最近开发一个ipad/iphone应用,要用到无缝循环滚动,网上搜了一下uiscrollview循环滚动,都是那么一个帖子转来转去,循环的时候其实没法无缝,只好自己实现一个。
头文件:
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#import
@class
ArticleViewController;
@interface
ArticleScrollViewController
:
UIViewController
{
//不使用数组,看起来更明了,为了节省内存同时还要看起来无缝,3个view最好
ArticleViewController *article1;
ArticleViewController *article2;
ArticleViewController *article3;
}
@end
|
实现:
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#import "ArticleScrollViewController.h"
#import "ArticleViewController.h"
#import "ViewSwitcher.h"
@implementation
ArticleScrollViewController
// vieDidLoad函数不重要,只要初始化了三个view并放在uiscrollview里面,正确设定uiscrollview的content size就行了
- (
void
)viewDidLoad {
[
super
viewDidLoad
];
UIScrollView
*scrollView = (
UIScrollView
*)
self
.view;
scrollView.contentSize =
CGSizeMake
(
self
.view.frame.size.width
*3
,
self
.view.frame.size.height);
CGRect
frame =
self
.view.frame;
frame.origin.y =
0
.0f
;
NSInteger
article2Index = [ViewSwitcher
getInstance
].currentArticleIndex;
NSInteger
article1Index = article2Index -
1
;
article1Index = article1Index <
0
? [ViewSwitcher
getInstance
].articleCount -
1
: article1Index;
article1Index = article1Index >= [ViewSwitcher
getInstance
].articleCount ?
0
: article1Index;
NSInteger
article3Index = article2Index +
1
;
article3Index = article3Index <
0
? [ViewSwitcher
getInstance
].articleCount -
1
: article3Index;
article3Index = article3Index >= [ViewSwitcher
getInstance
].articleCount ?
0
: article3Index;
article1 = [[ArticleViewController
alloc
]
initWithArticleIndex
:article1Index];
[article1.view
setFrame
:frame];
article2 = [[ArticleViewController
alloc
]
initWithArticleIndex
:article2Index];
frame.origin.x +=
self
.view.frame.size.width;
[article2.view
setFrame
:frame];
article3 = [[ArticleViewController
alloc
]
initWithArticleIndex
:article3Index];
frame.origin.x +=
self
.view.frame.size.width;
[article3.view
setFrame
:frame];
[scrollView
addSubview
:article1.view];
[scrollView
addSubview
:article2.view];
[scrollView
addSubview
:article3.view];
CGPoint
p =
CGPointZero
;
p.x = scrollView.frame.size.width;
[scrollView
setContentOffset
:p
animated
:
NO
];
[article2
reloadData
];
}
#pragma mark -
#pragma mark UIScrollViewDelegate
#define SET_FRAME(ARTICLEX) x = ARTICLEX.view.frame.origin.x + increase;\
if
(x <
0
) x = pageWidth *
2
;\
if
(x > pageWidth *
2
) x =
0
.0f
;\
[ARTICLEX.view
setFrame
:
CGRectMake
(x, \
ARTICLEX.view.frame.origin.y,\
ARTICLEX.view.frame.size.width,\
ARTICLEX.view.frame.size.height)]
//将三个view都向右移动,并更新三个指针的指向,article2永远指向当前显示的view,article1是左边的,article3是右边的
- (
void
)allArticlesMoveRight:(
CGFloat
)pageWidth {
//上一篇
article3.articleIndex = article1.articleIndex -
1
;
if
(article3.articleIndex <
0
) {
article3.articleIndex = [ViewSwitcher
getInstance
].articleCount -
1
;
}
[article1
reloadData
];
ArticleViewController *tmpArticleViewController = article3;
article3 = article2;
article2 = article1;
article1 = tmpArticleViewController;
float
increase = pageWidth;
CGFloat
x =
0
.0f
;
SET_FRAME(article3);
SET_FRAME(article1);
SET_FRAME(article2);
}
- (
void
)allArticlesMoveLeft:(
CGFloat
)pageWidth {
article1.articleIndex = article3.articleIndex +
1
;
if
(article1.articleIndex >= [ViewSwitcher
getInstance
].articleCount) {
article1.articleIndex =
0
;
}
[article3
reloadData
];
//[article2 resetView];[article3 resetView];
ArticleViewController *tmpArticleViewController = article1;
article1 = article2;
article2 = article3;
article3 = tmpArticleViewController;
float
increase = -pageWidth;
CGFloat
x =
0
.0f
;
SET_FRAME(article2);
SET_FRAME(article3);
SET_FRAME(article1);
}
/*
循环滚动
每次滚动后都将scrollview的offset设置为中间的一页
若本次滚动是向前一页滚动,则把三页都向后放置,最后一页放到开头
若本次滚动是向后一页滚动,则把三页都向前放置,第一页放到末尾
*/
- (
void
)scrollViewDidEndDecelerating:(
UIScrollView
*)theScrollView
{
CGFloat
pageWidth = theScrollView.frame.size.width;
// 0 1 2
int
page = floor((theScrollView.contentOffset.x - pageWidth /
2
) / pageWidth) +
1
;
if
(page ==
1
) {
//用户拖动了,但是滚动事件没有生效
return
;
}
else
if
(page ==
0
) {
[
self
allArticlesMoveRight
:pageWidth];
}
else
{
[
self
allArticlesMoveLeft
:pageWidth];
}
CGPoint
p =
CGPointZero
;
p.x = pageWidth;
[theScrollView
setContentOffset
:p
animated
:
NO
];
[article1
resetView
];
[article3
resetView
];
}
#pragma mark -
#pragma mark dealloc
- (
void
)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[
super
didReceiveMemoryWarning
];
// Release any cached data, images, etc. that aren't in use.
}
- (
void
)viewDidUnload {
[
super
viewDidUnload
];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
[article1 release];article1 =
nil
;
[article2 release];article2 =
nil
;
[article3 release];article3 =
nil
;
}
- (
void
)dealloc {
[article1 release];
[article2 release];
[article3 release];
[
super
dealloc
];
}
@end
|
这里的雕虫小技主要在于:
以手指向右拖动为例,【屏幕】指的是scorllview的显示区域
article1 article2 article3 【屏幕】
拖动以后成这样:
article1 article2 article3 【屏幕】
将article3放到第一个去(设定article3的frame),这是屏幕还显示的是article1的内容
article3 article1 article2 【屏幕】
将屏幕移到中间:使用setContentOffset,禁用动画,这样骗过人眼
article3 article1 article2 【屏幕】
最后更新指针顺序:
article1 article2 article3 【屏幕】
无缝循环实现了。