uva 10651- Pebble Solitaire(状态压缩DP)待看。。。

1、http://uva.onlinejudge.org/index.php?option=com_onlinejudge&Itemid=8&page=show_problem&problem=1592

2、题目:

Problem A
Pebble Solitaire
Input:
 standard input
Output: standard output
Time Limit: 1 second
 

Pebble solitaire is an interesting game. This is a game where you are given a board with an arrangement of small cavities, initially all but one occupied by a pebble each. The aim of the game is to remove as many pebbles as possible from the board. Pebbles disappear from the board as a result of a move. A move is possible if there is a straight line of three adjacent cavities, let us call them AB, and C, with B in the middle, where A is vacant, but B and C each contain a pebble. The move constitutes of moving the pebble from C to A, and removing the pebble in Bfrom the board. You may continue to make moves until no more moves are possible.

 

In this problem, we look at a simple variant of this game, namely a board with twelve cavities located along a line. In the beginning of each game, some of the cavities are occupied by pebbles. Your mission is to find a sequence of moves such that as few pebbles as possible are left on the board.

 

Input

The input begins with a positive integer n on a line of its own. Thereafter n different games follow. Each game consists of one line of input with exactly twelve characters, describing the twelve cavities of the board in order. Each character is either '-' or 'o' (The fifteenth character of English alphabet in lowercase). A '-' (minus) character denotes an empty cavity, whereas a 'o' character denotes a cavity with a pebble in it. As you will find in the sample that there may be inputs where no moves is possible.

 

Output

For each of the n games in the input, output the minimum number of pebbles left on the board possible to obtain as a result of moves, on a row of its own.

 

Sample Input                              Output for Sample Input

5

---oo-------

-o--o-oo----

-o----ooo---

oooooooooooo

oooooooooo-o

1

2

3

12

1

 


Swedish National Contest

类似于跳棋,当两颗石子左或者右有空位置时,移动。每次转移之后移去经过的石子。

思路:

有12个格子,所以状态最多有2^12=4096个。把每次搜索过的状态存在dp[]数组中,以后再次查询类似的直接返回即可。


3、AC代码:

#include <cstdio>
#include <cstdlib>
#include <cstring>

#define min(a,b) (((a) < (b)) ? (a) : (b))

int dp[4100];

int solve(int n)
{
    if (dp[n] != -1)
        return dp[n];

    dp[n] = 0;
    for (int i = 0; i < 12; ++i)
        if (n & (1 << i))
            dp[n] += 1;

    for (int i = 0; i < 10; ++i)
    {
        int t;
        if ((n&(1<<i)) && (n&(1<<(i+1))) && !(n&(1<<(i+2))))
        {
            t = n;
            t &= ~(1 << i);
            t &= ~(1 << (i+1));
            t |= 1 << (i+2);
            dp[n] = min(dp[n], solve(t));
        }

        if (!(n&(1<<i)) && (n&(1<<(i+1))) && (n&(1<<(i+2))))
        {
            t = n;
            t &= ~(1 << (i+1));
            t &= ~(1 << (i+2));
            t |= 1 << i;
            dp[n] = min(dp[n], solve(t));
        }
    }
    return dp[n];
}

int main()
{
    memset(dp, -1, sizeof(dp));

    int cases;
    scanf("%d", &cases);
    while (cases--)
    {
        char str[20];
        int n = 0;

        scanf("%s", str);
        for (int i = 0; i < 12; ++i)
            if (str[i] == 'o')
                n ^= 1 << i;

        printf("%d\n", solve(n));
    }
    return 0;
}


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