delete geometry
house01 = Box name:"house01"
MINN = 30
MAXX = 60
fn setHouse obj=
(
obj.width = random MINN MAXX
obj.length = random MINN MAXX
obj.height = random MINN MAXX
)
setHouse house01
fn setRoof obj houseobj=
(
obj.width = houseobj.width
obj.depth = houseobj.length
obj.height = random MINN MAXX
obj.pos = houseobj.pos+[0,0,houseobj.height]
)
--屋顶
roof01 = Pyramid name:"roof01"
setRoof roof01 house01
for obj in objects do (print obj.name)--遍历所有对象
maxscript函数的使用
最新推荐文章于 2024-09-24 21:17:34 发布