代码如下:
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
/*
* 实现模拟斗地主的功能
* 1.组合牌
* 2.洗牌
* 3.发牌
* 4.看牌
*/
public class DouDiZhu {
public static void main(String[] args) {
//1.组合牌。 创建Map集合,键是编号,值是牌
HashMap<Integer, String> pooker=new HashMap<Integer, String>();
//创建List集合,存储编号
ArrayList<Integer> pookerNumber=new ArrayList<Integer>();
//定义出13个点数的数组
String[] numbers={"2","A","K","Q","J","10","9","8","7","6","5","4","3"};
//定义4个花色数组
String[] colors={"♠","♥","♣","◆"};
//定义整数变量,作为键出现
int index=2;
//遍历数组,花色+点数的组合,存储到Map集合
for(String number:numbers){
for(String color:colors){
pooker.put(index,color+number);
pookerNumber.add(index);
index++;
}
}
//存储大王,和小王
pooker.put(0, "大王");
pookerNumber.add(0);
pooker.put(1, "小王");
pookerNumber.add(1);
//洗牌,将牌的编号打乱
Collections.shuffle(pookerNumber);
System.out.println(pookerNumber);
//发牌功能,将牌编号,发给玩家集合,底牌集合
ArrayList<Integer> player1=new ArrayList<Integer>();
ArrayList<Integer> player2=new ArrayList<Integer>();
ArrayList<Integer> player3=new ArrayList<Integer>();
ArrayList<Integer> bottompooker=new ArrayList<Integer>();
//发牌采用的是集合索引%3
for(int i=0;i<pookerNumber.size();i++){
//先将底牌做好
if(i<3){
//存到底牌去
bottompooker.add(pookerNumber.get(i));
}else if(i%3==0){
player1.add(pookerNumber.get(i));
}else if(i%3==1){
//索引上的编号,发给玩家2
player2.add(pookerNumber.get(i));
}else if (i%3==2) {
player3.add(pookerNumber.get(i));
}
}
//对玩家手中的编号排序
Collections.sort(player1);
Collections.sort(player2);
Collections.sort(player3);
//看牌,将玩家手中的编号,到Map集合中查找,根据键找值。 定义方法实现
System.out.print("玩家1:");
look(player1, pooker);
System.out.print("\n玩家2:");
look(player2, pooker);
System.out.print("\n玩家3:");
look(player3, pooker);
System.out.print("\n底 牌:");
look(bottompooker, pooker);
}
public static void look(ArrayList<Integer> player,HashMap<Integer, String> pooker){
//遍历ArrayList集合,获取元素,作为键,到集合Map中找值
for(Integer key:player){
String value=pooker.get(key);
System.out.print(value+" ");
}
}
}