其实不算两种不同的方法,只是一个方法用的是硬编码,而另一个用的是MVC设计模式,用的都是同一个类Matrix。
第一种:硬编码方式
MainActivity.java
- package com.android.yhb;
- import android.app.Activity;
- import android.graphics.Bitmap;
- import android.graphics.BitmapFactory;
- import android.graphics.Matrix;
- import android.os.Bundle;
- import android.util.DisplayMetrics;
- import android.util.Log;
- import android.view.View;
- import android.widget.AbsoluteLayout;
- import android.widget.Button;
- import android.widget.ImageView;
- @SuppressWarnings("deprecation")
- public class MainActivity extends Activity {
- private ImageView mImageView;
- private Button mButton01;
- private Button mButton02;
- private AbsoluteLayout layout1;
- private Bitmap bmp;
- private int id = 0;
- private int displayWidth;
- private int displayHeight;
- private float scaleWidth = 1;
- private float scaleHeight = 1;
- /** Called when the activity is first created. */
- @Override
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.main);
- /* 取得屏幕分辨率的大小 */
- DisplayMetrics dm = new DisplayMetrics();
- getWindowManager().getDefaultDisplay().getMetrics(dm);
- displayWidth = dm.widthPixels;
- /* 加载资源 */
- bmp = BitmapFactory.decodeResource(getResources(), R.drawable.me);
- mImageView = (ImageView) findViewById(R.id.imageView);
- layout1 = (AbsoluteLayout) findViewById(R.id.layout);
- mButton01 = (Button) findViewById(R.id.button_small);
- mButton02 = (Button) findViewById(R.id.button_big);
- /* 计算出来的高度要减去Button的高度 */
- displayHeight = dm.heightPixels-mButton01.getHeight();
- Log.e("Tag", " " + displayHeight);//这块通过Log输出发现并没有获得Button的高度,不知道怎么回事!
- /* 缩小监听 */
- mButton01.setOnClickListener(new Button.OnClickListener() {
- @Override
- public void onClick(View v) {
- small();
- }
- });
- /* 放大监听 */
- mButton02.setOnClickListener(new Button.OnClickListener() {
- @Override
- public void onClick(View v) {
- big();
- }
- });
- }
- /* small method */
- private void small() {
- int bmpWidth = bmp.getWidth();
- int bmpHeight = bmp.getHeight();
- /* 设置图片缩小比例 */
- double scale = 0.8;
- /* 计算出缩小后的长宽 */
- scaleWidth = (float) (scaleWidth * scale);
- scaleHeight = (float) (scaleHeight * scale);
- /* 产生Resize后的Bitmap对象 */
- Matrix matrix = new Matrix();
- matrix.postScale(scaleWidth, scaleHeight);
- Bitmap resizeBmp = Bitmap.createBitmap(bmp, 0, 0, bmpWidth, bmpHeight,
- matrix, true);
- if (id == 0) {
- /* 如果是第一次单击缩小按钮,就删除原来默认的ImageView */
- layout1.removeView(mImageView);
- } else {
- /* 不然就删除上次放大或缩小产生的ImageView */
- layout1.removeView((ImageView) findViewById(id));
- }
- /* 产生新的ImageView,放入Resize后的Bitmap对象,再放入Layout中 */
- id++;
- ImageView imageView = new ImageView(MainActivity.this);
- imageView.setId(id);
- imageView.setImageBitmap(resizeBmp);
- layout1.addView(imageView);
- setContentView(layout1);
- /* 将mButton02设置成可点击的 */
- mButton02.setEnabled(true);
- }
- /* big method */
- private void big() {
- int bmpWidth = bmp.getWidth();
- int bmpHeight = bmp.getHeight();
- /* 放大变量 */
- double scale = 1.1;
- /* 放大以后的宽高,一定要强制转换为float型的 */
- scaleWidth = (float) (scaleWidth * scale);
- scaleHeight = (float) (scaleHeight * scale);
- /* 产生resize后的Bitmap对象 */
- Matrix matrix = new Matrix();
- matrix.postScale(scaleWidth, scaleHeight);
- Bitmap resizeBmp = Bitmap.createBitmap(bmp, 0, 0, bmpWidth, bmpHeight,
- matrix, true);
- if (id == 0) {
- /* 如果是第一次按就删除原来设置的ImageView */
- layout1.removeView(mImageView);
- } else {
- /* 如果不是第一次按,就删除上次放大or缩小的ImageView */
- layout1.removeView((ImageView) findViewById(id));
- }
- /* 产生新的ImageView,放入Resize后的Bitmap对象,再放入Layout中 */
- id++;
- ImageView imageView = new ImageView(MainActivity.this);
- imageView.setId(id);
- imageView.setImageBitmap(resizeBmp);
- layout1.addView(imageView);
- setContentView(layout1);
- /* 如果再放大会超过屏幕大小,就把Button disable */
- if (scaleWidth * scale * bmpWidth > displayWidth
- || scaleHeight * scale * bmpHeight > displayHeight) {
- Log.e("Tag", " " + scaleHeight * scale * bmpHeight);
- mButton02.setEnabled(false);
- }
- }
- }
Main.xml
- <?xml version="1.0" encoding="utf-8"?>
- <AbsoluteLayout
- android:id="@+id/layout"
- android:layout_width="fill_parent"
- android:layout_height="fill_parent"
- xmlns:android="http://schemas.android.com/apk/res/android"
- >
- <Button
- android:id="@+id/button_big"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content"
- android:text="@string/big"
- android:layout_x="61px"
- android:layout_y="380px"
- >
- </Button>
- <Button
- android:id="@+id/button_small"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content"
- android:text="@string/small"
- android:layout_x="175px"
- android:layout_y="380px"
- >
- </Button>
- <ImageView
- android:id="@+id/imageView"
- android:layout_width="wrap_content"
- android:layout_height="wrap_content"
- android:src="@drawable/me"
- android:layout_x="0px"
- android:layout_y="0px"
- >
- </ImageView>
- </AbsoluteLayout>
关于布局这块,那么细致的去确定位置坐标,真是有点麻烦,我是用一款专门的设计软件去做的,这个软件就在我的下载里面,大家可以下载看看。
实现的效果如图1:
(图1)此图为放大到最大时的截图,放大按钮被置为disabled。
注意:由于在代码105-107行有强制类型转换,所以每次放大后的长宽高都有误差,所以不是每次放大都是精准的,同理,缩小也一样。
第二种:在XML里设计(MVC)
自定义View.java
- package com.android.yhb;
- import android.content.Context;
- import android.graphics.Bitmap;
- import android.graphics.Canvas;
- import android.graphics.Matrix;
- import android.graphics.drawable.BitmapDrawable;
- import android.view.View;
- public class GameView extends View implements Runnable {
- private int BitmapWidth = 0;
- private int BitmapHeight = 0;
- Bitmap mBitmap = null;
- float Scale = 1.0f;
- Matrix mMatrix = new Matrix();
- public GameView(Context context) {
- super(context);
- // TODO Auto-generated constructor stub
- mBitmap = ((BitmapDrawable) getResources().getDrawable(
- R.drawable.myicon)).getBitmap();
- BitmapWidth = mBitmap.getWidth();
- BitmapHeight = mBitmap.getHeight();
- new Thread(this).start();
- }
- public void run() {
- while (!Thread.currentThread().isInterrupted()) {
- try {
- Thread.sleep(100);
- } catch (InterruptedException e) {
- Thread.currentThread().interrupt();
- }
- postInvalidate();
- }
- }
- public void onDraw(Canvas canvas) {
- super.onDraw(canvas);
- mMatrix.reset();
- mMatrix.postScale(Scale, Scale);
- Bitmap mBitmap2 = Bitmap.createBitmap(mBitmap, 0, 0, BitmapWidth,
- BitmapHeight, mMatrix, true);
- GameView.drawImage(canvas, mBitmap2, (320 - BitmapWidth) / 2, 10);
- mBitmap2 = null;
- }
- public static void drawImage(Canvas canvas, Bitmap bitmap, int x, int y) {
- canvas.drawBitmap(bitmap, x, y, null);
- }
- }
MainActivity.java
- package com.android.yhb;
- import android.app.Activity;
- import android.os.Bundle;
- import android.util.Log;
- import android.view.KeyEvent;
- public class MainActivity extends Activity {
- GameView myGameView = null;
- /** Called when the activity is first created. */
- @Override
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- /*setContentView(R.layout.main);*/
- myGameView = new GameView(this);
- setContentView(myGameView);
- }
- public boolean onKeyDown(int keycode, KeyEvent event) {
- if (keycode == KeyEvent.KEYCODE_DPAD_DOWN) {
- if (myGameView.Scale > 0.1) {
- Log.e("Tag", "=====>KEYCODE_DPAD_UP");
- myGameView.Scale -= 0.1;
- }
- } else if (keycode == KeyEvent.KEYCODE_DPAD_UP) {
- if (myGameView.Scale < 2.5) {
- myGameView.Scale += 0.1;
- }
- }
- return true;
- }
- }
main.xml
- <?xml version="1.0" encoding="utf-8"?>
- <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
- android:orientation="vertical"
- android:layout_width="fill_parent"
- android:layout_height="fill_parent"
- >
- <!--<com.android.yhb.GameView
- android:layout_width="wrap_content"
- android:layout_height="wrap_content"
- />
- --><!--不知怎么搞的,在这里不能设置Tag,所以注释了,在MainActivity.java里面实例化了一个-->
- <TextView
- android:layout_width="fill_parent"
- android:layout_height="wrap_content"
- android:text="@string/hello"
- />
- </LinearLayout>
效果图
这里注意应该把按键监听语句放在MainActivity.java代码里面,不应该放在自定义View里面进行监听,这样会出错。
总结:
- /* 加载资源 */ bmp = BitmapFactory.decodeResource(getResources(), R.drawable.me); 或mBitmap = ((BitmapDrawable) getResources().getDrawable(R.drawable.myicon)).getBitmap();
- 第二个通过键盘去放大缩小,我试着通过添加按钮区控制,但是总是出错。
- 通过对代码的比较,显然易见,MVC的代码更清楚,但是用硬编码有硬编码的好处,硬代码编程运行时可以加快调用速度,而MVC会增加内存。
- 在Android中不允许ImageView在产生后,动态修改其长度和宽度,所以为了实现图片放大缩小功能,使用的方式是当用户在单击放大或缩小的按钮时,除了将图片作放大或缩小的动作外,并将原来Layout中ImageView删除,重新产生一个新的ImageView,指定图片给它后,再放入Layout里,用户看来,就好像同一张图片再放大或缩小。即方法一的代码。
- 代码有很多不足,希望大家自己去修改,也希望高人能在此给予指点。