break;
- }
- }
- return false;
- }
- 看看pullEvent方法
- private void pullEvent() {
- final int newScrollValue;
- final int itemDimension;
- final float initialMotionValue, lastMotionValue;
- switch (getPullToRefreshScrollDirection()) {
- case HORIZONTAL:
- initialMotionValue = mInitialMotionX;
- lastMotionValue = mLastMotionX;
- break;
- case VERTICAL:
- default:
- initialMotionValue = mInitialMotionY;
- lastMotionValue = mLastMotionY;
- break;
- }
- //计算下拉移动了多少
- switch (mCurrentMode) {
- case PULL_FROM_END://上拉
- newScrollValue = Math.round(Math.max(initialMotionValue - lastMotionValue, 0) / FRICTION);
- itemDimension = getFooterSize();
- break;
- case PULL_FROM_START://下拉
- default:
- newScrollValue = Math.round(Math.min(initialMotionValue - lastMotionValue, 0) / FRICTION);
- itemDimension = getHeaderSize();
- break;
- }
- //显示HeaderView 得到移动的值,可以让LoadingView显示出来
- setHeaderScroll(newScrollValue);
- if (newScrollValue != 0 && !isRefreshing()) {
- float scale = Math.abs(newScrollValue) / (float) itemDimension;
- switch (mCurrentMode) {
- case PULL_FROM_END:
- mFooterLayout.onPull(scale);
- break;
- case PULL_FROM_START:
- default:
- mHeaderLayout.onPull(scale);//旋转左边的加载图片,显示文字和图片 这个地方最终会执行LoadingLayout中的 onPullImpl方法
- break;
- }
- //更新状态 包括2中 释放按下触摸,还有就是 没释放手的触摸
- if (mState != State.PULL_TO_REFRESH && itemDimension >= Math.abs(newScrollValue)) {
- setState(State.PULL_TO_REFRESH);
- } else if (mState == State.PULL_TO_REFRESH && itemDimension < Math.abs(newScrollValue)) {
- setState(State.RELEASE_TO_REFRESH);//下拉松手 可以松手了
- }
- }
- }
- 再看看setHeaderScroll方法代码
- protected final void setHeaderScroll(int value) {
- if (DEBUG) {
- Log.d(LOG_TAG, "setHeaderScroll: " + value);
- }
- if (DEBUG) {
- Log.d(LOG_TAG, "setHeaderScroll:" + value );
- }
- // Clamp value to with pull scroll range
- final int maximumPullScroll = getMaximumPullScroll();
- value = Math.min(maximumPullScroll, Math.max(-maximumPullScroll, value));
- if (mLayoutVisibilityChangesEnabled) {
- if (value < 0) { //有位移才显示
- mHeaderLayout.setVisibility(View.VISIBLE);
- } else if (value > 0) { <span style="font-family: Arial, Helvetica, sans-serif;">//有位移才显示</span>
- mFooterLayout.setVisibility(View.VISIBLE);
- } else {
- mHeaderLayout.setVisibility(View.INVISIBLE);
- mFooterLayout.setVisibility(View.INVISIBLE);
- }
- }
- if (USE_HW_LAYERS) {
- /**
- * Use a Hardware Layer on the Refreshable View if we've scrolled at
- * all. We don't use them on the Header/Footer Views as they change
- * often, which would negate any HW layer performance boost.
- */
- ViewCompat.setLayerType(mRefreshableViewWrapper, value != 0 ? View.LAYER_TYPE_HARDWARE
- : View.LAYER_TYPE_NONE);
- }
- //回到最原始的scrollTo 最常用的 移动布局
- switch (getPullToRefreshScrollDirection()) {
- case VERTICAL:
- scrollTo(0, value);
- break;
- case HORIZONTAL:
- scrollTo(value, 0);
- break;
- }
- }
setState(State.REFRESHING, true);//拉倒最顶部 松手,会执行onRefreshing方法,回调我们实现的任务接口 也就是OnRefreshListener
- protected void onRefreshing(final boolean doScroll) {
- if (mMode.showHeaderLoadingLayout()) {
- mHeaderLayout.refreshing();
- }
- if (mMode.showFooterLoadingLayout()) {
- mFooterLayout.refreshing();
- }
- if (doScroll) {
- if (mShowViewWhileRefreshing) {
- // Call Refresh Listener when the Scroll has finished
- OnSmoothScrollFinishedListener listener = new OnSmoothScrollFinishedListener() {
- @Override
- public void onSmoothScrollFinished() {
- callRefreshListener();//回调接口执行
- }
- };
- switch (mCurrentMode) {
- case MANUAL_REFRESH_ONLY:
- case PULL_FROM_END:
- smoothScrollTo(getFooterSize(), listener);
- break;
- default:
- case PULL_FROM_START:
- smoothScrollTo(-getHeaderSize(), listener);
- break;
- }
- } else {
- smoothScrollTo(0);//回到原来的位置
- }
- } else {
- // We're not scrolling, so just call Refresh Listener now
- callRefreshListener();//回调接口执行
- }
- }
- private void callRefreshListener() {
- if (null != mOnRefreshListener) {
- mOnRefreshListener.onRefresh(this);//回调
- } else if (null != mOnRefreshListener2) { //这个是上拉,下拉都可以的情况,使用 onRefreshListener2
- if (mCurrentMode == Mode.PULL_FROM_START) {
- mOnRefreshListener2.onPullDownToRefresh(this);
- } else if (mCurrentMode == Mode.PULL_FROM_END) {
- mOnRefreshListener2.onPullUpToRefresh(this);
- }
- }
- }
总结:状态包括下拉刷新,松手刷新,正在刷新,Loading隐藏。移动UI还是用的scrollTo最基本的代码. 动画部分可以看LoadingLayout的2个子类
主要的就这些,还有很多细节没有分析。若有问题请指出谢谢。
转自:http://blog.csdn.net/birdsaction/article/details/44831737