二叉平衡树(AVL)

#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>

typedef struct Treenode{
    int data;
    int height;
    struct Treenode*lchild;
    struct Treenode*rchild;
}treenode;

int getheight(treenode*node){
    return node?node->height:0;//节点存在则返回其高度,不存在则返回0
}

int max(int a,int b){
    return a>b?a:b;
}

void llrotation(treenode*node,treenode**root){
    
    treenode*temp=node->lchild;
    node->lchild=temp->rchild;
    temp->rchild=node;
    node->height=max(getheight(node->lchild),getheight(node->rchild))+1;
    temp->height=max(getheight(temp->lchild),getheight(temp->rchild))+1;
    *root=temp;
}

void rrrotation(treenode*node,treenode**root){
    //*node为子树的根,**root是整个二叉树的根
    treenode*temp=node->rchild;
    node->rchild=temp->lchild;
    temp->lchild=node;
    node->height=max(getheight(node->lchild),getheight(node->rchild))+1;
    temp->height=max(getheight(temp->lchild),getheight(temp->rchild))+1;
    *root=temp;
}

void avlinsert(treenode**T,int data){
    if(*T==NULL){
        //插入操作
        *T=(treenode*)malloc(sizeof(treenode));
        (*T)->data=data;
        (*T)->height=0;
        (*T)->lchild=NULL;
        (*T)->rchild=NULL;
    }else if(data < (*T)->data){
        avlinsert(&(*T)->lchild,data);//寻找的到位置进行插入
        //插入成功后看左右子树高度差
        int lheight=getheight((*T)->lchild);
        int rheight=getheight((*T)->rchild);
        if(lheight-rheight==2){
            if(data < (*T)->lchild->data){
                //LL调整
                llrotation(*T,T);
            }else{
                //LR调整
                //先把后面的子树从RR调整变成LL结构
                //再用LL调整平衡二叉树
                rrrotation((*T)->lchild,&(*T)->lchild);
                llrotation(*T,T);
            }
        }
    }else{
        avlinsert(&(*T)->rchild,data);//寻找的到位置进行插入
        //插入成功后看左右子树高度差
        int lheight=getheight((*T)->lchild);
        int rheight=getheight((*T)->rchild);
        if(rheight-lheight==2){
            if(data > (*T)->rchild->data){
                //RR调整
                rrrotation(*T,T);
            }else{
                //Rl调整
                //先把后面的子树从LL调整变成RR结构
                //再用RR调整平衡二叉树
                llrotation((*T)->rchild,&(*T)->rchild);
                rrrotation(*T,T);
            }
        }
    }
    //插入之后对节点求高度
    (*T)->height=max(getheight((*T)->lchild),getheight((*T)->rchild))+1;
}

void preorder(treenode*T){
    if(T){
        printf("%d ",T->data);
        preorder(T->lchild);
        preorder(T->rchild);
    }
}

int main(){
    treenode*T=NULL;
    int nums[5]={1,8,6,7,10};
    for(int i=0;i<5;i++){
        avlinsert(&T,nums[i]);
    }
    preorder(T);
    return 0;
}

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AVL树是一种自平衡二叉查找树,它的每个节点都保存了一个平衡因子(balance factor),用于判断是否需要进行旋转操作来保持树的平衡。AVL树的平衡因子可以是-1、0或1,当插入或删除节点后,如果某个节点的平衡因子的绝对值大于1,则需要进行旋转操作来保持树的平衡。AVL树的查找、插入和删除操作的时间复杂度都是O(log n)。 以下是一个简单的Python实现AVL树的例子: ```python class AVLNode: def __init__(self, key): self.key = key self.left = None self.right = None self.height = 1 class AVLTree: def __init__(self): self.root = None def insert(self, key): self.root = self._insert(self.root, key) def _insert(self, node, key): if not node: return AVLNode(key) elif key < node.key: node.left = self._insert(node.left, key) else: node.right = self._insert(node.right, key) node.height = 1 + max(self._height(node.left), self._height(node.right)) balance = self._balance(node) if balance > 1 and key < node.left.key: return self._right_rotate(node) if balance < -1 and key > node.right.key: return self._left_rotate(node) if balance > 1 and key > node.left.key: node.left = self._left_rotate(node.left) return self._right_rotate(node) if balance < -1 and key < node.right.key: node.right = self._right_rotate(node.right) return self._left_rotate(node) return node def delete(self, key): self.root = self._delete(self.root, key) def _delete(self, node, key): if not node: return node elif key < node.key: node.left = self._delete(node.left, key) elif key > node.key: node.right = self._delete(node.right, key) else: if not node.left and not node.right: node = None elif not node.left: node = node.right elif not node.right: node = node.left else: temp = self._get_min(node.right) node.key = temp.key node.right = self._delete(node.right, temp.key) if not node: return node node.height = 1 + max(self._height(node.left), self._height(node.right)) balance = self._balance(node) if balance > 1 and self._balance(node.left) >= 0: return self._right_rotate(node) if balance < -1 and self._balance(node.right) <= 0: return self._left_rotate(node) if balance > 1 and self._balance(node.left) < 0: node.left = self._left_rotate(node.left) return self._right_rotate(node) if balance < -1 and self._balance(node.right) > 0: node.right = self._right_rotate(node.right) return self._left_rotate(node) return node def _height(self, node): if not node: return 0 return node.height def _balance(self, node): if not node: return 0 return self._height(node.left) - self._height(node.right) def _left_rotate(self, node): new_root = node.right node.right = new_root.left new_root.left = node node.height = 1 + max(self._height(node.left), self._height(node.right)) new_root.height = 1 + max(self._height(new_root.left), self._height(new_root.right)) return new_root def _right_rotate(self, node): new_root = node.left node.left = new_root.right new_root.right = node node.height = 1 + max(self._height(node.left), self._height(node.right)) new_root.height = 1 + max(self._height(new_root.left), self._height(new_root.right)) return new_root def _get_min(self, node): if not node.left: return node return self._get_min(node.left) def inorder_traversal(self): self._inorder_traversal(self.root) def _inorder_traversal(self, node): if node: self._inorder_traversal(node.left) print(node.key) self._inorder_traversal(node.right) tree = AVLTree() tree.insert(10) tree.insert(20) tree.insert(30) tree.insert(40) tree.insert(50) tree.insert(25) tree.delete(30) tree.inorder_traversal() ```
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