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转载 摄像机渐变
using UnityEngine; using System.Collections; public class CameraFade : MonoBehaviour { private GUIStyle m_BackgroundStyle = new GUIStyle(); // Style for background tiling private Texture
2012-12-26 10:47:35 585
原创 est
class CArcBall { protected: CVector3D start, end; // Start and End vector float width, height; // Width and Height of the window void MapToSphere(int x, int y, CVector3D& v) { v.x=2*fl
2012-12-05 23:46:37 585
转载 Unity换装功能 Unity骨骼模型更换部件
http://blog.sina.com.cn/s/blog_64ab3f630100y6dj.html http://blog.sina.com.cn/s/blog_64ab3f630100y208.html
2012-12-04 11:43:59 6447
Learning C++ by creating games with UE4 2015
2016-09-02
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