Play是个Rails风格的Java Web框架,需要了解背景请看:
如何调试请看此处。以下进入正题^_^
Server启动过程主要涉及三个地方:
- play.Play类:代表Play本身业务模型。
- play.server.Server类:负责服务器启动。
- play.classloading包:负责.java文件读取、编译和加载。
总体流程:
Server.main为入口方法:
public static void main(String[] args) throws Exception { … Play.init(root, System.getProperty( " play.id " , "" )); if (System.getProperty( " precompile " ) == null ) { new Server(); } else { Logger.info( " Done. " ); } }
做两件事:
- Play.init
- 然后创建Server对象。
Play.init
public static void init(File root, String id) { … readConfiguration(); Play.classes = new ApplicationClasses(); … // Build basic java source path VirtualFile appRoot = VirtualFile.open(applicationPath); roots.add(appRoot); javaPath = new ArrayList < VirtualFile > ( 2 ); javaPath.add(appRoot.child( " app " )); javaPath.add(appRoot.child( " conf " )); // Build basic templates path templatesPath = new ArrayList < VirtualFile > ( 2 ); templatesPath.add(appRoot.child( " app/views " )); // Main route file routes = appRoot.child( " conf/routes " ); … // Load modules loadModules(); … // Enable a first classloader classloader = new ApplicationClassloader(); // Plugins loadPlugins(); // Done ! if (mode == Mode.PROD || preCompile() ) { start(); } … }
主要做:
- 加载配置
- new ApplicationClasses();加载app、views和conf路径到VirtualFile中,VirtualFile是Play内部的统一文件访问接口,方便后续读取文件
- 加载route
- 加载Module,Play的应用扩展组件。
- 加载Plugin,Play框架自身的扩展组件。
- 工作在产品模式则启动Play.
关键步骤为new ApplicationClasses(),执行computeCodeHashe(),后者触发目录扫描,搜索.java文件。相关过程简化代码如下:
public ApplicationClassloader() { super (ApplicationClassloader. class .getClassLoader()); // Clean the existing classes for (ApplicationClass applicationClass : Play.classes.all()) { applicationClass.uncompile(); } pathHash = computePathHash(); … }
int computePathHash() { StringBuffer buf = new StringBuffer(); for (VirtualFile virtualFile : Play.javaPath) { scan(buf, virtualFile); } return buf.toString().hashCode(); }
void scan(StringBuffer buf, VirtualFile current) { if ( ! current.isDirectory()) { if (current.getName().endsWith( " .java " )) { Matcher matcher = Pattern.compile( " \\s+class\\s([a-zA-Z0-9_]+)\\s+ " ).matcher(current.contentAsString()); buf.append(current.getName()); buf.append( " ( " ); while (matcher.find()) { buf.append(matcher.group( 1 )); buf.append( " , " ); } buf.append( " ) " ); } } else if ( ! current.getName().startsWith( " . " )) { for (VirtualFile virtualFile : current.list()) { scan(buf, virtualFile); } } }
Start流程
简化代码如下:
public static synchronized void start() { try { ... // Reload configuration readConfiguration(); ... // Try to load all classes Play.classloader.getAllClasses(); // Routes Router.detectChanges(ctxPath); // Cache Cache.init(); // Plugins for (PlayPlugin plugin : plugins) { try { plugin.onApplicationStart(); } catch (Exception e) { if (Play.mode.isProd()) { Logger.error(e, " Can't start in PROD mode with errors " ); } if (e instanceof RuntimeException) { throw (RuntimeException)e; } throw new UnexpectedException(e); } } ... // Plugins for (PlayPlugin plugin : plugins) { plugin.afterApplicationStart(); } } catch (PlayException e) { started = false ; throw e; } catch (Exception e) { started = false ; throw new UnexpectedException(e); } }
关键步骤为执行Play.classloader.getAllClasses()加载app目录中的类型。简化代码如下:
public List < Class > getAllClasses() { if (allClasses == null ) { allClasses = new ArrayList < Class > (); if (Play.usePrecompiled) { ... } else { List < ApplicationClass > all = new ArrayList < ApplicationClass > (); // Let's plugins play for (PlayPlugin plugin : Play.plugins) { plugin.compileAll(all); } for (VirtualFile virtualFile : Play.javaPath) { all.addAll(getAllClasses(virtualFile)); } List < String > classNames = new ArrayList < String > (); for ( int i = 0 ; i < all.size(); i ++ ) { if (all.get(i) != null && ! all.get(i).compiled) { classNames.add(all.get(i).name); } } Play.classes.compiler.compile(classNames.toArray( new String[classNames.size()])); for (ApplicationClass applicationClass : Play.classes.all()) { Class clazz = loadApplicationClass(applicationClass.name); if (clazz != null ) { allClasses.add(clazz); } } ... } } return allClasses; }
主要步骤:
- plugin.compileAll,给所有plugin一次机会进行自定义编译。
- Play.classes.compiler.compile(classNames.toArray(new String[classNames.size()]));编译所有.java文件。编译后的.class存储在ApplicationClass中。内部使用了eclipse的JDT编译器。
- loadApplicationClass,取出ApplicationClass中的.class加入List<Class>中返回。
到此完成.java的加载。相关对象关系如下图:
接着new Server()启动HTTP服务,监听请求
简化代码如下:
public Server() { ... if (httpPort == - 1 && httpsPort == - 1 ) { httpPort = 9000 ; } ... InetAddress address = null ; try { if (p.getProperty( " http.address " ) != null ) { address = InetAddress.getByName(p.getProperty( " http.address " )); } else if (System.getProperties().containsKey( " http.address " )) { address = InetAddress.getByName(System.getProperty( " http.address " )); } } catch (Exception e) { Logger.error(e, " Could not understand http.address " ); System.exit( - 1 ); } ServerBootstrap bootstrap = new ServerBootstrap( new NioServerSocketChannelFactory( Executors.newCachedThreadPool(), Executors.newCachedThreadPool()) ); try { if (httpPort != - 1 ) { bootstrap.setPipelineFactory( new HttpServerPipelineFactory()); bootstrap.bind( new InetSocketAddress(address, httpPort)); bootstrap.setOption( " child.tcpNoDelay " , true ); if (Play.mode == Mode.DEV) { if (address == null ) { Logger.info( " Listening for HTTP on port %s (Waiting a first request to start) ... " , httpPort); } else { Logger.info( " Listening for HTTP at %2$s:%1$s (Waiting a first request to start) ... " , httpPort, address); } } else { if (address == null ) { Logger.info( " Listening for HTTP on port %s ... " , httpPort); } else { Logger.info( " Listening for HTTP at %2$s:%1$s ... " , httpPort, address); } } } } catch (ChannelException e) { Logger.error( " Could not bind on port " + httpPort, e); System.exit( - 1 ); } ... }
主要步骤:
- 设置端口,地址
- new ServerBootstrap,创建jboss netty服务器。Play1.1.1使用了netty作为底层通讯服务器。
- new HttpServerPipelineFactory(),设置netty所需的请求处理管道工厂。它负责当请求到达时提供处理者。
- bootstrap.bind(new InetSocketAddress(address, httpPort),绑定地址,端口。
原文:http://www.cnblogs.com/Chaos/archive/2011/04/17/2018500.html