Lazy<>的使用

lazy对象由一个线程创建,其它线程可共用
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

namespace ConsoleApp2
{
    class Program
    {
        static Lazy<LargeObject> lazyLargeObject = null;
        internal class LargeObject
        {
            int initBy = 0;
            public int InitializedBy => initBy;

            public LargeObject()
            {
                initBy = Thread.CurrentThread.ManagedThreadId;
                Console.WriteLine("LargeObject created by thread id {0}", initBy);
            }

            public long[] Data = new long[100000];
        }

        static void Main(string[] args)
        {

            lazyLargeObject = new Lazy<LargeObject>();

            ManualResetEvent manualResetEvent = new ManualResetEvent(false);

            Thread[] threads = new Thread[] { new Thread(ThreadProc), new Thread(ThreadProc) };

            foreach (var t in threads)
            {
                t.Start(manualResetEvent);
            }

            manualResetEvent.Set();  //设置事件信号状态,允许一个或多个线程开始处理
            foreach (Thread t in threads)
            {
                t.Join();
            }


            SayHello("Helo");



            Console.WriteLine("Hello World!");
            Console.Read();

        }

         static void ThreadProc(object state)
        {
            ManualResetEvent waitFor = (ManualResetEvent)state;

            waitFor.WaitOne();

            LargeObject largeObject = lazyLargeObject.Value;

            Thread.Sleep(5);

            lock (largeObject)
            {
                largeObject.Data[0] = Thread.CurrentThread.ManagedThreadId;
                Console.WriteLine("{0}---{1}", largeObject.InitializedBy, largeObject.Data[0]);
            }
        }


        static void SayHello(string str)
        {
           // Debug.Assert(str == "Hello", "NOt hello");


            Console.WriteLine("Hello World!");
            Console.Read();
        }
    }
}

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