更新内容:
1.修改抽卡概率
2.增加忍者名字
代码如下:
#include<bits/stdc++.h>
#include<windows.h>
#include<stdlib.h>
using namespace std;
int main()
{
int A,j=0,gzj=0,a1,ssp=0,gasp=0,asp=0,bzk=0,czk=0,bsp=0,csp=0,jj=0,gzjj=0,ga=0,gb=0,gc=0,gd=0,ge=0,gf=0,gg=0,gh=0;
srand((UINT)GetCurrentTime());
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
cout<<"火影抽卡模拟器启动中……"<<endl;
Sleep(2 * 1000);
FLAG:
cout<<"1.肝日常"<<endl<<"2.购买高招卷"<<endl<<"3.抽卡"<<endl<<"4.抽卡资料"<<endl<<"5.高招返利"<<endl;
cin>>A;
if(A==1)
{
FLAG1:
A=0;
cout<<"1.肝一天"<<endl<<"2.肝一周"<<endl<<"3.肝一月"<<endl<<"4.肝一年"<<endl<<"5.退出日常"<<endl;
cin>>A;
if(A==1)
{
A=0;
cout<<"肝……"<<endl;
Sleep(0.5 * 1000);
j+=300;
cout<<"你获得了300金币"<<endl;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG1;
}
else
{
if(A==2)
{
A=0;
cout<<"肝……"<<endl;
Sleep(1 * 1000);
j+=2000;
cout<<"你获得了2000金币"<<endl;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG1;
}
else
{
if(A==3)
{
A=0;
cout<<"肝……"<<endl;
Sleep(1 * 1000);
cout<<"肝……"<<endl;
Sleep(2 * 1000);
j+=10000;
cout<<"你获得了10000金币"<<endl;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG1;
}
else
{
if(A==4)
{
A=0;
cout<<"肝……"<<endl;
Sleep(2 * 1000);
cout<<"肝……"<<endl;
Sleep(2 * 1000);
cout<<"肝……"<<endl;
Sleep(2 * 1000);
cout<<"肝……"<<endl;
Sleep(2 * 1000);
j+=150000;
cout<<"你获得了150000金币"<<endl;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG1;
}
else
{
if(A==5)
{
A=0;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG;
}
else
{
cout<<"无效……"<<endl;
Sleep(0.5 * 1000);
goto FLAG1;
}
}
}
}
}
}
else
{
if(A==2)
{
FLAG2:
A=0;
cout<<"1.买一张"<<endl<<"2.买十张"<<endl<<"3.买五十张"<<endl<<"4.买一百张"<<endl<<"5.退出购买"<<endl;
cin>>A;
if(A==1)
{
A=0;
if(j>=168)
{
j-=168;
jj+=168;
gzj+=1;
cout<<"你获得了1张高招卷"<<endl;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG2;
}
else
{
cout<<"你的金币不足"<<endl;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG2;
}
}
else
{
if(A==2)
{
A=0;
if(j>=1680)
{
j-=1680;
jj+=1680;
gzj+=10;
cout<<"你获得了10张高招卷"<<endl;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG2;
}
else
{
cout<<"你的金币不足"<<endl;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG2;
}
}
else
{
if(A==3)
{
A=0;
if(j>=8400)
{
j-=8400;
jj+=8400;
gzj+=50;
cout<<"你获得了50张高招卷"<<endl;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG2;
}
else
{
cout<<"你的金币不足"<<endl;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG2;
}
}
else
{
if(A==4)
{
A=0;
if(j>=16800)
{
j-=16800;
jj+=16800;
gzj+=100;
cout<<"你获得了100张高招卷"<<endl;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG2;
}
else
{
cout<<"你的金币不足"<<endl;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG2;
}
}
else
{
if(A==5)
{
A=0;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG;
}
else
{
cout<<"无效……"<<endl;
Sleep(0.5 * 1000);
goto FLAG2;
}
}
}
}
}
}
else
{
if(A==3)
{
FLAG3:
A=0;
cout<<"1.抽一次"<<endl<<"2.十连抽"<<endl<<"3.一百连抽[欧皇模式(仅供娱乐)]"<<endl<<"4.退出招募"<<endl;
cin>>A;
if(A==1)
{
A=0;
if(gzj>=1)
{
gzj-=1;
gzjj+=1;
a1=rand()%100+1;
if(a1<=10)
{
a1=rand()%100+1;
if(a1<=20)
{
Sleep(0.6 * 1000);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);
cout<<"宇智波鼬[秽土转生]碎片*5"<<endl;
ssp+=5;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
else
{
Sleep(0.6 * 1000);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);
cout<<"宇智波鼬[秽土转生]碎片*1"<<endl;
ssp+=1;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
a1=0;
}
else
{
if(a1<=23)
{
a1=rand()%100+1;
if(a1<=24)
{
Sleep(0.6 * 1000);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);
cout<<"黑土[博人传]碎片*4"<<endl;
gasp+=4;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
else
{
Sleep(0.6 * 1000);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);
cout<<"黑土[博人传]碎片*1"<<endl;
gasp+=1;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
a1=0;
}
else
{
if(a1<=38)
{
a1=rand()%100+1;
if(a1<=26)
{
Sleep(0.6 * 1000);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);
cout<<"我爱罗[疾风传]碎片*4"<<endl;
asp+=4;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
else
{
Sleep(0.6 * 1000);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);
cout<<"我爱罗[疾风传]碎片*1"<<endl;
asp+=1;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
a1=0;
}
else
{
if(a1<=100)
{
a1=rand()%100+1;
if(a1<=40)
{
a1=rand()%100+1;
if(a1<=8)
{
Sleep(0.6 * 1000);
BZKDC:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
a1=rand()%100+1;
if(a1<=16)
{
cout<<"漩涡鸣人[疾风传]整卡"<<endl;
bzk+=1;
}
else
{
if(a1<=32)
{
cout<<"日向雏田[疾风传]整卡"<<endl;
bzk+=1;
}
else
{
if(a1<=48)
{
cout<<"卡卡西[少年]整卡"<<endl;
bzk+=1;
}
else
{
if(a1<=64)
{
cout<<"春野樱[疾风传]整卡"<<endl;
bzk+=1;
}
else
{
if(a1<=80)
{
cout<<"油女志乃[疾风传]整卡"<<endl;
bzk+=1;
}
else
{
if(a1<=96)
{
cout<<"李洛克[疾风传]整卡"<<endl;
bzk+=1;
}
else
{
goto BZKDC;
}
}
}
}
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
else
{
if(a1<=40)
{
Sleep(0.6 * 1000);
BSPDC2:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
a1=rand()%100+1;
if(a1<=16)
{
cout<<"漩涡鸣人[疾风传]碎片*2"<<endl;
bsp+=2;
}
else
{
if(a1<=32)
{
cout<<"日向雏田[疾风传]碎片*2"<<endl;
bsp+=2;
}
else
{
if(a1<=48)
{
cout<<"卡卡西[少年]碎片*2"<<endl;
bsp+=2;
}
else
{
if(a1<=64)
{
cout<<"春野樱[疾风传]碎片*2"<<endl;
bsp+=2;
}
else
{
if(a1<=80)
{
cout<<"油女志乃[疾风传]碎片*2"<<endl;
bsp+=2;
}
else
{
if(a1<=96)
{
cout<<"李洛克[疾风传]碎片*2"<<endl;
bsp+=2;
}
else
{
goto BSPDC2;
}
}
}
}
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
else
{
Sleep(0.6 * 1000);
BSPDC1:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
a1=rand()%100+1;
if(a1<=16)
{
cout<<"漩涡鸣人[疾风传]碎片*1"<<endl;
bsp+=1;
}
else
{
if(a1<=32)
{
cout<<"日向雏田[疾风传]碎片*1"<<endl;
bsp+=1;
}
else
{
if(a1<=48)
{
cout<<"卡卡西[少年]碎片*1"<<endl;
bsp+=1;
}
else
{
if(a1<=64)
{
cout<<"春野樱[疾风传]碎片*1"<<endl;
bsp+=1;
}
else
{
if(a1<=80)
{
cout<<"油女志乃[疾风传]碎片*1"<<endl;
bsp+=1;
}
else
{
if(a1<=96)
{
cout<<"李洛克[疾风传]碎片*1"<<endl;
bsp+=1;
}
else
{
goto BSPDC1;
}
}
}
}
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
}
}
else
{
a1=rand()%100+1;
if(a1<=10)
{
Sleep(0.6 * 1000);
CZKDC:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
a1=rand()%100+1;
if(a1<=12)
{
cout<<"漩涡鸣人[忍者学员]整卡"<<endl;
czk+=1;
}
else
{
if(a1<=24)
{
cout<<"左近右近[秽土转生]整卡"<<endl;
czk+=1;
}
else
{
if(a1<=36)
{
cout<<"多由也[秽土转生]整卡"<<endl;
czk+=1;
}
else
{
if(a1<=48)
{
cout<<"鬼童丸[秽土转生]整卡"<<endl;
czk+=1;
}
else
{
if(a1<=60)
{
cout<<"次郎坊[秽土转生]整卡"<<endl;
czk+=1;
}
else
{
if(a1<=72)
{
cout<<"手鞠[镰多利]整卡"<<endl;
czk+=1;
}
else
{
if(a1<=84)
{
cout<<"水木[咒印]整卡"<<endl;
czk+=1;
}
else
{
if(a1<=96)
{
cout<<"托斯砧[六道(不是)]整卡"<<endl;
czk+=1;
}
else
{
goto CZKDC;
}
}
}
}
}
}
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
else
{
if(a1<=30)
{
Sleep(0.6 * 1000);
CSPDC1:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
a1=rand()%100+1;
if(a1<=12)
{
cout<<"漩涡鸣人[忍者学员]碎片*5"<<endl;
csp+=5;
}
else
{
if(a1<=24)
{
cout<<"左近右近[秽土转生]碎片*5"<<endl;
csp+=5;
}
else
{
if(a1<=36)
{
cout<<"多由也[秽土转生]碎片*5"<<endl;
csp+=5;
}
else
{
if(a1<=48)
{
cout<<"鬼童丸[秽土转生]碎片*5"<<endl;
csp+=5;
}
else
{
if(a1<=60)
{
cout<<"次郎坊[秽土转生]碎片*5"<<endl;
csp+=5;
}
else
{
if(a1<=72)
{
cout<<"手鞠[镰多利]碎片*5"<<endl;
csp+=5;
}
else
{
if(a1<=84)
{
cout<<"水木[咒印]碎片*5"<<endl;
csp+=5;
}
else
{
if(a1<=96)
{
cout<<"托斯砧[六道(不是)]碎片*5"<<endl;
csp+=5;
}
else
{
goto CSPDC1;
}
}
}
}
}
}
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
else
{
if(a1<=60)
{
Sleep(0.6 * 1000);
CSPDC2:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
a1=rand()%100+1;
if(a1<=12)
{
cout<<"漩涡鸣人[忍者学员]碎片*2"<<endl;
csp+=2;
}
else
{
if(a1<=24)
{
cout<<"左近右近[秽土转生]碎片*2"<<endl;
csp+=2;
}
else
{
if(a1<=36)
{
cout<<"多由也[秽土转生]碎片*2"<<endl;
csp+=2;
}
else
{
if(a1<=48)
{
cout<<"鬼童丸[秽土转生]碎片*2"<<endl;
csp+=2;
}
else
{
if(a1<=60)
{
cout<<"次郎坊[秽土转生]碎片*2"<<endl;
csp+=2;
}
else
{
if(a1<=72)
{
cout<<"手鞠[镰多利]碎片*2"<<endl;
csp+=2;
}
else
{
if(a1<=84)
{
cout<<"水木[咒印]碎片*2"<<endl;
csp+=2;
}
else
{
if(a1<=96)
{
cout<<"托斯砧[六道(不是)]碎片*2"<<endl;
csp+=2;
}
else
{
goto CSPDC2;
}
}
}
}
}
}
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
else
{
Sleep(0.6 * 1000);
CSPDC3:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
a1=rand()%100+1;
if(a1<=12)
{
cout<<"漩涡鸣人[忍者学员]碎片*1"<<endl;
csp+=1;
}
else
{
if(a1<=24)
{
cout<<"左近右近[秽土转生]碎片*1"<<endl;
csp+=1;
}
else
{
if(a1<=36)
{
cout<<"多由也[秽土转生]碎片*1"<<endl;
csp+=1;
}
else
{
if(a1<=48)
{
cout<<"鬼童丸[秽土转生]碎片*1"<<endl;
csp+=1;
}
else
{
if(a1<=60)
{
cout<<"次郎坊[秽土转生]碎片*1"<<endl;
csp+=1;
}
else
{
if(a1<=72)
{
cout<<"手鞠[镰多利]碎片*1"<<endl;
csp+=1;
}
else
{
if(a1<=84)
{
cout<<"水木[咒印]碎片*1"<<endl;
csp+=1;
}
else
{
if(a1<=96)
{
cout<<"托斯砧[六道(不是)]碎片*1"<<endl;
csp+=1;
}
else
{
goto CSPDC3;
}
}
}
}
}
}
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
}
}
}
a1=0;
}
}
}
}
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG3;
}
else
{
cout<<"你的高招卷不足"<<endl;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG3;
}
}
else
{
if(A==2)
{
A=0;
if(gzj>=10)
{
gzj-=10;
gzjj+=10;
for(int i=0;i<10;i++)
{
a1=rand()%100+1;
if(a1<=10)
{
a1=rand()%100+1;
if(a1<=20)
{
Sleep(0.5 * 1000);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);
cout<<"宇智波鼬[秽土转生]碎片*5"<<endl;
ssp+=5;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
else
{
Sleep(0.5 * 1000);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);
cout<<"宇智波鼬[秽土转生]碎片*1"<<endl;
ssp+=1;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
a1=0;
}
else
{
if(a1<=23)
{
a1=rand()%100+1;
if(a1<=24)
{
Sleep(0.5 * 1000);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);
cout<<"黑土[博人传]碎片*4"<<endl;
gasp+=4;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
else
{
Sleep(0.5 * 1000);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);
cout<<"黑土[博人传]碎片*1"<<endl;
gasp+=1;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
a1=0;
}
else
{
if(a1<=38)
{
a1=rand()%100+1;
if(a1<=26)
{
Sleep(0.5 * 1000);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);
cout<<"我爱罗[疾风传]碎片*4"<<endl;
asp+=4;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
else
{
Sleep(0.5 * 1000);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);
cout<<"我爱罗[疾风传]碎片*1"<<endl;
asp+=1;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
a1=0;
}
else
{
if(a1<=100)
{
a1=rand()%100+1;
if(a1<=40)
{
a1=rand()%100+1;
if(a1<=8)
{
Sleep(0.6 * 1000);
BZKDC10:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
a1=rand()%100+1;
if(a1<=16)
{
cout<<"漩涡鸣人[疾风传]整卡"<<endl;
bzk+=1;
}
else
{
if(a1<=32)
{
cout<<"日向雏田[疾风传]整卡"<<endl;
bzk+=1;
}
else
{
if(a1<=48)
{
cout<<"卡卡西[少年]整卡"<<endl;
bzk+=1;
}
else
{
if(a1<=64)
{
cout<<"春野樱[疾风传]整卡"<<endl;
bzk+=1;
}
else
{
if(a1<=80)
{
cout<<"油女志乃[疾风传]整卡"<<endl;
bzk+=1;
}
else
{
if(a1<=96)
{
cout<<"李洛克[疾风传]整卡"<<endl;
bzk+=1;
}
else
{
goto BZKDC10;
}
}
}
}
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
else
{
if(a1<=40)
{
Sleep(0.6 * 1000);
BSPDC22:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
a1=rand()%100+1;
if(a1<=16)
{
cout<<"漩涡鸣人[疾风传]碎片*2"<<endl;
bsp+=2;
}
else
{
if(a1<=32)
{
cout<<"日向雏田[疾风传]碎片*2"<<endl;
bsp+=2;
}
else
{
if(a1<=48)
{
cout<<"卡卡西[少年]碎片*2"<<endl;
bsp+=2;
}
else
{
if(a1<=64)
{
cout<<"春野樱[疾风传]碎片*2"<<endl;
bsp+=2;
}
else
{
if(a1<=80)
{
cout<<"油女志乃[疾风传]碎片*2"<<endl;
bsp+=2;
}
else
{
if(a1<=96)
{
cout<<"李洛克[疾风传]碎片*2"<<endl;
bsp+=2;
}
else
{
goto BSPDC22;
}
}
}
}
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
else
{
Sleep(0.6 * 1000);
BSPDC11:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
a1=rand()%100+1;
if(a1<=16)
{
cout<<"漩涡鸣人[疾风传]碎片*1"<<endl;
bsp+=1;
}
else
{
if(a1<=32)
{
cout<<"日向雏田[疾风传]碎片*1"<<endl;
bsp+=1;
}
else
{
if(a1<=48)
{
cout<<"卡卡西[少年]碎片*1"<<endl;
bsp+=1;
}
else
{
if(a1<=64)
{
cout<<"春野樱[疾风传]碎片*1"<<endl;
bsp+=1;
}
else
{
if(a1<=80)
{
cout<<"油女志乃[疾风传]碎片*1"<<endl;
bsp+=1;
}
else
{
if(a1<=96)
{
cout<<"李洛克[疾风传]碎片*1"<<endl;
bsp+=1;
}
else
{
goto BSPDC11;
}
}
}
}
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
}
}
else
{
a1=rand()%100+1;
if(a1<=10)
{
Sleep(0.6 * 1000);
CZKDC1:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
a1=rand()%100+1;
if(a1<=12)
{
cout<<"漩涡鸣人[忍者学员]整卡"<<endl;
czk+=1;
}
else
{
if(a1<=24)
{
cout<<"左近右近[秽土转生]整卡"<<endl;
czk+=1;
}
else
{
if(a1<=36)
{
cout<<"多由也[秽土转生]整卡"<<endl;
czk+=1;
}
else
{
if(a1<=48)
{
cout<<"鬼童丸[秽土转生]整卡"<<endl;
czk+=1;
}
else
{
if(a1<=60)
{
cout<<"次郎坊[秽土转生]整卡"<<endl;
czk+=1;
}
else
{
if(a1<=72)
{
cout<<"手鞠[镰多利]整卡"<<endl;
czk+=1;
}
else
{
if(a1<=84)
{
cout<<"水木[咒印]整卡"<<endl;
czk+=1;
}
else
{
if(a1<=96)
{
cout<<"托斯砧[六道(不是)]整卡"<<endl;
czk+=1;
}
else
{
goto CZKDC1;
}
}
}
}
}
}
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
else
{
if(a1<=30)
{
Sleep(0.6 * 1000);
CSPDC11:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
a1=rand()%100+1;
if(a1<=12)
{
cout<<"漩涡鸣人[忍者学员]碎片*5"<<endl;
csp+=5;
}
else
{
if(a1<=24)
{
cout<<"左近右近[秽土转生]碎片*5"<<endl;
csp+=5;
}
else
{
if(a1<=36)
{
cout<<"多由也[秽土转生]碎片*5"<<endl;
csp+=5;
}
else
{
if(a1<=48)
{
cout<<"鬼童丸[秽土转生]碎片*5"<<endl;
csp+=5;
}
else
{
if(a1<=60)
{
cout<<"次郎坊[秽土转生]碎片*5"<<endl;
csp+=5;
}
else
{
if(a1<=72)
{
cout<<"手鞠[镰多利]碎片*5"<<endl;
csp+=5;
}
else
{
if(a1<=84)
{
cout<<"水木[咒印]碎片*5"<<endl;
csp+=5;
}
else
{
if(a1<=96)
{
cout<<"托斯砧[六道(不是)]碎片*5"<<endl;
csp+=5;
}
else
{
goto CSPDC11;
}
}
}
}
}
}
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
else
{
if(a1<=60)
{
Sleep(0.6 * 1000);
CSPDC21:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
a1=rand()%100+1;
if(a1<=12)
{
cout<<"漩涡鸣人[忍者学员]碎片*2"<<endl;
csp+=2;
}
else
{
if(a1<=24)
{
cout<<"左近右近[秽土转生]碎片*2"<<endl;
csp+=2;
}
else
{
if(a1<=36)
{
cout<<"多由也[秽土转生]碎片*2"<<endl;
csp+=2;
}
else
{
if(a1<=48)
{
cout<<"鬼童丸[秽土转生]碎片*2"<<endl;
csp+=2;
}
else
{
if(a1<=60)
{
cout<<"次郎坊[秽土转生]碎片*2"<<endl;
csp+=2;
}
else
{
if(a1<=72)
{
cout<<"手鞠[镰多利]碎片*2"<<endl;
csp+=2;
}
else
{
if(a1<=84)
{
cout<<"水木[咒印]碎片*2"<<endl;
csp+=2;
}
else
{
if(a1<=96)
{
cout<<"托斯砧[六道(不是)]碎片*2"<<endl;
csp+=2;
}
else
{
goto CSPDC21;
}
}
}
}
}
}
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
else
{
Sleep(0.6 * 1000);
CSPDC31:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
a1=rand()%100+1;
if(a1<=12)
{
cout<<"漩涡鸣人[忍者学员]碎片*1"<<endl;
csp+=1;
}
else
{
if(a1<=24)
{
cout<<"左近右近[秽土转生]碎片*1"<<endl;
csp+=1;
}
else
{
if(a1<=36)
{
cout<<"多由也[秽土转生]碎片*1"<<endl;
csp+=1;
}
else
{
if(a1<=48)
{
cout<<"鬼童丸[秽土转生]碎片*1"<<endl;
csp+=1;
}
else
{
if(a1<=60)
{
cout<<"次郎坊[秽土转生]碎片*1"<<endl;
csp+=1;
}
else
{
if(a1<=72)
{
cout<<"手鞠[镰多利]碎片*1"<<endl;
csp+=1;
}
else
{
if(a1<=84)
{
cout<<"水木[咒印]碎片*1"<<endl;
csp+=1;
}
else
{
if(a1<=96)
{
cout<<"托斯砧[六道(不是)]碎片*1"<<endl;
csp+=1;
}
else
{
goto CSPDC31;
}
}
}
}
}
}
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
}
}
}
a1=0;
}
}
}
}
}
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG3;
}
else
{
cout<<"你的高招卷不足"<<endl;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG3;
}
}
else
{
if(A==3)
{
A=0;
if(gzj>=100)
{
gzj-=100;
gzjj+=100;
for(int i=0;i<100;i++)
{
a1=rand()%100+1;
if(a1<=50)
{
a1=rand()%100+1;
if(a1<=50)
{
Sleep(0.3 * 1000);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);
cout<<"宇智波鼬[秽土转生]碎片*5"<<endl;
ssp+=5;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
else
{
Sleep(0.3 * 1000);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);
cout<<"宇智波鼬[秽土转生]碎片*1"<<endl;
ssp+=1;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
a1=0;
}
else
{
if(a1<=70)
{
a1=rand()%100+1;
if(a1<=50)
{
Sleep(0.3 * 1000);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);
cout<<"黑土[博人传]碎片*4"<<endl;
gasp+=4;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
else
{
Sleep(0.3 * 1000);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);
cout<<"黑土[博人传]碎片*1"<<endl;
gasp+=1;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
a1=0;
}
else
{
if(a1<=90)
{
a1=rand()%100+1;
if(a1<=50)
{
Sleep(0.3 * 1000);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);
cout<<"我爱罗[疾风传]碎片*4"<<endl;
asp+=4;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
else
{
Sleep(0.3 * 1000);
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);
cout<<"我爱罗[疾风传]碎片*1"<<endl;
asp+=1;
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
a1=0;
}
else
{
if(a1<=100)
{
a1=rand()%100+1;
if(a1<=50)
{
a1=rand()%100+1;
if(a1<=50)
{
Sleep(0.6 * 1000);
BZKDC100:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
a1=rand()%100+1;
if(a1<=16)
{
cout<<"漩涡鸣人[疾风传]整卡"<<endl;
bzk+=1;
}
else
{
if(a1<=32)
{
cout<<"日向雏田[疾风传]整卡"<<endl;
bzk+=1;
}
else
{
if(a1<=48)
{
cout<<"卡卡西[少年]整卡"<<endl;
bzk+=1;
}
else
{
if(a1<=64)
{
cout<<"春野樱[疾风传]整卡"<<endl;
bzk+=1;
}
else
{
if(a1<=80)
{
cout<<"油女志乃[疾风传]整卡"<<endl;
bzk+=1;
}
else
{
if(a1<=96)
{
cout<<"李洛克[疾风传]整卡"<<endl;
bzk+=1;
}
else
{
goto BZKDC100;
}
}
}
}
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
else
{
if(a1<=75)
{
Sleep(0.6 * 1000);
BSPDC222:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
a1=rand()%100+1;
if(a1<=16)
{
cout<<"漩涡鸣人[疾风传]碎片*2"<<endl;
bsp+=2;
}
else
{
if(a1<=32)
{
cout<<"日向雏田[疾风传]碎片*2"<<endl;
bsp+=2;
}
else
{
if(a1<=48)
{
cout<<"卡卡西[少年]碎片*2"<<endl;
bsp+=2;
}
else
{
if(a1<=64)
{
cout<<"春野樱[疾风传]碎片*2"<<endl;
bsp+=2;
}
else
{
if(a1<=80)
{
cout<<"油女志乃[疾风传]碎片*2"<<endl;
bsp+=2;
}
else
{
if(a1<=96)
{
cout<<"李洛克[疾风传]碎片*2"<<endl;
bsp+=2;
}
else
{
goto BSPDC222;
}
}
}
}
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
else
{
Sleep(0.6 * 1000);
BSPDC111:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
a1=rand()%100+1;
if(a1<=16)
{
cout<<"漩涡鸣人[疾风传]碎片*1"<<endl;
bsp+=1;
}
else
{
if(a1<=32)
{
cout<<"日向雏田[疾风传]碎片*1"<<endl;
bsp+=1;
}
else
{
if(a1<=48)
{
cout<<"卡卡西[少年]碎片*1"<<endl;
bsp+=1;
}
else
{
if(a1<=64)
{
cout<<"春野樱[疾风传]碎片*1"<<endl;
bsp+=1;
}
else
{
if(a1<=80)
{
cout<<"油女志乃[疾风传]碎片*1"<<endl;
bsp+=1;
}
else
{
if(a1<=96)
{
cout<<"李洛克[疾风传]碎片*1"<<endl;
bsp+=1;
}
else
{
goto BSPDC111;
}
}
}
}
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
}
}
else
{
a1=rand()%100+1;
if(a1<=30)
{
Sleep(0.6 * 1000);
CZKDC111:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
a1=rand()%100+1;
if(a1<=12)
{
cout<<"漩涡鸣人[忍者学员]整卡"<<endl;
czk+=1;
}
else
{
if(a1<=24)
{
cout<<"左近右近[秽土转生]整卡"<<endl;
czk+=1;
}
else
{
if(a1<=36)
{
cout<<"多由也[秽土转生]整卡"<<endl;
czk+=1;
}
else
{
if(a1<=48)
{
cout<<"鬼童丸[秽土转生]整卡"<<endl;
czk+=1;
}
else
{
if(a1<=60)
{
cout<<"次郎坊[秽土转生]整卡"<<endl;
czk+=1;
}
else
{
if(a1<=72)
{
cout<<"手鞠[镰多利]整卡"<<endl;
czk+=1;
}
else
{
if(a1<=84)
{
cout<<"水木[咒印]整卡"<<endl;
czk+=1;
}
else
{
if(a1<=96)
{
cout<<"托斯砧[六道(不是)]整卡"<<endl;
czk+=1;
}
else
{
goto CZKDC111;
}
}
}
}
}
}
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
else
{
if(a1<=60)
{
Sleep(0.6 * 1000);
CSPDC111:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
a1=rand()%100+1;
if(a1<=12)
{
cout<<"漩涡鸣人[忍者学员]碎片*5"<<endl;
csp+=5;
}
else
{
if(a1<=24)
{
cout<<"左近右近[秽土转生]碎片*5"<<endl;
csp+=5;
}
else
{
if(a1<=36)
{
cout<<"多由也[秽土转生]碎片*5"<<endl;
csp+=5;
}
else
{
if(a1<=48)
{
cout<<"鬼童丸[秽土转生]碎片*5"<<endl;
csp+=5;
}
else
{
if(a1<=60)
{
cout<<"次郎坊[秽土转生]碎片*5"<<endl;
csp+=5;
}
else
{
if(a1<=72)
{
cout<<"手鞠[镰多利]碎片*5"<<endl;
csp+=5;
}
else
{
if(a1<=84)
{
cout<<"水木[咒印]碎片*5"<<endl;
csp+=5;
}
else
{
if(a1<=96)
{
cout<<"托斯砧[六道(不是)]碎片*5"<<endl;
csp+=5;
}
else
{
goto CSPDC111;
}
}
}
}
}
}
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
else
{
if(a1<=90)
{
Sleep(0.6 * 1000);
CSPDC211:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
a1=rand()%100+1;
if(a1<=12)
{
cout<<"漩涡鸣人[忍者学员]碎片*2"<<endl;
csp+=2;
}
else
{
if(a1<=24)
{
cout<<"左近右近[秽土转生]碎片*2"<<endl;
csp+=2;
}
else
{
if(a1<=36)
{
cout<<"多由也[秽土转生]碎片*2"<<endl;
csp+=2;
}
else
{
if(a1<=48)
{
cout<<"鬼童丸[秽土转生]碎片*2"<<endl;
csp+=2;
}
else
{
if(a1<=60)
{
cout<<"次郎坊[秽土转生]碎片*2"<<endl;
csp+=2;
}
else
{
if(a1<=72)
{
cout<<"手鞠[镰多利]碎片*2"<<endl;
csp+=2;
}
else
{
if(a1<=84)
{
cout<<"水木[咒印]碎片*2"<<endl;
csp+=2;
}
else
{
if(a1<=96)
{
cout<<"托斯砧[六道(不是)]碎片*2"<<endl;
csp+=2;
}
else
{
goto CSPDC211;
}
}
}
}
}
}
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
else
{
Sleep(0.6 * 1000);
CSPDC311:
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
a1=rand()%100+1;
if(a1<=12)
{
cout<<"漩涡鸣人[忍者学员]碎片*1"<<endl;
csp+=1;
}
else
{
if(a1<=24)
{
cout<<"左近右近[秽土转生]碎片*1"<<endl;
csp+=1;
}
else
{
if(a1<=36)
{
cout<<"多由也[秽土转生]碎片*1"<<endl;
csp+=1;
}
else
{
if(a1<=48)
{
cout<<"鬼童丸[秽土转生]碎片*1"<<endl;
csp+=1;
}
else
{
if(a1<=60)
{
cout<<"次郎坊[秽土转生]碎片*1"<<endl;
csp+=1;
}
else
{
if(a1<=72)
{
cout<<"手鞠[镰多利]碎片*1"<<endl;
csp+=1;
}
else
{
if(a1<=84)
{
cout<<"水木[咒印]碎片*1"<<endl;
csp+=1;
}
else
{
if(a1<=96)
{
cout<<"托斯砧[六道(不是)]碎片*1"<<endl;
csp+=1;
}
else
{
goto CSPDC311;
}
}
}
}
}
}
}
}
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
}
}
}
}
a1=0;
}
}
}
}
}
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG3;
}
else
{
cout<<"你的高招卷不足"<<endl;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG3;
}
}else
{
if(A==4)
{
A=0;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG;
}
else
{
cout<<"无效……"<<endl;
Sleep(0.5 * 1000);
goto FLAG3;
}
}
}
}
}
else
{
if(A==4)
{
FLAG4:
A=0;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
cout<<"你拥有的金币:"<<j<<endl;
cout<<"你拥有的高招卷:"<<gzj<<endl;
cout<<"你花费的金币:"<<jj<<endl;
cout<<"你花费的高招卷:"<<gzjj<<endl;
cout<<"你拥有的高招-S忍碎片:"<<ssp<<endl;
cout<<"你拥有的高招-A忍碎片:"<<gasp<<endl;
cout<<"你拥有的非高招-A忍碎片:"<<asp<<endl;
cout<<"你拥有的B忍整卡:"<<bzk<<endl;
cout<<"你拥有的C忍整卡:"<<czk<<endl;
cout<<"你拥有的B忍碎片:"<<bsp<<endl;
cout<<"你拥有的C忍碎片:"<<csp<<endl;
cout<<"输入0退出"<<endl;
cin>>A;
if(A==0)
{
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG;
}
else
{
cout<<"无效……"<<endl;
Sleep(0.5 * 1000);
goto FLAG4;
}
}
else
{
if(A==5)
{
FLAG5:
A=0;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
if(gzjj>=6&&ga==0)
{
cout<<"你可以领取2片高招-S忍碎片"<<endl;
cout<<"你可以领取1片高招-A忍碎片"<<endl;
cout<<"输入1领取"<<","<<"输入0退出"<<endl;
cin>>A;
if(A==1)
{
ssp+=2;
gasp+=1;
ga=1;
cout<<"你已成功领取2片高招-S忍碎片"<<endl;
cout<<"你已成功领取1片高招-A忍碎片"<<endl;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG5;
}
else
{
if(A==0)
{
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG;
}
else
{
cout<<"无效……"<<endl;
Sleep(0.5 * 1000);
goto FLAG5;
}
}
}
else
{
if(gzjj>=10&&gb==0)
{
cout<<"你可以领取3片高招-S忍碎片"<<endl;
cout<<"你可以领取1片高招-A忍碎片"<<endl;
cout<<"输入1领取"<<","<<"输入0退出"<<endl;
cin>>A;
if(A==1)
{
ssp+=3;
gasp+=1;
gb=1;
cout<<"你已成功领取3片高招-S忍碎片"<<endl;
cout<<"你已成功领取1片高招-A忍碎片"<<endl;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG5;
}
else
{
if(A==0)
{
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG;
}
else
{
cout<<"无效……"<<endl;
Sleep(0.5 * 1000);
goto FLAG5;
}
}
}
else
{
if(gzjj>=20&&gc==0)
{
cout<<"你可以领取2片高招-A忍碎片"<<endl;
cout<<"输入1领取"<<","<<"输入0退出"<<endl;
cin>>A;
if(A==1)
{
gasp+=2;
gc=1;
cout<<"你已成功领取2片高招-A忍碎片"<<endl;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG5;
}
else
{
if(A==0)
{
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG;
}
else
{
cout<<"无效……"<<endl;
Sleep(0.5 * 1000);
goto FLAG5;
}
}
}
else
{
if(gzjj>=30&&gd==0)
{
cout<<"你可以领取5片高招-S忍碎片"<<endl;
cout<<"你可以领取2片高招-A忍碎片"<<endl;
cout<<"输入1领取"<<","<<"输入0退出"<<endl;
cin>>A;
if(A==1)
{
ssp+=5;
gasp+=2;
gd=1;
cout<<"你已成功领取5片高招-S忍碎片"<<endl;
cout<<"你已成功领取2片高招-A忍碎片"<<endl;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG5;
}
else
{
if(A==0)
{
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG;
}
else
{
cout<<"无效……"<<endl;
Sleep(0.5 * 1000);
goto FLAG5;
}
}
}
else
{
if(gzjj>=40&&ge==0)
{
cout<<"你可以领取2片高招-A忍碎片"<<endl;
cout<<"输入1领取"<<","<<"输入0退出"<<endl;
cin>>A;
if(A==1)
{
gasp+=2;
ge=1;
cout<<"你已成功领取2片高招-A忍碎片"<<endl;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG5;
}
else
{
if(A==0)
{
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG;
}
else
{
cout<<"无效……"<<endl;
Sleep(0.5 * 1000);
goto FLAG5;
}
}
}
else
{
if(gzjj>=50&&gf==0)
{
cout<<"你可以领取5片高招-S忍碎片"<<endl;
cout<<"你可以领取2片高招-A忍碎片"<<endl;
cout<<"输入1领取"<<","<<"输入0退出"<<endl;
cin>>A;
if(A==1)
{
ssp+=5;
gasp+=2;
gf=1;
cout<<"你已成功领取5片高招-S忍碎片"<<endl;
cout<<"你已成功领取2片高招-A忍碎片"<<endl;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG5;
}
else
{
if(A==0)
{
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG;
}
else
{
cout<<"无效……"<<endl;
Sleep(0.5 * 1000);
goto FLAG5;
}
}
}
else
{
if(gzjj>=70&&gg==0)
{
cout<<"你可以领取5片高招-S忍碎片"<<endl;
cout<<"输入1领取"<<","<<"输入0退出"<<endl;
cin>>A;
if(A==1)
{
ssp+=5;
gg=1;
cout<<"你已成功领取5片高招-S忍碎片"<<endl;
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG5;
}
else
{
if(A==0)
{
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG;
}
else
{
cout<<"无效……"<<endl;
Sleep(0.5 * 1000);
goto FLAG5;
}
}
}
else
{
if(gzjj>=100&&gh==0)
{
cout<<"你可以领取5片高招-S忍碎片"<<endl;
cout<<"输入1领取"<<","<<"输入0退出"<<endl;
cin>>A;
if(A==1)
{
ssp+=5;
gh=1;
cout<<"你已成功领取5片高招-S忍碎片"<<endl;
cout<<"你已领取完所有的返利"<<endl;
cout<<"加载中……"<<endl;
Sleep(1 * 1000);
goto FLAG;
}
else
{
if(A==0)
{
cout<<"加载中……"<<endl;
Sleep(0.5 * 1000);
goto FLAG;
}
else
{
cout<<"无效……"<<endl;
Sleep(0.5 * 1000);
goto FLAG5;
}
}
}
else
{
if(gzjj<6)
{
cout<<"你抽卡的次数不足,不能领取返利"<<endl;
cout<<"加载中……"<<endl;
Sleep(2 * 1000);
goto FLAG;
}
else
{
cout<<"你已领取完所有的返利"<<endl;
cout<<"加载中……"<<endl;
Sleep(2 * 1000);
goto FLAG;
}
}
}
}
}
}
}
}
}
}
else
{
cout<<"无效……"<<endl;
Sleep(0.5 * 1000);
goto FLAG;
}
}
}
}
}
}