Android游戏开发2种FPS 实现比较

1.

  private boolean drawall=false;
 private RefreshHandler mRedrawHandler = new RefreshHandler();
    class RefreshHandler extends Handler {

        @Override
        public void handleMessage(Message msg) {
         KetrisCanvas.this.update();
         KetrisCanvas.this.invalidate();
        }

        public void sleep(long delayMillis) {
         this.removeMessages(0);
            sendMessageDelayed(obtainMessage(0), delayMillis);
        }
    };
    long mLastMove=0;
    long mMoveDelay=30;
    public void update() {
            long now = System.currentTimeMillis();

            if (now - mLastMove > mMoveDelay) {
                //gameLogic(); 这里是游戏逻辑
             
                mLastMove = now;
            }
            mRedrawHandler.sleep(mMoveDelay);
       
    }
public void onDraw(Canvas canvas)
{super.onDraw(canvas);
 this.paint(); //这里是绘制到缓冲屏幕
 canvas.drawBitmap(g.offs, 0, 0, g.p);
}

在适当位置执行update();

2.

public class KetrisCanvas extends SurfaceView implements SurfaceHolder.Callback

{  

在构造方法完成   下面2句
     holder = this.getHolder();//获取holder
     holder.addCallback(this);


@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
  int height) {
 // TODO Auto-generated method stub
 
}

Thread t;
boolean isrun=true;
final SurfaceHolder holder;
@Override
public void surfaceCreated(SurfaceHolder holder) {
 // TODO Auto-generated method stub
 
  t=new Thread(){
  public void run()
  { while(isrun)
  {
   long start=System.currentTimeMillis();
      Canvas canvas=KetrisCanvas.this.holder.lockCanvas(null);
    //这里完成游戏逻辑  

    paint();//这里是屏幕绘制
      canvas.drawBitmap(g.offs, 0, 0,null );
     
      KetrisCanvas.this.holder.unlockCanvasAndPost(canvas);
      long end=System.currentTimeMillis();
      if(200>end-start)
      {
       try{Thread.sleep(200-(end-start));}catch(Exception e){}
      }
  }
  }
 };
 t.start();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
 // TODO Auto-generated method stub
 if(t!=null)
 { isrun=false;
 }
}
//

回家了没时间详细解释,有问题留言

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