//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// C++
/*--------------------------------------------------------------*/
// UCS2编码
// 输入: pSrc - 源字符串指针
// nSrcLength - 源字符串长度
// 输出: pDst - 目标编码串指针
// 返回: 目标编码串长度
/*----------------------------------------------------------------*/
int gsmEncodeUcs2(const char* pSrc, unsigned char* pDst, int nSrcLength)
{
int nDstLength; // UNICODE宽字符数目
WCHAR wchar[128]; // UNICODE串缓冲区
// 字符串-->UNICODE串
nDstLength = MultiByteToWideChar(CP_ACP, 0, pSrc, nSrcLength, wchar, 128);
// 高低字节对调,输出
for(int i=0; i<nDstLength; i++)
{
*pDst++ = wchar[i] >> 8; // 先输出高位字节
*pDst++ = wchar[i] & 0xff; // 后输出低位字节
}
// 返回目标编码串长度
return nDstLength * 2;
}
/*----------------------------------------------------*/
// UCS2解码
// 输入: pSrc - 源编码串指针
// nSrcLength - 源编码串长度
// 输出: pDst - 目标字符串指针
// 返回: 目标字符串长度
/*-------------------------------------------------------*/
int gsmDecodeUcs2(const unsigned char* pSrc, char* pDst, int nSrcLength)
{
int nDstLength; // UNICODE宽字符数目
WCHAR wchar[128]; // UNICODE串缓冲区
// 高低字节对调,拼成UNICODE
for(int i=0; i<nSrcLength/2; i++)
{
wchar[i] = *pSrc++ << 8; // 先高位字节
wchar[i] |= *pSrc++; // 后低位字节
}
// UNICODE串-->字符串
nDstLength = WideCharToMultiByte(CP_ACP, 0, wchar, nSrcLength/2, pDst, 160, NULL, NULL);
// 输出字符串加个结束符
pDst[nDstLength] = '\0';
// 返回目标字符串长度
return nDstLength;
}
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
// C#
/// <summary>
/// UCS2解码
/// </summary>
/// <param name="src"> UCS2 源串 </param>
/// <returns> 解码后的UTF-16BE字符串</returns>
public static string DecodeUCS2(string src)
{
string decucs = src;//src.Remove(src.IndexOf("\r"));
string pstr = "^[0-9a-fA-F]+$";
if (!Regex.IsMatch(decucs, pstr))
{
return "非法字符串无法解析!";
}
StringBuilder builer = new StringBuilder();
for (int i = 0; i < decucs.Length; i += 4)
{
int unicode_nu = Int32.Parse(decucs.Substring(i, 4), System.Globalization.NumberStyles.HexNumber);
builer.Append(string.Format("{0}", (char)unicode_nu));
}
return builer.ToString();
}
/// <summary>
/// UCS2编码
/// </summary>
/// <param name="src"> UTF-16BE编码的源串</param>
/// <returns>编码后的UCS2串 </returns>
public static string EncodeUCS2(string src)
{
StringBuilder builer = new StringBuilder();
builer.Append("000800");
byte[] tmpSmsText = Encoding.Unicode.GetBytes(src);
builer.Append(tmpSmsText.Length.ToString("X2")); //正文内容长度
for (int i = 0; i < tmpSmsText.Length; i += 2) //高低字节对调
{
builer.Append(tmpSmsText[i + 1].ToString("X2"));//("X2")转为16进制
builer.Append(tmpSmsText[i].ToString("X2"));
}
builer = builer.Remove(0, 8);
return builer.ToString();
}