逃出迷宫完整算法C++

迷宫图案,白色代表通道,黑色代表墙。
 迷宫入口坐标(1,1),出口坐标(8,8)
  0 1 2 3 4 5 6 7 8 9
  0■■■■■■■■■■
  1■□□■□□□■□■
  2■□□■□□□■□■
  3■□□□□■■□□■
  4■□■■■□□□□■
  5■□□□■□□□□■
  6■□■□□□■□□■
  7■□■■■□■■□■
  8■■□□□□□□□■
  9■■■■■■■■■■

 

程序源代码(VC++ 6.0下编译通过)

#include<iostream>  

using namespace std;

const int SIZE_X = 10;
const int SIZE_Y = 10;

//data struct

struct mPoint
{
	int x;
	int y;
	bool can_move_to;
	mPoint(int rx = 0, int ry = 0, bool rcan_move_to = false)
	{
		x= rx;
		y = ry;
		can_move_to = rcan_move_to;
		next = NULL;
	}
	mPoint* next;
};

//function declaration
class mStack
{
public:
	mStack();//constructor
	int push(mPoint point);
	mPoint pop();
	int getLength();
	mPoint getTop();
	void printStack();
private:
	mPoint *base;//base pointer
	mPoint *top; //top pointer
	int length; //length of stack
};


int main()
{
	mPoint mpArray[SIZE_X][SIZE_Y];
	bool initArray[SIZE_X][SIZE_Y]={
	{ false, false, false, false, false, false, false, false, false, false },
	{ false, true, true, false, true, true, true, false, true, false },
	{ false, true, true, false, true, true, true, false, true, false },
	{ false, true, true, true, true, false, false, true, true, false },
	{ false, true, false, false, false, true, true, true, true, false },
	{ false, true, true, true, false, true, true, true, true, false },
	{ false, true, false, true, true, true, false, true, true, false },
	{ false, true, false, false, false, true, false, false, true, false },
	{ false, false, true, true, true, true, true, true, true, false },
	{ false, false, false, false, false, false, false, false, false, false }
	};//迷宫矩阵 
	
	for(int i = 0; i<SIZE_X;i++)
	{
		for(int j=0; j<SIZE_Y;j++)
		{
			mpArray[i][j].x = i;
			mpArray[i][j].y = j;
			mpArray[i][j].can_move_to = initArray[i][j];
		}
	} 
	
	mPoint startup(1,1,true);//entry
	mPoint endp(8,8,true);//exit
	
	mStack mpath;
	mpath.push(startup);
	
	mPoint mp = startup;
	
	while(true)
	{
		if(mp.x == endp.x && mp.y == endp.y)
		{
			break;
		}
		if(mpArray[mp.x+1][mp.y].can_move_to)
		{
			mpArray[mp.x+1][mp.y].can_move_to=false;
			mpath.push(mPoint(mp.x+1,mp.y));
			mp = mpArray[mp.x+1][mp.y];
			continue;
		}
		
		if(mpArray[mp.x-1][mp.y].can_move_to)
		{
			mpArray[mp.x-1][mp.y].can_move_to=false;
			mpath.push(mPoint(mp.x-1,mp.y));
			mp = mpArray[mp.x-1][mp.y];
			continue;
		}
		
		if(mpArray[mp.x][mp.y+1].can_move_to)
		{
			mpArray[mp.x][mp.y+1].can_move_to=false;
			mpath.push(mPoint(mp.x,mp.y+1));
			mp = mpArray[mp.x][mp.y+1];
			continue;
		}
		
		if(mpArray[mp.x][mp.y-1].can_move_to)
		{
			mpArray[mp.x][mp.y-1].can_move_to=false;
			mpath.push(mPoint(mp.x,mp.y-1));
			mp = mpArray[mp.x][mp.y-1];
			continue;
		}
		
		if(0 == mpath.getLength())
		{
			cout<<"No path"<<endl;
			return -1;
		}
		
		mpath.pop();
		mp = mpath.getTop();
	}
	
	cout<<"Path:"<<endl;
	mpath.printStack();
	
	getchar();
	return 0;
	
	
}
mStack::mStack()
{
	length = 0;
	base = NULL;
	top = NULL;
}
int mStack::push(mPoint point)
{
	mPoint *mpNode = new mPoint();
	*mpNode = point;
	if (length == 0)
		top = base = mpNode;
	else
	{
		top->next = mpNode;
		top = mpNode;
	}
	return ++length;
}
mPoint mStack::getTop()
{
	return *top;
}
mPoint mStack::pop()
{
	if (length <= 0)
		return NULL;
	mPoint retPoint = *top;
	top = base;
	while (top->next != NULL)
	{
		if (top->next->next == NULL)
		{
			delete(top->next);
			top->next = NULL;
			break;
		}
		top = top->next;
	}
	if (length == 1)
	{
		delete(base);
		base = top = NULL;
	}
	length--;
	return retPoint;
}

int mStack::getLength()
{
	return length;
}
void mStack::printStack()
{
	mPoint *p = base;
	while (p != NULL)
	{
		cout << "(" << p->x << "," << p->y << ")" << endl;
		p = p->next;
	}

}




本程序堆栈用单向动态链表实现,当然可以用其他数据结构,比如双向链表。

程序输出结果:

Path:
(1,1)
(2,1)
(3,1)
(4,1)
(5,1)
(5,2)
(5,3)
(6,3)
(6,4)
(6,5)
(7,5)
(8,5)
(8,6)
(8,7)
(8,8)
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值