ipone 截屏

- (UIImage*)screenshot 

{

    // Create a graphics context with the target size

// On iOS 4 and later, use UIGraphicsBeginImageContextWithOptions to take the scale into consideration

// On iOS prior to 4, fall back to use UIGraphicsBeginImageContext

CGSize imageSize = [[UIScreen mainScreen] bounds].size;

CGFloat imageScale = 1.0;

if (NULL != UIGraphicsBeginImageContextWithOptions)

UIGraphicsBeginImageContextWithOptions(imageSize, NO, imageScale);

else

UIGraphicsBeginImageContext(imageSize);

CGContextRef context = UIGraphicsGetCurrentContext();

// Iterate over every window from back to front

for (UIWindow *window in [[UIApplication sharedApplication] windows]) 

{

if (![window respondsToSelector:@selector(screen)] || [window screen] == [UIScreen mainScreen])

{

// -renderInContext: renders in the coordinate space of the layer,

// so we must first apply the layer's geometry to the graphics context

CGContextSaveGState(context);

// Center the context around the window's anchor point

CGContextTranslateCTM(context, [window center].x, [window center].y);

// Apply the window's transform about the anchor point

CGContextConcatCTM(context, [window transform]);

// Offset by the portion of the bounds left of and above the anchor point

CGContextTranslateCTM(context,

  -[window bounds].size.width * [[window layer] anchorPoint].x,

  -[window bounds].size.height * [[window layer] anchorPoint].y);

// Render the layer hierarchy to the current context

if(flag == YES)

{

[[textRender layer]renderInContext:context];

}else {

[[textRender2 layer]renderInContext:context];

}

// Restore the context

CGContextRestoreGState(context);

}

}

// Retrieve the screenshot image

UIImage *image = UIGraphicsGetImageFromCurrentImageContext();

UIImageWriteToSavedPhotosAlbum(image,nil,nil,nil);

UIGraphicsEndImageContext();

return image;

}


转自:http://hi.baidu.com/492437598/item/1e1bf714dc254a3bb8318018

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值