using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
[AddComponentMenu("UI/Effects/TextSpacing")]
public class TextSpacing : BaseMeshEffect
{
//Font
public string Font = "";
//数字间隔
public float _textSpacing = 1f;
//字符默认 size
//[SerializeField]
public float DefaultSize = 32f;
//字符当前 size
public float CurrentSize = 32f;
public override void ModifyMesh(VertexHelper vh)
{
if (!IsActive() || vh.currentVertCount == 0)
{
return;
}
List<UIVertex> vertexs = new List<UIVertex>();
vh.GetUIVertexStream(vertexs);
int indexCount = vh.currentIndexCount;
Debug.Log("Bug测试" + indexCount+" --- "+ gameObject.GetComponent<Text>().text);
UIVertex vt;
for (int i = 6; i < indexCount; i++)
{
//第一个字不用改变位置
vt = vertexs[i];
vt.position += new Vector3(_textSpacing * (i / 6), 0, 0);
vertexs[i] = vt;
//以下注意点与索引的对应关系
if (i % 6 <= 2)
{
vh.SetUIVertex(vt, (i / 6) * 4 + i % 6);
}
if (i % 6 == 4)
{
vh.SetUIVertex(vt, (i / 6) * 4 + i % 6 - 1);
}
}
if (DefaultSize == 0)
{
gameObject.transform.localScale = Vector3.one;
}
else
{
gameObject.transform.localScale = new Vector3(CurrentSize / DefaultSize, CurrentSize / DefaultSize, CurrentSize / DefaultSize);
}
Font = gameObject.GetComponent<Text>().font.name;
}
}
以上内容借鉴UGUI之修改Text字间距,一个字符会生成6个顶点,6个顶点构成2个三角面
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class UIVertexOptimize : BaseMeshEffect
{
struct Triangle
{
public UIVertex v1;
public UIVertex v2;
public UIVertex v3;
}
List<UIVertex> verts = new List<UIVertex>();
public override void ModifyMesh(VertexHelper vh)
{
vh.GetUIVertexStream(verts);
Debug.Log(verts.Count);
OptimizeVert(ref verts);
Debug.Log(verts.Count);
vh.Clear();
vh.AddUIVertexTriangleStream(verts);
}
void OptimizeVert(ref List<UIVertex> vertices)
{
List<Triangle> tris = new List<Triangle>();
for (int i = 0; i < vertices.Count - 3; i += 3)
{
tris.Add(new Triangle() { v1 = vertices[i], v2 = vertices[i + 1], v3 = vertices[i + 2] });
}
vertices = tris.Distinct().SelectMany(tri =>
new[]{
tri.v1,
tri.v2,
tri.v3
}).ToList();
}
}
以上内容借鉴
UGUI Text富文本的顶点数优化
注意若Text挂在 修改间距脚本的同时添加OutLine组件,脚本在上OutLine组件在下,不然会发生越界,(好像是OutLine组件会将文本定点数乘以5)