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原创 苹果证书系统理解

在IOS开发的过程中,很多情况下会和证书打交道。比如需要在xcode上进行调试开发,需要做APNs功能(或者在FCM上配置推送)等。所以,理解证书体系是很重要的。这里将对证书的原理做一个解释,以供参考。待续...参考文章:https://www.jianshu.com/p/1cf327b3d05c...

2018-03-29 14:29:02 700

AdapterView

一个AdapterView工具,仿照Android里面的AdapterView,用于Unity中

2016-12-01

OpenGL Superbible 7th code for visual studio 2015

《OpenGL Superbible 7th 》的代码,可以在VS2015中运行

2016-03-31

OpenGL Samples

整理的一些OpenGL书籍中的例子,做了一个windows下的编译环境,制作成了bat的形式,以便在notepad++下可以编译。 这些代码取之于两本书籍:《OpenGL Superbible 5th》, 《OpenGL Programming Guide》

2016-03-30

Dota2 Shader for Unity

Dota2 Shader的Unity实现 。 最近在总结OpenGL知识,想到了以前搜索到Dota2相关的文章:《Dota2-Character Shader Masks Guide》,而且dota2的模型在网上也可以下载到,所以非常值得用来作为光照相关知识的总结。 参考博文: http://blog.csdn.net/stalendp/article/details/50953869

2016-03-22

Shader教程讲义ppt

以前做的一个讲座,里面包含了ppt,参考书,一个例子程序。

2016-02-04

Matlab中的雅黑mono字体

Matlab中的字体,雅黑 mono 字体

2016-02-03

字体描边技术Signed Distance Fields

字体描边技术相关论文, valve的相关论文,关键词:Signed Distance Fields

2015-01-18

Java设计模式(含代码)

非常好的介绍设计模式的书籍,虽然是用Java来解释设计模式的,其实语言对于设计模式并不是很重要。这本书写的非常不错,结合本书的代码,很容易理解。

2015-01-02

Real-Time Rendering 3rd

一本非常好的介绍Real-Time Rendering原理的书籍

2014-11-10

Shaders for Game Programmers and Artists

《Shaders for Game Programmers and Artists》是一本非常全面介绍Shader的技术,非常值得一读。该分享中还包含了本书的例子。

2014-11-10

Shadertoy Effects

Shadertoy上收集的效果,用于学习。

2014-11-02

unity shader effect

unity shader effect收集了一些shadertoy的特效,放到unity中,以供学习

2014-10-31

Maya Python For Games and Film(Adam Mechtley)

一本运用Python语言的非常好的Maya开发技术书籍

2014-10-29

Mathematics for 3D Game Programming and Computer Graphics

一本非常ok的介绍OpenGL中数学知识的书籍。

2014-07-23

flappyBird

一款很火的小游戏flappybird的unity山寨版本。仅供学习之用,请勿商业化。具体代码实现原理请参考作者博文: http://blog.csdn.net/stalendp 作者: stalendp

2014-02-11

小工具DeTexturepacker

用texturepacker打包了素材,不小心把原来的素材丢掉了;或则打开了别人的pkg,想用里面的素材做一些练习。针对这些场景,我写了个小工具分享给大家。 请参考博文: http://blog.csdn.net/stalendp/article/details/17652681

2013-12-29

OpenGL 4.0 Shading Language Cookbook

一本不错的OpenGL书籍,有详细的原理解析,可以结合 <<Opengl Superbible 5th edition>>一起学习,效果更佳

2013-08-31

Cocos2dx例子-复杂动画(基于CocosBuilder)

这个例子是基于cocos2dx,利用cocosBuilder制作的例子。这个例子改造自spriter的官方例子(spriter的官方为http://www.brashmonkey.com/spriter.htm)。 详细请参考博文:[cocos2dx开发技巧4]工具CocosBuilder的使用--复杂动画:http://blog.csdn.net/stalendp/article/details/8760957

2013-04-05

Cocos2d for iPhone Cookbook

Cocos2d for iPhone is a robust but simple to use 2D game framework for iPhone. It is fast, flexible, free, and App Store approved. More than 2500 App Store games already use it, including many best-selling games. Do you want to take your Cocos2d game development skills to the next level and become more professional in Cocos2d game design?

2013-02-11

Learn cocos2D Game Development with iOS 5

Did you ever imagine yourself writing a computer game and being able to make money selling it? With Apple’s iTunes App Store and the accompanying mobile devices iPhone, iPod touch, and iPad, it’s now easier than ever. Of course, that doesn’t mean it’s easy— there’s still a lot to learn about game development and programming games. But you are reading this book, so I believe you’ve already made up your mind to take this journey. And you’ve chosen one of the most interesting game engines to work with: cocos2d for iOS.

2013-02-10

Android NDK Beginner's Guide

非常好的一本介绍JNI的书籍,其中关于环境的配置写得很详细,比较容易上手,也有原理性的解释。难得的好书,每个知识都用非常好的例子来诠释,图文并茂,可以当作博客来看。 Discover the native side of Android and inject the power of C/C++ in your applications.

2013-01-16

OpenGL Shading Language 3rd edition

一本不错的介绍OpenGL Shader的书籍。 This book is an amazing measure of how far and how fast interactive shad- ing has advanced. Not too many years ago, procedural shading was some- thing done only in offline production rendering, creating some of the great results we all know from the movies, but were not anywhere close to inter- active. Then a few research projects appeared, allowing a slightly modified but largely intact type of procedural shading to run in real time. Finally, in a rush, widely accessible commercial systems started to support shading. Today, we’ve come to the point where a real-time shading language devel- oped by a cross-vendor group of OpenGL participants has achieved official designation as an OpenGL Architecture Review Board approved extension. This book, written by one of those most responsible for spearheading the development and acceptance of the OpenGL shading language, is your guide to that language and the extensions to OpenGL that let you use it.

2012-12-25

Beginning Android Games(美)Mario.Zechner

一本非常不错的Android游戏入门书籍,浅显易懂,并且有深度。书中详细描述了2D到3D的三个不同的精典游戏,并且还有很多的其它有用的代码片段。其中的代码应该是游戏引擎libgdx中的。 我阅读了这本书后,写出了我android的第一个款游戏,附上地址:https://play.google.com/store/apps/details?id=stalendp.game.llk

2012-12-05

java多线程设计模式详解

java 多线程设计模式, 一个很不错的学习java多线程的书,并配有源代码。是学习java多线程的很好的参考书,易懂且有深度。

2012-11-08

Android界面-标题和按钮定制

android例子程序,请参考博文:http://blog.csdn.net/stalendp/article/details/8087882

2012-10-19

Rich.Client.Platform的源代码

rcp 例子 《Addison.Wesley.Eclipse.Rich.Client.Platform.Designing.Coding.and.Packaging.Java.Applications.Oct.2005.chm》的源代码

2011-07-04

EclipseLink 测试出错程序

EclipseLink 测试出错程序, 此程序是正对Glassfish V3.1的EclipseLink的,目前发现V3.1中的PessimisticLock出现问题

2011-05-27

ruby参考书--ProgrammingRuby

第一本ruby参考书的分享,这个是安装1.8.7的ruby full版的时候的自带的参考书

2011-04-20

高性能Java编程AdvancedJavaProgramming

As an experienced developer on the JavaTM platform, you undoubtedly know how fast moving and comprehensive the platform is. Its many application programming interfaces (APIs) provide a wealth of functionality for all aspects of application and system-level programming. Real-world developers never use one or two APIs to solve a problem, but bring together key functionality spanning a number of APIs. Knowing which APIs you need, which parts of which APIs you need, and how the APIs work together to create the best solution can be a daunting task.

2011-01-06

数据库Oracle资料

第1章 数据库基础......................................................................................................................................1 1.1 基本概念...........................................................................................................................................1 1.1.1 数据.........................................................................................................................................1 1.1.2 数据库.....................................................................................................................................1 1.1.3 数据库管理系统......................................................................................................................1 1.1.4 数据库系统..............................................................................................................................1 1.2 关系数据库.......................................................................................................................................1 1.2.1 关系模型...............................................................................................................................

2011-01-06

Inside the Java Virtual Machine

属于Java进阶篇,压缩包中有中文版、英文版都有,可以对照着读

2011-01-01

JXTA in a Nutshell

JXTA (Juxtapose) is an open source peer-to-peer protocol specification begun by Sun Microsystems in 2001. The JXTA protocols are defined as a set of XML messages which allow any device connected to a network to exchange messages and collaborate independently of the underlying network topology.

2010-05-25

JUnit 4.8.1

这个是JUnit测试工具,其中包含源码,官方网为:http://www.junit.org/

2010-03-18

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