火影抽卡模拟器1.0.5

更新内容:

1.修改抽卡概率

2.增加忍者名字

代码如下:

#include<bits/stdc++.h>
#include<windows.h>
#include<stdlib.h>
using namespace std;
int main()
{
	int A,j=0,gzj=0,a1,ssp=0,gasp=0,asp=0,bzk=0,czk=0,bsp=0,csp=0,jj=0,gzjj=0,ga=0,gb=0,gc=0,gd=0,ge=0,gf=0,gg=0,gh=0;
	srand((UINT)GetCurrentTime());
	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
	cout<<"火影抽卡模拟器启动中……"<<endl;
	Sleep(2 * 1000); 
	FLAG: 
	cout<<"1.肝日常"<<endl<<"2.购买高招卷"<<endl<<"3.抽卡"<<endl<<"4.抽卡资料"<<endl<<"5.高招返利"<<endl;
	cin>>A;
	if(A==1)
	{
		FLAG1:
		A=0; 
		cout<<"1.肝一天"<<endl<<"2.肝一周"<<endl<<"3.肝一月"<<endl<<"4.肝一年"<<endl<<"5.退出日常"<<endl;
		cin>>A;
		if(A==1)
		{
			A=0;
			cout<<"肝……"<<endl;
			Sleep(0.5 * 1000);
			j+=300;
			cout<<"你获得了300金币"<<endl;
			cout<<"加载中……"<<endl;
			Sleep(0.5 * 1000); 
			goto FLAG1;
		}
		else
		{
			if(A==2)
			{
				A=0;
				cout<<"肝……"<<endl;
				Sleep(1 * 1000);
				j+=2000;
				cout<<"你获得了2000金币"<<endl;
				cout<<"加载中……"<<endl;
				Sleep(0.5 * 1000); 
				goto FLAG1;
			}
			else
			{
			if(A==3)
			{
				A=0;
				cout<<"肝……"<<endl;
				Sleep(1 * 1000);
				cout<<"肝……"<<endl;
				Sleep(2 * 1000);
				j+=10000;
				cout<<"你获得了10000金币"<<endl;
				cout<<"加载中……"<<endl;
				Sleep(0.5 * 1000); 
				goto FLAG1;
			}
			else
			{
				if(A==4)
				{
					A=0;
					cout<<"肝……"<<endl;
					Sleep(2 * 1000);
					cout<<"肝……"<<endl;
					Sleep(2 * 1000);
					cout<<"肝……"<<endl;
					Sleep(2 * 1000);
					cout<<"肝……"<<endl;
					Sleep(2 * 1000);
					j+=150000;
					cout<<"你获得了150000金币"<<endl;
					cout<<"加载中……"<<endl;
					Sleep(0.5 * 1000); 
					goto FLAG1;
				}
				else
				{
					if(A==5)
					{
						A=0;
						cout<<"加载中……"<<endl;
						Sleep(0.5 * 1000); 
						goto FLAG;
					}
					else
					{
						cout<<"无效……"<<endl;
						Sleep(0.5 * 1000); 
						goto FLAG1; 
					}	
				}	
			} 
			}
		}
	}
	else
	{
		if(A==2)
		{
			FLAG2:
			A=0; 
			cout<<"1.买一张"<<endl<<"2.买十张"<<endl<<"3.买五十张"<<endl<<"4.买一百张"<<endl<<"5.退出购买"<<endl;
			cin>>A;
			if(A==1)
			{
				A=0;
				if(j>=168) 
				{
					j-=168;
					jj+=168;
					gzj+=1;
					cout<<"你获得了1张高招卷"<<endl;
					cout<<"加载中……"<<endl;
					Sleep(0.5 * 1000); 
					goto FLAG2;	
				}
				else
				{
					cout<<"你的金币不足"<<endl;
					cout<<"加载中……"<<endl;
					Sleep(0.5 * 1000); 
					goto FLAG2;
				}
			}
			else
			{
				if(A==2)
				{
					A=0;
					if(j>=1680)
					{
						j-=1680;
						jj+=1680;
						gzj+=10;
						cout<<"你获得了10张高招卷"<<endl;
						cout<<"加载中……"<<endl;
						Sleep(0.5 * 1000); 
						goto FLAG2;
					}
					else
					{
						cout<<"你的金币不足"<<endl;
						cout<<"加载中……"<<endl;
						Sleep(0.5 * 1000); 
						goto FLAG2;
					} 
				}
				else
				{
					if(A==3)
					{
						A=0;
						if(j>=8400)
						{
							j-=8400;
							jj+=8400; 
							gzj+=50;
							cout<<"你获得了50张高招卷"<<endl;
							cout<<"加载中……"<<endl;
							Sleep(0.5 * 1000); 
							goto FLAG2;	
						}
						else
						{
							cout<<"你的金币不足"<<endl;
							cout<<"加载中……"<<endl;
							Sleep(0.5 * 1000); 
							goto FLAG2;
						} 
					}
					else
					{
						if(A==4)
						{
						A=0;
						if(j>=16800)
						{
							j-=16800;
							jj+=16800; 
							gzj+=100;
							cout<<"你获得了100张高招卷"<<endl;
							cout<<"加载中……"<<endl;
							Sleep(0.5 * 1000); 
							goto FLAG2;	
						}
						
						else
						{
							cout<<"你的金币不足"<<endl;
							cout<<"加载中……"<<endl;
							Sleep(0.5 * 1000); 
							goto FLAG2;
						}
						}
						else
						{
							if(A==5)
							{
								A=0;
								cout<<"加载中……"<<endl;
								Sleep(0.5 * 1000); 
								goto FLAG;
							}
							else
							{
								cout<<"无效……"<<endl;
								Sleep(0.5 * 1000); 
								goto FLAG2; 
							}	
						}	
					} 
				}
			}		
		}
		else
		{
			if(A==3)
			{
				FLAG3:
				A=0;
				cout<<"1.抽一次"<<endl<<"2.十连抽"<<endl<<"3.一百连抽[欧皇模式(仅供娱乐)]"<<endl<<"4.退出招募"<<endl;
				cin>>A;
				if(A==1)
				{
					A=0;
					if(gzj>=1) 
					{
						gzj-=1;
						gzjj+=1;
						a1=rand()%100+1;
						if(a1<=10)
						{
							a1=rand()%100+1;
							if(a1<=20)
							{
								Sleep(0.6 * 1000);
								SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); 
								cout<<"宇智波鼬[秽土转生]碎片*5"<<endl;
								ssp+=5;
								SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
							}
							else
							{
								Sleep(0.6 * 1000); 
								SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN); 
								cout<<"宇智波鼬[秽土转生]碎片*1"<<endl;
								ssp+=1;
								SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
							}
							a1=0;	
						}
						else
						{
							if(a1<=23)
							{
								a1=rand()%100+1;
								if(a1<=24)
								{
									Sleep(0.6 * 1000);
									SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); 
									cout<<"黑土[博人传]碎片*4"<<endl;
									gasp+=4;
									SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
								}
								else
								{
									Sleep(0.6 * 1000); 
									SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);  
									cout<<"黑土[博人传]碎片*1"<<endl; 
									gasp+=1;
									SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
								}
								a1=0;	
							}
							else
							{
								if(a1<=38)
								{
									a1=rand()%100+1;
									if(a1<=26)
									{
										Sleep(0.6 * 1000); 
										SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); 
										cout<<"我爱罗[疾风传]碎片*4"<<endl; 
										asp+=4;
										SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
									}
									else
									{
										Sleep(0.6 * 1000);
										SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);   
										cout<<"我爱罗[疾风传]碎片*1"<<endl;
										asp+=1;
										SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
									}
									a1=0;	
								}
								else
								{
									if(a1<=100)
									{
										a1=rand()%100+1;
										if(a1<=40)
										{
											a1=rand()%100+1;
											if(a1<=8)
											{
												Sleep(0.6 * 1000);
												BZKDC:
												SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
												a1=rand()%100+1;
												if(a1<=16) 
												{
													cout<<"漩涡鸣人[疾风传]整卡"<<endl;
													bzk+=1;
												}
												else
												{
													if(a1<=32)
													{
														cout<<"日向雏田[疾风传]整卡"<<endl;
														bzk+=1;	
													}
													else
													{
														if(a1<=48)
														{
															cout<<"卡卡西[少年]整卡"<<endl;
															bzk+=1;	
														}
														else
														{
															if(a1<=64)
															{
																cout<<"春野樱[疾风传]整卡"<<endl;
																bzk+=1;	
															}
															else
															{
																if(a1<=80)
																{
																	cout<<"油女志乃[疾风传]整卡"<<endl;
																	bzk+=1;	
																}
																else
																{
																	if(a1<=96)
																	{
																		cout<<"李洛克[疾风传]整卡"<<endl;
																		bzk+=1;	
																	}
																	else
																	{
																		goto BZKDC;
																	}
																}
															}
														}	
													}	
												} 
												SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
											}
											else
											{
												if(a1<=40)
												{
													Sleep(0.6 * 1000);
													BSPDC2: 
													SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
													a1=rand()%100+1;
													if(a1<=16) 
													{
														cout<<"漩涡鸣人[疾风传]碎片*2"<<endl;
														bsp+=2;
													}
													else
													{
														if(a1<=32)
														{
															cout<<"日向雏田[疾风传]碎片*2"<<endl;
															bsp+=2;	
														}
														else
														{
															if(a1<=48)
															{
																cout<<"卡卡西[少年]碎片*2"<<endl;
																bsp+=2;	
															}
															else
															{
																if(a1<=64)
																{
																	cout<<"春野樱[疾风传]碎片*2"<<endl;
																	bsp+=2;
																}
																else
																{
																	if(a1<=80)
																	{
																		cout<<"油女志乃[疾风传]碎片*2"<<endl;
																		bsp+=2;
																	}
																	else
																	{
																		if(a1<=96)
																		{
																			cout<<"李洛克[疾风传]碎片*2"<<endl;
																			bsp+=2;
																		}
																		else
																		{
																			goto BSPDC2;
																		}
																	}
																}
															}	
														}	
													} 
													SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
												}
												else
												{
													Sleep(0.6 * 1000); 
													BSPDC1: 
													SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
													a1=rand()%100+1;
													if(a1<=16) 
													{
														cout<<"漩涡鸣人[疾风传]碎片*1"<<endl;
														bsp+=1;
													}
													else
													{
														if(a1<=32)
														{
															cout<<"日向雏田[疾风传]碎片*1"<<endl;
															bsp+=1;	
														}
														else
														{
															if(a1<=48)
															{
																cout<<"卡卡西[少年]碎片*1"<<endl;
																bsp+=1;	
															}
															else
															{
																if(a1<=64)
																{
																	cout<<"春野樱[疾风传]碎片*1"<<endl;
																	bsp+=1;
																}
																else
																{
																	if(a1<=80)
																	{
																		cout<<"油女志乃[疾风传]碎片*1"<<endl;
																		bsp+=1;
																	}
																	else
																	{
																		if(a1<=96)
																		{
																			cout<<"李洛克[疾风传]碎片*1"<<endl;
																			bsp+=1;
																		}
																		else
																		{
																			goto BSPDC1;
																		}
																	}
																}
															}	
														}	
													} 
													SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
												}		
											}
										}
										else
										{
											a1=rand()%100+1;
											if(a1<=10)
											{
												Sleep(0.6 * 1000);
												CZKDC:
												SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
												a1=rand()%100+1;
												if(a1<=12) 
												{
													cout<<"漩涡鸣人[忍者学员]整卡"<<endl;
													czk+=1;
												}
												else
												{
													if(a1<=24)
													{
														cout<<"左近右近[秽土转生]整卡"<<endl;
														czk+=1;	
													}
													else
													{
														if(a1<=36)
														{
															cout<<"多由也[秽土转生]整卡"<<endl;
															czk+=1;	
														}
														else
														{
															if(a1<=48)
															{
																cout<<"鬼童丸[秽土转生]整卡"<<endl;
																czk+=1;	
															}
															else
															{
																if(a1<=60)
																{
																	cout<<"次郎坊[秽土转生]整卡"<<endl;
																	czk+=1;	
																}
																else
																{
																	if(a1<=72)
																	{
																		cout<<"手鞠[镰多利]整卡"<<endl;
																		czk+=1;	
																	}
																	else
																	{
																		if(a1<=84)
																		{
																			cout<<"水木[咒印]整卡"<<endl;
																			czk+=1;	
																		}
																		else
																		{
																			if(a1<=96)
																			{
																				cout<<"托斯砧[六道(不是)]整卡"<<endl;
																				czk+=1;
																			}
																			else
																			{
																				goto CZKDC;
																			}
																		}
																	}
																}
															}
														}	
													}	
												} 
												SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
											}
											else
											{
												if(a1<=30)
												{
													Sleep(0.6 * 1000); 
													CSPDC1:
													SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
													a1=rand()%100+1;
													if(a1<=12) 
													{
														cout<<"漩涡鸣人[忍者学员]碎片*5"<<endl;
														csp+=5;
													}
													else
													{
														if(a1<=24)
														{
															cout<<"左近右近[秽土转生]碎片*5"<<endl;
															csp+=5;	
														}
														else
														{
															if(a1<=36)
															{
																cout<<"多由也[秽土转生]碎片*5"<<endl;
																csp+=5;
															}
															else
															{
																if(a1<=48)
																{
																	cout<<"鬼童丸[秽土转生]碎片*5"<<endl;
																	csp+=5;
																}
																else
																{
																	if(a1<=60)
																	{
																		cout<<"次郎坊[秽土转生]碎片*5"<<endl;
																		csp+=5;	
																	}
																	else
																	{
																		if(a1<=72)
																		{
																			cout<<"手鞠[镰多利]碎片*5"<<endl;
																			csp+=5;
																		}
																		else
																		{
																			if(a1<=84)
																			{
																				cout<<"水木[咒印]碎片*5"<<endl;
																				csp+=5;	
																			}
																			else
																			{
																				if(a1<=96)
																				{
																					cout<<"托斯砧[六道(不是)]碎片*5"<<endl;
																					csp+=5;
																				}
																				else
																				{
																					goto CSPDC1;
																				}
																			}
																		}
																	}
																}
															}	
														}	
													} 
													SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
												}
												else
												{
													if(a1<=60)
													{
														Sleep(0.6 * 1000); 
														CSPDC2:
														SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
														a1=rand()%100+1;
														if(a1<=12) 
														{
															cout<<"漩涡鸣人[忍者学员]碎片*2"<<endl;
															csp+=2;
														}
														else
														{
															if(a1<=24)
															{
																cout<<"左近右近[秽土转生]碎片*2"<<endl;
																csp+=2;	
															}
															else
															{
																if(a1<=36)
																{
																	cout<<"多由也[秽土转生]碎片*2"<<endl;
																	csp+=2;
																}
																else
																{
																	if(a1<=48)
																	{
																		cout<<"鬼童丸[秽土转生]碎片*2"<<endl;
																		csp+=2;
																	}
																	else
																	{
																		if(a1<=60)
																		{
																			cout<<"次郎坊[秽土转生]碎片*2"<<endl;
																			csp+=2;	
																		}
																		else
																		{
																			if(a1<=72)
																			{
																				cout<<"手鞠[镰多利]碎片*2"<<endl;
																				csp+=2;
																			}
																			else
																			{
																				if(a1<=84)
																				{
																					cout<<"水木[咒印]碎片*2"<<endl;
																					csp+=2;	
																				}
																				else
																				{
																					if(a1<=96)
																					{
																						cout<<"托斯砧[六道(不是)]碎片*2"<<endl;
																						csp+=2;
																					}
																					else
																					{
																						goto CSPDC2;
																					}
																				}
																			}
																		}
																	}
																}	
															}	
														} 
														SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
														}
														else
														{
															Sleep(0.6 * 1000); 
															CSPDC3:
															SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
															a1=rand()%100+1;
															if(a1<=12) 
															{
																cout<<"漩涡鸣人[忍者学员]碎片*1"<<endl;
																csp+=1;
															}
															else
															{
																if(a1<=24)
																{
																	cout<<"左近右近[秽土转生]碎片*1"<<endl;
																	csp+=1;	
																}
																else
																{
																	if(a1<=36)
																	{
																		cout<<"多由也[秽土转生]碎片*1"<<endl;
																		csp+=1;
																	}
																	else
																	{
																		if(a1<=48)
																		{
																			cout<<"鬼童丸[秽土转生]碎片*1"<<endl;
																			csp+=1;
																		}
																		else
																		{
																			if(a1<=60)
																			{
																				cout<<"次郎坊[秽土转生]碎片*1"<<endl;
																				csp+=1;	
																			}
																			else
																			{
																				if(a1<=72)
																				{
																					cout<<"手鞠[镰多利]碎片*1"<<endl;
																					csp+=1;
																				}
																				else
																				{
																					if(a1<=84)
																					{
																						cout<<"水木[咒印]碎片*1"<<endl;
																						csp+=1;	
																					}
																					else
																					{
																						if(a1<=96)
																						{
																							cout<<"托斯砧[六道(不是)]碎片*1"<<endl;
																							csp+=1;
																						}
																						else
																						{
																							goto CSPDC3;
																						}
																					}
																				}
																			}
																		}
																	}	
																}	
															} 
															SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
													}	
												}	
											}	
										}
										a1=0;	
									}	
								}	
							} 
						}
						cout<<"加载中……"<<endl;
						Sleep(0.5 * 1000); 
						goto FLAG3;	
					}
					else
					{
						cout<<"你的高招卷不足"<<endl;
						cout<<"加载中……"<<endl;
						Sleep(0.5 * 1000); 
						goto FLAG3;
					}	
				}
				else
				{
					if(A==2)
					{
						A=0;
						if(gzj>=10) 
						{
							gzj-=10;
							gzjj+=10;
							for(int i=0;i<10;i++)
							{
								a1=rand()%100+1;
								if(a1<=10)
								{ 
									a1=rand()%100+1;
									if(a1<=20)
									{
										Sleep(0.5 * 1000);
										SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);  
										cout<<"宇智波鼬[秽土转生]碎片*5"<<endl;
										ssp+=5;
										SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
									}
									else
									{
										Sleep(0.5 * 1000);
										SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);  
										cout<<"宇智波鼬[秽土转生]碎片*1"<<endl;
										ssp+=1;
										SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);  
									}
									a1=0;	
								}
								else
								{
									if(a1<=23)
									{
										a1=rand()%100+1;
										if(a1<=24)
										{
											Sleep(0.5 * 1000); 
											SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);  
											cout<<"黑土[博人传]碎片*4"<<endl; 
											gasp+=4;
											SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
										}
										else
										{
											Sleep(0.5 * 1000); 
											SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); 
											cout<<"黑土[博人传]碎片*1"<<endl;
											gasp+=1; 
											SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
										}
										a1=0;	
									}
									else
									{
										if(a1<=38)
										{
											a1=rand()%100+1;
											if(a1<=26)
											{
												Sleep(0.5 * 1000); 
												SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);  
												cout<<"我爱罗[疾风传]碎片*4"<<endl;
												asp+=4; 
												SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
											}
											else
											{
												Sleep(0.5 * 1000); 
												SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); 
												cout<<"我爱罗[疾风传]碎片*1"<<endl;
												asp+=1; 
												SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
											}
											a1=0;	
										}
										else
										{
											if(a1<=100)
											{
												a1=rand()%100+1;
												if(a1<=40)
												{
													a1=rand()%100+1;
													if(a1<=8)
													{
														Sleep(0.6 * 1000);
														BZKDC10:
														SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
														a1=rand()%100+1;
														if(a1<=16) 
														{
															cout<<"漩涡鸣人[疾风传]整卡"<<endl;
															bzk+=1;
														}
														else
														{
															if(a1<=32)
															{
																cout<<"日向雏田[疾风传]整卡"<<endl;
																bzk+=1;	
															}
															else
															{
																if(a1<=48)
																{
																	cout<<"卡卡西[少年]整卡"<<endl;
																	bzk+=1;	
																}
																else
																{
																	if(a1<=64)
																	{
																		cout<<"春野樱[疾风传]整卡"<<endl;
																		bzk+=1;	
																	}
																	else
																	{
																		if(a1<=80)
																		{
																			cout<<"油女志乃[疾风传]整卡"<<endl;
																			bzk+=1;	
																		}
																		else
																		{
																			if(a1<=96)
																			{
																				cout<<"李洛克[疾风传]整卡"<<endl;
																				bzk+=1;	
																			}
																			else
																			{
																				goto BZKDC10;
																			}
																		}
																	}
																}	
															}	
														} 
														SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
													}
													else
													{
														if(a1<=40)
														{
															Sleep(0.6 * 1000);
															BSPDC22: 
															SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
															a1=rand()%100+1;
															if(a1<=16) 
															{
																cout<<"漩涡鸣人[疾风传]碎片*2"<<endl;
																bsp+=2;
															}
															else
															{
																if(a1<=32)
																{
																	cout<<"日向雏田[疾风传]碎片*2"<<endl;
																	bsp+=2;	
																}
																else
																{
																	if(a1<=48)
																	{
																		cout<<"卡卡西[少年]碎片*2"<<endl;
																		bsp+=2;	
																	}
																	else
																	{
																		if(a1<=64)
																		{
																			cout<<"春野樱[疾风传]碎片*2"<<endl;
																			bsp+=2;
																		}
																		else
																		{
																			if(a1<=80)
																			{
																				cout<<"油女志乃[疾风传]碎片*2"<<endl;
																				bsp+=2;
																			}
																			else
																			{
																				if(a1<=96)
																				{
																					cout<<"李洛克[疾风传]碎片*2"<<endl;
																					bsp+=2;
																				}
																				else
																				{
																					goto BSPDC22;
																				}
																			}
																		}
																	}	
																}	
															} 
															SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
														}
														else
														{
															Sleep(0.6 * 1000); 
															BSPDC11: 
															SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
															a1=rand()%100+1;
															if(a1<=16) 
															{
																cout<<"漩涡鸣人[疾风传]碎片*1"<<endl;
																bsp+=1;
															}
															else
															{
																if(a1<=32)
																{
																	cout<<"日向雏田[疾风传]碎片*1"<<endl;
																	bsp+=1;	
																}
																else
																{
																	if(a1<=48)
																	{
																		cout<<"卡卡西[少年]碎片*1"<<endl;
																		bsp+=1;	
																	}
																	else
																	{
																		if(a1<=64)
																		{
																			cout<<"春野樱[疾风传]碎片*1"<<endl;
																			bsp+=1;
																		}
																		else
																		{
																			if(a1<=80)
																			{
																				cout<<"油女志乃[疾风传]碎片*1"<<endl;
																				bsp+=1;
																			}
																			else
																			{
																				if(a1<=96)
																				{
																					cout<<"李洛克[疾风传]碎片*1"<<endl;
																					bsp+=1;
																				}
																				else
																				{
																					goto BSPDC11;
																				}
																			}
																		}
																	}	
																}	
															} 
															SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
														}		
													}
												}
												else
												{
													a1=rand()%100+1;
													if(a1<=10)
													{
														Sleep(0.6 * 1000);
														CZKDC1:
														SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
														a1=rand()%100+1;
														if(a1<=12) 
														{
															cout<<"漩涡鸣人[忍者学员]整卡"<<endl;
															czk+=1;
														}
														else
														{
															if(a1<=24)
															{
																cout<<"左近右近[秽土转生]整卡"<<endl;
																czk+=1;	
															}
															else
															{
																if(a1<=36)
																{
																	cout<<"多由也[秽土转生]整卡"<<endl;
																	czk+=1;	
																}
																else
																{
																	if(a1<=48)
																	{
																		cout<<"鬼童丸[秽土转生]整卡"<<endl;
																		czk+=1;	
																	}
																	else
																	{
																		if(a1<=60)
																		{
																			cout<<"次郎坊[秽土转生]整卡"<<endl;
																			czk+=1;	
																		}
																		else
																		{
																			if(a1<=72)
																			{
																				cout<<"手鞠[镰多利]整卡"<<endl;
																				czk+=1;	
																			}
																			else
																			{
																				if(a1<=84)
																				{
																					cout<<"水木[咒印]整卡"<<endl;
																					czk+=1;	
																				}
																				else
																				{
																					if(a1<=96)
																					{
																						cout<<"托斯砧[六道(不是)]整卡"<<endl;
																						czk+=1;
																					}
																					else
																					{
																						goto CZKDC1;
																					}
																				}
																			}
																		}
																	}
																}	
															}	
														} 
														SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
													}
													else
													{
														if(a1<=30)
														{
															Sleep(0.6 * 1000); 
															CSPDC11:
															SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
															a1=rand()%100+1;
															if(a1<=12) 
															{
																cout<<"漩涡鸣人[忍者学员]碎片*5"<<endl;
																csp+=5;
															}
															else
															{
																if(a1<=24)
																{
																	cout<<"左近右近[秽土转生]碎片*5"<<endl;
																	csp+=5;	
																}
																else
																{
																	if(a1<=36)
																	{
																		cout<<"多由也[秽土转生]碎片*5"<<endl;
																		csp+=5;
																	}
																	else
																	{
																		if(a1<=48)
																		{
																			cout<<"鬼童丸[秽土转生]碎片*5"<<endl;
																			csp+=5;
																		}
																		else
																		{
																			if(a1<=60)
																			{
																				cout<<"次郎坊[秽土转生]碎片*5"<<endl;
																				csp+=5;	
																			}
																			else
																			{
																				if(a1<=72)
																				{
																					cout<<"手鞠[镰多利]碎片*5"<<endl;
																					csp+=5;
																				}
																				else
																				{
																					if(a1<=84)
																					{
																						cout<<"水木[咒印]碎片*5"<<endl;
																						csp+=5;	
																					}
																					else
																					{
																						if(a1<=96)
																						{
																							cout<<"托斯砧[六道(不是)]碎片*5"<<endl;
																							csp+=5;
																						}
																						else
																						{
																							goto CSPDC11;
																						}
																					}
																				}
																			}
																		}
																	}	
																}	
															} 
															SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
														}
														else
														{
															if(a1<=60)
															{
																Sleep(0.6 * 1000); 
																CSPDC21:
																SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
																a1=rand()%100+1;
																if(a1<=12) 
																{
																	cout<<"漩涡鸣人[忍者学员]碎片*2"<<endl;
																	csp+=2;
																}
																else
																{
																	if(a1<=24)
																	{
																		cout<<"左近右近[秽土转生]碎片*2"<<endl;
																		csp+=2;	
																	}
																	else
																	{
																		if(a1<=36)
																		{
																			cout<<"多由也[秽土转生]碎片*2"<<endl;
																			csp+=2;
																		}
																		else
																		{
																			if(a1<=48)
																			{
																				cout<<"鬼童丸[秽土转生]碎片*2"<<endl;
																				csp+=2;
																			}
																			else
																			{
																				if(a1<=60)
																				{
																					cout<<"次郎坊[秽土转生]碎片*2"<<endl;
																					csp+=2;	
																				}
																				else
																				{
																					if(a1<=72)
																					{
																						cout<<"手鞠[镰多利]碎片*2"<<endl;
																						csp+=2;
																					}
																					else
																					{
																						if(a1<=84)
																						{
																							cout<<"水木[咒印]碎片*2"<<endl;
																							csp+=2;	
																						}
																						else
																						{
																							if(a1<=96)
																							{
																								cout<<"托斯砧[六道(不是)]碎片*2"<<endl;
																								csp+=2;
																							}
																							else
																							{
																								goto CSPDC21;
																							}
																						}
																					}
																				}
																			}
																		}	
																	}	
																} 
																SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
																}
																else
																{
																	Sleep(0.6 * 1000); 
																	CSPDC31:
																	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
																	a1=rand()%100+1;
																	if(a1<=12) 
																	{
																		cout<<"漩涡鸣人[忍者学员]碎片*1"<<endl;
																		csp+=1;
																	}
																	else
																	{
																		if(a1<=24)
																		{
																			cout<<"左近右近[秽土转生]碎片*1"<<endl;
																			csp+=1;	
																		}
																		else
																		{
																			if(a1<=36)
																			{
																				cout<<"多由也[秽土转生]碎片*1"<<endl;
																				csp+=1;
																			}
																			else
																			{
																				if(a1<=48)
																				{
																					cout<<"鬼童丸[秽土转生]碎片*1"<<endl;
																					csp+=1;
																				}
																				else
																				{
																					if(a1<=60)
																					{
																						cout<<"次郎坊[秽土转生]碎片*1"<<endl;
																						csp+=1;	
																					}
																					else
																					{
																						if(a1<=72)
																						{
																							cout<<"手鞠[镰多利]碎片*1"<<endl;
																							csp+=1;
																						}
																						else
																						{
																							if(a1<=84)
																							{
																								cout<<"水木[咒印]碎片*1"<<endl;
																								csp+=1;	
																							}
																							else
																							{
																								if(a1<=96)
																								{
																									cout<<"托斯砧[六道(不是)]碎片*1"<<endl;
																									csp+=1;
																								}
																								else
																								{
																									goto CSPDC31;
																								}
																							}
																						}
																					}
																				}
																			}	
																		}	
																	} 
																	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
															}	
														}	
													}	
												}
												a1=0;	
											}	
										}	
									} 
								}	
							}
							cout<<"加载中……"<<endl;
							Sleep(0.5 * 1000); 
							goto FLAG3;
							}
							else
							{
								cout<<"你的高招卷不足"<<endl;
								cout<<"加载中……"<<endl;
								Sleep(0.5 * 1000); 
								goto FLAG3;
							}
						}
						else
						{
							if(A==3)
							{
								A=0;
								if(gzj>=100) 
								{
									gzj-=100;
									gzjj+=100;
									for(int i=0;i<100;i++)
									{
										a1=rand()%100+1;
										if(a1<=50)
										{ 
											a1=rand()%100+1;
											if(a1<=50)
											{
												Sleep(0.3 * 1000);
												SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);  
												cout<<"宇智波鼬[秽土转生]碎片*5"<<endl;
												ssp+=5;
												SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
											}
											else
											{
												Sleep(0.3 * 1000);
												SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN);  
												cout<<"宇智波鼬[秽土转生]碎片*1"<<endl;
												ssp+=1;
												SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);  
											}
											a1=0;	
										}
										else
										{
											if(a1<=70)
											{
												a1=rand()%100+1;
												if(a1<=50)
												{
													Sleep(0.3 * 1000); 
													SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);  
													cout<<"黑土[博人传]碎片*4"<<endl; 
													gasp+=4;
													SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
												}
												else
												{
													Sleep(0.3 * 1000); 
													SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); 
													cout<<"黑土[博人传]碎片*1"<<endl;
													gasp+=1; 
													SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
												}
												a1=0;	
											}
											else
											{
												if(a1<=90)
												{
													a1=rand()%100+1;
													if(a1<=50)
													{
														Sleep(0.3 * 1000); 
														SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE);  
														cout<<"我爱罗[疾风传]碎片*4"<<endl;
														asp+=4; 
														SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
													}
													else
													{
														Sleep(0.3 * 1000); 
														SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_BLUE); 
														cout<<"我爱罗[疾风传]碎片*1"<<endl;
														asp+=1; 
														SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE);
													}
													a1=0;	
												}
												else
												{
													if(a1<=100)
													{
														a1=rand()%100+1;
														if(a1<=50)
														{
															a1=rand()%100+1;
															if(a1<=50)
															{
																Sleep(0.6 * 1000);
																BZKDC100:
																SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
																a1=rand()%100+1;
																if(a1<=16) 
																{
																	cout<<"漩涡鸣人[疾风传]整卡"<<endl;
																	bzk+=1;
																}
																else
																{
																	if(a1<=32)
																	{
																		cout<<"日向雏田[疾风传]整卡"<<endl;
																		bzk+=1;	
																	}
																	else
																	{
																		if(a1<=48)
																		{
																			cout<<"卡卡西[少年]整卡"<<endl;
																			bzk+=1;	
																		}
																		else
																		{
																			if(a1<=64)
																			{
																				cout<<"春野樱[疾风传]整卡"<<endl;
																				bzk+=1;	
																			}
																			else
																			{
																				if(a1<=80)
																				{
																					cout<<"油女志乃[疾风传]整卡"<<endl;
																					bzk+=1;	
																				}
																				else
																				{
																					if(a1<=96)
																					{
																						cout<<"李洛克[疾风传]整卡"<<endl;
																						bzk+=1;	
																					}
																					else
																					{
																						goto BZKDC100;
																					}
																				}
																			}
																		}	
																	}	
																} 
																SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
															}
															else
															{
																if(a1<=75)
																{
																	Sleep(0.6 * 1000);
																	BSPDC222: 
																	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
																	a1=rand()%100+1;
																	if(a1<=16) 
																	{
																		cout<<"漩涡鸣人[疾风传]碎片*2"<<endl;
																		bsp+=2;
																	}
																	else
																	{
																		if(a1<=32)
																		{
																			cout<<"日向雏田[疾风传]碎片*2"<<endl;
																			bsp+=2;	
																		}
																		else
																		{
																			if(a1<=48)
																			{
																				cout<<"卡卡西[少年]碎片*2"<<endl;
																				bsp+=2;	
																			}
																			else
																			{
																				if(a1<=64)
																				{
																					cout<<"春野樱[疾风传]碎片*2"<<endl;
																					bsp+=2;
																				}
																				else
																				{
																					if(a1<=80)
																					{
																						cout<<"油女志乃[疾风传]碎片*2"<<endl;
																						bsp+=2;
																					}
																					else
																					{
																						if(a1<=96)
																						{
																							cout<<"李洛克[疾风传]碎片*2"<<endl;
																							bsp+=2;
																						}
																						else
																						{
																							goto BSPDC222;
																						}
																					}
																				}
																			}	
																		}	
																	} 
																	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
																}
																else
																{
																	Sleep(0.6 * 1000); 
																	BSPDC111: 
																	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_BLUE);
																	a1=rand()%100+1;
																	if(a1<=16) 
																	{
																		cout<<"漩涡鸣人[疾风传]碎片*1"<<endl;
																		bsp+=1;
																	}
																	else
																	{
																		if(a1<=32)
																		{
																			cout<<"日向雏田[疾风传]碎片*1"<<endl;
																			bsp+=1;	
																		}
																		else
																		{
																			if(a1<=48)
																			{
																				cout<<"卡卡西[少年]碎片*1"<<endl;
																				bsp+=1;	
																			}
																			else
																			{
																				if(a1<=64)
																				{
																					cout<<"春野樱[疾风传]碎片*1"<<endl;
																					bsp+=1;
																				}
																				else
																				{
																					if(a1<=80)
																					{
																						cout<<"油女志乃[疾风传]碎片*1"<<endl;
																						bsp+=1;
																					}
																					else
																					{
																						if(a1<=96)
																						{
																							cout<<"李洛克[疾风传]碎片*1"<<endl;
																							bsp+=1;
																						}
																						else
																						{
																							goto BSPDC111;
																						}
																					}
																				}
																			}	
																		}	
																	} 
																	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
																}		
															}
														}
														else
														{
															a1=rand()%100+1;
															if(a1<=30)
															{
																Sleep(0.6 * 1000);
																CZKDC111:
																SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
																a1=rand()%100+1;
																if(a1<=12) 
																{
																	cout<<"漩涡鸣人[忍者学员]整卡"<<endl;
																	czk+=1;
																}
																else
																{
																	if(a1<=24)
																	{
																		cout<<"左近右近[秽土转生]整卡"<<endl;
																		czk+=1;	
																	}
																	else
																	{
																		if(a1<=36)
																		{
																			cout<<"多由也[秽土转生]整卡"<<endl;
																			czk+=1;	
																		}
																		else
																		{
																			if(a1<=48)
																			{
																				cout<<"鬼童丸[秽土转生]整卡"<<endl;
																				czk+=1;	
																			}
																			else
																			{
																				if(a1<=60)
																				{
																					cout<<"次郎坊[秽土转生]整卡"<<endl;
																					czk+=1;	
																				}
																				else
																				{
																					if(a1<=72)
																					{
																						cout<<"手鞠[镰多利]整卡"<<endl;
																						czk+=1;	
																					}
																					else
																					{
																						if(a1<=84)
																						{
																							cout<<"水木[咒印]整卡"<<endl;
																							czk+=1;	
																						}
																						else
																						{
																							if(a1<=96)
																							{
																								cout<<"托斯砧[六道(不是)]整卡"<<endl;
																								czk+=1;
																							}
																							else
																							{
																								goto CZKDC111;
																							}
																						}
																					}
																				}
																			}
																		}	
																	}	
																} 
																SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
															}
															else
															{
																if(a1<=60)
																{
																	Sleep(0.6 * 1000); 
																	CSPDC111:
																	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
																	a1=rand()%100+1;
																	if(a1<=12) 
																	{
																		cout<<"漩涡鸣人[忍者学员]碎片*5"<<endl;
																		csp+=5;
																	}
																	else
																	{
																		if(a1<=24)
																		{
																			cout<<"左近右近[秽土转生]碎片*5"<<endl;
																			csp+=5;	
																		}
																		else
																		{
																			if(a1<=36)
																			{
																				cout<<"多由也[秽土转生]碎片*5"<<endl;
																				csp+=5;
																			}
																			else
																			{
																				if(a1<=48)
																				{
																					cout<<"鬼童丸[秽土转生]碎片*5"<<endl;
																					csp+=5;
																				}
																				else
																				{
																					if(a1<=60)
																					{
																						cout<<"次郎坊[秽土转生]碎片*5"<<endl;
																						csp+=5;	
																					}
																					else
																					{
																						if(a1<=72)
																						{
																							cout<<"手鞠[镰多利]碎片*5"<<endl;
																							csp+=5;
																						}
																						else
																						{
																							if(a1<=84)
																							{
																								cout<<"水木[咒印]碎片*5"<<endl;
																								csp+=5;	
																							}
																							else
																							{
																								if(a1<=96)
																								{
																									cout<<"托斯砧[六道(不是)]碎片*5"<<endl;
																									csp+=5;
																								}
																								else
																								{
																									goto CSPDC111;
																								}
																							}
																						}
																					}
																				}
																			}	
																		}	
																	} 
																	SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
																}
																else
																{
																	if(a1<=90)
																	{
																		Sleep(0.6 * 1000); 
																		CSPDC211:
																		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
																		a1=rand()%100+1;
																		if(a1<=12) 
																		{
																			cout<<"漩涡鸣人[忍者学员]碎片*2"<<endl;
																			csp+=2;
																		}
																		else
																		{
																			if(a1<=24)
																			{
																				cout<<"左近右近[秽土转生]碎片*2"<<endl;
																				csp+=2;	
																			}
																			else
																			{
																				if(a1<=36)
																				{
																					cout<<"多由也[秽土转生]碎片*2"<<endl;
																					csp+=2;
																				}
																				else
																				{
																					if(a1<=48)
																					{
																						cout<<"鬼童丸[秽土转生]碎片*2"<<endl;
																						csp+=2;
																					}
																					else
																					{
																						if(a1<=60)
																						{
																							cout<<"次郎坊[秽土转生]碎片*2"<<endl;
																							csp+=2;	
																						}
																						else
																						{
																							if(a1<=72)
																							{
																								cout<<"手鞠[镰多利]碎片*2"<<endl;
																								csp+=2;
																							}
																							else
																							{
																								if(a1<=84)
																								{
																									cout<<"水木[咒印]碎片*2"<<endl;
																									csp+=2;	
																								}
																								else
																								{
																									if(a1<=96)
																									{
																										cout<<"托斯砧[六道(不是)]碎片*2"<<endl;
																										csp+=2;
																									}
																									else
																									{
																										goto CSPDC211;
																									}
																								}
																							}
																						}
																					}
																				}	
																			}	
																		} 
																		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
																		}
																		else
																		{
																			Sleep(0.6 * 1000); 
																			CSPDC311:
																			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_GREEN);
																			a1=rand()%100+1;
																			if(a1<=12) 
																			{
																				cout<<"漩涡鸣人[忍者学员]碎片*1"<<endl;
																				csp+=1;
																			}
																			else
																			{
																				if(a1<=24)
																				{
																					cout<<"左近右近[秽土转生]碎片*1"<<endl;
																					csp+=1;	
																				}
																				else
																				{
																					if(a1<=36)
																					{
																						cout<<"多由也[秽土转生]碎片*1"<<endl;
																						csp+=1;
																					}
																					else
																					{
																						if(a1<=48)
																						{
																							cout<<"鬼童丸[秽土转生]碎片*1"<<endl;
																							csp+=1;
																						}
																						else
																						{
																							if(a1<=60)
																							{
																								cout<<"次郎坊[秽土转生]碎片*1"<<endl;
																								csp+=1;	
																							}
																							else
																							{
																								if(a1<=72)
																								{
																									cout<<"手鞠[镰多利]碎片*1"<<endl;
																									csp+=1;
																								}
																								else
																								{
																									if(a1<=84)
																									{
																										cout<<"水木[咒印]碎片*1"<<endl;
																										csp+=1;	
																									}
																									else
																									{
																										if(a1<=96)
																										{
																											cout<<"托斯砧[六道(不是)]碎片*1"<<endl;
																											csp+=1;
																										}
																										else
																										{
																											goto CSPDC311;
																										}
																									}
																								}
																							}
																						}
																					}	
																				}	
																			} 
																			SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_INTENSITY | FOREGROUND_RED |FOREGROUND_GREEN | FOREGROUND_BLUE); 
																	}	
																}	
															}	
														}
														a1=0;	
													}	
												}	
											} 
										}	
									}
									cout<<"加载中……"<<endl;
									Sleep(0.5 * 1000); 
									goto FLAG3;
									}
									else
									{
										cout<<"你的高招卷不足"<<endl;
										cout<<"加载中……"<<endl;
										Sleep(0.5 * 1000); 
										goto FLAG3;
									}
								
								}else
									{
										if(A==4)
										{
											A=0;
											cout<<"加载中……"<<endl;
											Sleep(0.5 * 1000); 
											goto FLAG;
										}
										else
										{
											cout<<"无效……"<<endl;
											Sleep(0.5 * 1000); 
											goto FLAG3; 
										}
									}
									
								} 
					}
				}
			
			else
			{
				if(A==4)
				{
					FLAG4:
					A=0;
					cout<<"加载中……"<<endl;
					Sleep(0.5 * 1000); 
					cout<<"你拥有的金币:"<<j<<endl;
					cout<<"你拥有的高招卷:"<<gzj<<endl;
					cout<<"你花费的金币:"<<jj<<endl;
					cout<<"你花费的高招卷:"<<gzjj<<endl;
					cout<<"你拥有的高招-S忍碎片:"<<ssp<<endl;
					cout<<"你拥有的高招-A忍碎片:"<<gasp<<endl;
					cout<<"你拥有的非高招-A忍碎片:"<<asp<<endl;
					cout<<"你拥有的B忍整卡:"<<bzk<<endl;
					cout<<"你拥有的C忍整卡:"<<czk<<endl;
					cout<<"你拥有的B忍碎片:"<<bsp<<endl;
					cout<<"你拥有的C忍碎片:"<<csp<<endl;
					cout<<"输入0退出"<<endl;
					cin>>A;
					if(A==0)	
					{
						cout<<"加载中……"<<endl;
						Sleep(0.5 * 1000); 
						goto FLAG;	
					}
					else
					{
						cout<<"无效……"<<endl;
						Sleep(0.5 * 1000); 
						goto FLAG4; 
					}
				}
				else
				{
					if(A==5)
					{
						FLAG5:
						A=0;
						cout<<"加载中……"<<endl;
						Sleep(0.5 * 1000);
						if(gzjj>=6&&ga==0)
						{
							cout<<"你可以领取2片高招-S忍碎片"<<endl;
							cout<<"你可以领取1片高招-A忍碎片"<<endl;
							cout<<"输入1领取"<<","<<"输入0退出"<<endl;
							cin>>A;
							if(A==1)
							{
								ssp+=2;
								gasp+=1;
								ga=1;
								cout<<"你已成功领取2片高招-S忍碎片"<<endl;
								cout<<"你已成功领取1片高招-A忍碎片"<<endl;
								cout<<"加载中……"<<endl;
								Sleep(0.5 * 1000); 
								goto FLAG5;	
							}
							else
							{
								if(A==0)
								{
									cout<<"加载中……"<<endl;
									Sleep(0.5 * 1000); 
									goto FLAG;
								}
								else
								{
									cout<<"无效……"<<endl;
									Sleep(0.5 * 1000); 
									goto FLAG5;
								}	
							}		
						}
						else
						{
							if(gzjj>=10&&gb==0)
							{
								cout<<"你可以领取3片高招-S忍碎片"<<endl;
								cout<<"你可以领取1片高招-A忍碎片"<<endl;
								cout<<"输入1领取"<<","<<"输入0退出"<<endl;
								cin>>A;
								if(A==1)
								{
									ssp+=3;
									gasp+=1;
									gb=1;
									cout<<"你已成功领取3片高招-S忍碎片"<<endl;
									cout<<"你已成功领取1片高招-A忍碎片"<<endl;
									cout<<"加载中……"<<endl;
									Sleep(0.5 * 1000); 
									goto FLAG5;	
								}
								else
								{
									if(A==0)
									{
										cout<<"加载中……"<<endl;
										Sleep(0.5 * 1000); 
										goto FLAG;
									}
									else
									{
										cout<<"无效……"<<endl;
										Sleep(0.5 * 1000); 
										goto FLAG5;
									}	
								}		
							}
							else
							{
								if(gzjj>=20&&gc==0)
								{
									cout<<"你可以领取2片高招-A忍碎片"<<endl;
									cout<<"输入1领取"<<","<<"输入0退出"<<endl;
									cin>>A;
									if(A==1)
									{
										gasp+=2;
										gc=1;
										cout<<"你已成功领取2片高招-A忍碎片"<<endl;
										cout<<"加载中……"<<endl;
										Sleep(0.5 * 1000); 
										goto FLAG5;	
									}
									else
									{
										if(A==0)
										{
											cout<<"加载中……"<<endl;
											Sleep(0.5 * 1000); 
											goto FLAG;
										}
										else
										{
											cout<<"无效……"<<endl;
											Sleep(0.5 * 1000); 
											goto FLAG5;
										}	
									}		
								}
								else
								{
									if(gzjj>=30&&gd==0)
									{
										cout<<"你可以领取5片高招-S忍碎片"<<endl;
										cout<<"你可以领取2片高招-A忍碎片"<<endl;
										cout<<"输入1领取"<<","<<"输入0退出"<<endl;
										cin>>A;
										if(A==1)
										{
											ssp+=5;
											gasp+=2;
											gd=1;
											cout<<"你已成功领取5片高招-S忍碎片"<<endl;
											cout<<"你已成功领取2片高招-A忍碎片"<<endl;
											cout<<"加载中……"<<endl;
											Sleep(0.5 * 1000); 
											goto FLAG5;	
										}
										else
										{
											if(A==0)
											{
												cout<<"加载中……"<<endl;
												Sleep(0.5 * 1000); 
												goto FLAG;
											}
											else
											{
												cout<<"无效……"<<endl;
												Sleep(0.5 * 1000); 
												goto FLAG5;
											}	
										}		
									}
									else
									{
										if(gzjj>=40&&ge==0)
										{
											cout<<"你可以领取2片高招-A忍碎片"<<endl;
											cout<<"输入1领取"<<","<<"输入0退出"<<endl;
											cin>>A;
											if(A==1)
											{
												gasp+=2;
												ge=1;
												cout<<"你已成功领取2片高招-A忍碎片"<<endl;
												cout<<"加载中……"<<endl;
												Sleep(0.5 * 1000); 
												goto FLAG5;	
											}
											else
											{
												if(A==0)
												{
													cout<<"加载中……"<<endl;
													Sleep(0.5 * 1000); 
													goto FLAG;
												}
												else
												{
													cout<<"无效……"<<endl;
													Sleep(0.5 * 1000); 
													goto FLAG5;
												}	
											}		
										}
										else
										{
											if(gzjj>=50&&gf==0)
											{
												cout<<"你可以领取5片高招-S忍碎片"<<endl;
												cout<<"你可以领取2片高招-A忍碎片"<<endl;
												cout<<"输入1领取"<<","<<"输入0退出"<<endl;
												cin>>A;
												if(A==1)
												{
													ssp+=5;
													gasp+=2;
													gf=1;
													cout<<"你已成功领取5片高招-S忍碎片"<<endl;
													cout<<"你已成功领取2片高招-A忍碎片"<<endl;
													cout<<"加载中……"<<endl;
													Sleep(0.5 * 1000); 
													goto FLAG5;	
												}
												else
												{
													if(A==0)
													{
														cout<<"加载中……"<<endl;
														Sleep(0.5 * 1000); 
														goto FLAG;
													}
													else
													{
														cout<<"无效……"<<endl;
														Sleep(0.5 * 1000); 
														goto FLAG5;
													}	
												}		
											}
											else
											{
												if(gzjj>=70&&gg==0)
												{
													cout<<"你可以领取5片高招-S忍碎片"<<endl;
													cout<<"输入1领取"<<","<<"输入0退出"<<endl;
													cin>>A;
													if(A==1)
													{
														ssp+=5;
														gg=1;
														cout<<"你已成功领取5片高招-S忍碎片"<<endl;
														cout<<"加载中……"<<endl;
														Sleep(0.5 * 1000); 
														goto FLAG5;	
													}
													else
													{
														if(A==0)
														{
															cout<<"加载中……"<<endl;
															Sleep(0.5 * 1000); 
															goto FLAG;
														}
														else
														{
															cout<<"无效……"<<endl;
															Sleep(0.5 * 1000); 
															goto FLAG5;
														}	
													}		
												}
												else
												{
													if(gzjj>=100&&gh==0)
													{
														cout<<"你可以领取5片高招-S忍碎片"<<endl;
														cout<<"输入1领取"<<","<<"输入0退出"<<endl;
														cin>>A;
														if(A==1)
														{
															ssp+=5;
															gh=1;
															cout<<"你已成功领取5片高招-S忍碎片"<<endl;
															cout<<"你已领取完所有的返利"<<endl;
															cout<<"加载中……"<<endl;
															Sleep(1 * 1000); 
															goto FLAG;	
														}
														else
														{
															if(A==0)
															{
																cout<<"加载中……"<<endl;
																Sleep(0.5 * 1000); 
																goto FLAG;
															}
															else
															{
																cout<<"无效……"<<endl;
																Sleep(0.5 * 1000); 
																goto FLAG5;
															}	
														}		
													}
													else
													{
														if(gzjj<6)
														{
															cout<<"你抽卡的次数不足,不能领取返利"<<endl;
															cout<<"加载中……"<<endl;
															Sleep(2 * 1000);  
															goto FLAG;
														}
														else
														{
															cout<<"你已领取完所有的返利"<<endl;
															cout<<"加载中……"<<endl;
															Sleep(2 * 1000); 
															goto FLAG;
														}
													}
												}
											}
										}	
									}	
								}			
							}	
						}			
					}  	
					
					else
					{
						cout<<"无效……"<<endl;
						Sleep(0.5 * 1000); 
						goto FLAG;
					}
				}
			}
		} 
	}	
}  							

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