quick 里面提供了两种长连接WebSockets、SocketTCP,这里说一下SocketTCP的用法
local net = require("framework.cc.net.init")
local ByteArray = require("framework.cc.utils.ByteArray")
require("framework.cc.utils.bit")
-- 网络初始化,添加侦听函数
<pre class="brush:lua; toolbar: true; auto-links: false;">function scnet.init( )
local time = net.SocketTCP.getTime()
print("socket time:" .. time)
local socket = net.SocketTCP.new()
socket:setName("HeroGameTcp")
socket:setTickTime(1)
socket:setReconnTime(6)
socket:setConnFailTime(4)
socket:addEventListener(net.SocketTCP.EVENT_DATA, scnet.receive)
socket:addEventListener(net.SocketTCP.EVENT_CLOSE, scnet.tcpClose)
socket:addEventListener(net.SocketTCP.EVENT_CLOSED, scnet.tcpClosed)
socket:addEventListener(net.SocketTCP.EVENT_CONNECTED, scnet.tcpConnected)
socket:addEventListener(net.SocketTCP.EVENT_CONNECT_FAILURE, scnet.error)
scnet.socket = socket
end
-- -- 发送数据给服务器
function scnet.send( msgid,data )
-- encodeData 此方法是根据需要发送的数据安装与服务器定义好的消息格式去write
local _ba = scnet.encodeData(msgid,data)
print("scnet.send ba",ba:getLen())
if not _ba then
print("发送数据出错了.......",msgid)
return
end
_ba:setPos(1)
local byteList = {}
local byteCount = 0
-- 把数据读出来,加密
for i=1,#ba.buf do
local tmpBit = string.byte(_ba:readRawByte())
byteCount = byteCount + tmpBit
tmpBit = bit.band(tmpBit + 80,255)
tmpBit = bit.band(bit.bnot(bit.band(tmpBit,255)),255)
byteList* = tmpBit
end
byteCount = byteCount % 256
-- 最后再组成一个新的ByteArray
local result = ByteArray.new(ByteArray.ENDIAN_BIG)
result:writeShort(_ba:getLen() + 3)
result:writeByte(byteCount)
for i=1,#byteList do
result:writeByte(byteList*)
end
-- 把数据发送给服务器
scnet.socket:send(result:getPack())
end
-- 根据messageid来确定数据格式
function scnet.encodeData( msgid,data )
if msgid then
local ba = ByteArray.new(ByteArray.ENDIAN_BIG)
local fmt = InfoUtil:getMsgFmt(msgid) -- 此处为读取消息格式 看下面的MessageType里面会有定义
ba:writeStringUShort("token") -- 此处为用户token,没有就为"",此处可以判断用户是否重新登陆啊等等.......
for i=1,#fmt do
scnet.writeData(ba,fmt*,data)
end
local baLength = ba:getLen()
local bt = ByteArray.new(ByteArray.ENDIAN_BIG)
bt:writeShort(baLength + 4) -- 2为message length 2为message type
bt:writeShort(msgid)
bt:writeBytes(ba)
return bt
end
end
-- write 数据
function scnet.writeData( ba,msg_type,data )
local key = msg_type.key
print("scnet.writeData","key",key)
if key and data then
local type = msgtype"fmt"]
if type(_type) == "string" then
if _type == "string" then
ba:writeStringUShort(data)
elseif _type == "number" then
ba:writeLuaNumber(data)
elseif _type == "int" then
ba:writeInt(data)
elseif _type == "short" then
ba:writeShort(data)
end
else
ba:writeShort(#data)
for k,v in pairs(data) do
for i=1,#_type do
scnet.writeData(ba,_type*,v)
end
end
end
else
print("找不到对应的 key",msg_type.key,msg_type,data)
end
end
<pre class="brush:lua; toolbar: true; auto-links: false;">-- 读取数据
-- 接收消息
function scnet.receive( event )
local ba = ByteArray.new(ByteArray.ENDIAN_BIG)
ba:writeBuf(event.data)
ba:setPos(1)
-- 有连包的情况,所以要读取数据
while ba:getAvailable() <= ba:getLen() do
scnet.decodeData(ba)
if ba:getAvailable() == 0 then
break
end
end
end
-- 消息数据解析
function scnet.decodeData( ba )
local len = ba:readShort() -- 读数据总长度
local total = ba:readByte() -- 一个用于验证的数子
local byteList = {}
local tmpTotal = 0
for i=1,len - 3 do -- 去除前两个长度
local tmpBit = ba:readByte()
local enByte = scnet.decodeByte(tmpBit)
tmpTotal = tmpTotal + enByte
byteList* = enByte
end
local result = ByteArray.new(ByteArray.ENDIAN_BIG)
for i=1,#byteList do
result:writeRawByte(string.char(byteList*))
end
result:setPos(1)
if (tmpTotal % 256) == total then
scnet.decodeMsg(result)
else
print("scnet.decodeData total error")
end
end
-- 根据格式解析数据
function scnet.decodeMsg( byteArray )
local rData = {}
local len = byteArray:readShort()
local msgid = byteArray:readShort()
local roleString = byteArray:readStringUShort()
local fmt = InfoUtil:getMsgFmt(msgid)
for i=1,#fmt do
scnet.readData(byteArray,fmt*,rData)
end
if rData"result"] ~= 0 then
print("result handler is here ",rData)
return
else
NetManager:receiveMsg(msgid,rData)
end
end
-- readData
function scnet.readData( ba,msg_type,data)
local key = msg_type.key
if key then
data = data or {}
local _type = msg_type"fmt"]
if type(_type) == "string" then
if _type == "string" then
data = ba:readStringUShort()
elseif _type == "number" then
data = ba:readLuaNumber()
elseif _type == "int" then
data = ba:readInt()
elseif _type == "short" then
data = ba:readShort()
end
if key == "result" then -- 当结果不为零的时候,说明有错误
if data ~= 0 then
print("result handler is here ",data)
return
end
end
else
local _len = ba:readShort() -- 读取数组长度
for i=1,_len do
local tmp = {}
for j=1,#_type do
scnet.readData(ba,_type,tmp)
end
table.insert(data,tmp)
end
end
else
print("找不到对应的 key scnet.readData",msg_type.key,msg_type,data)
end
end
-- 数据解密
function scnet.decodeByte( byte )
local tmp = bit.band(bit.bnot(bit.band(byte,255)),255)
tmp = bit.band((tmp + 256 - 80),255)
return tmp
end
------------------------------------------------------------------- 消息格式 -------------------------------------------------------------------
-- 发送
MsgFmt"1001"] = {
{
key = "list",
fmt = {
{
key = "id",fmt = "int"
},
{
key = "name",fmt = "string"
},
{
key = "level",fmt = "int"
},
{
key = "sex",fmt = "int"
}
}
},
{
key = "userid",fmt = "int"
}
}
-- 返回
MsgFmt"5001"] = {
{
key = "result",fmt = "int"
},
{
key = "list",
fmt = {
{
key = "id",fmt = "int"
},
{
key = "name",fmt = "string"
},
{
key = "level",fmt = "int"
},
{
key = "sex",fmt = "int"
}
}
}
}
------------------------------------------------------------------- 网络管理NetManager -------------------------------------------------------------------
管理网络的发送与接收
<pre class="brush:lua; toolbar: true; auto-links: false;">-- 初始化
function NetManager:init( )
self._listenerList = {}
scnet.init()
scnet.connect(host,port)
end
-- 注册消息
-- 注册之后 接受到服务器消息之后进行广播,谁注册,谁相应
function NetManager:registerMsg( msgid,callBack )
self._listenerList = self._listenerList or {}
local isExist = self:findCallBack(msgid,callBack)
if not isExist then
table.insert(self._listenerList,callBack)
end
end
-- 移除注册消息
function NetManager:removeRegister( msgid,callBack )
if self._listenerList then
for k,v in pairs(self._listenerList) do
if v == callBack then
self._listenerList = nil
end
end
end
end
-- 发送消息
-- 整理数据发送给服务器
function NetManager:sendMsg( msgid,data )
scnet.send(msgid,data)
end
-- 接受消息
-- 派发事件(数据)
function NetManager:receiveMsg( msgid,data )
if self._listenerList then
for k,v in pairs(self._listenerList) do
v(data)
end
end
end
function NetManager:findCallBack( msgid,callBack )
for k,v in pairs(self._listenerList) do
if v == callBack then
return true
end
end
return false
end
------------------------------------------------------------------- test -------------------------------------------------------------------
-- 监听事件
function MainScene:onEnter()
NetManager:registerMsg(MsgType.SC_LOGIN ,handler(self,self.receiveHandler))
end
-- 移除坚挺
function MainScene:onExit()
NetManager:removeRegister(MsgType.SC_LOGIN ,handler(self,self.receiveHandler))
end
-- 发送数据,根据MsgFmt构造数据
local data = {}
data.list = {}
table.insert(data.list,{id = 1001,name = "小房",level = 1,sex = 1})
table.insert(data.list,{id = 1002,name = "小田",level = 11,sex = 2})
table.insert(data.list,{id = 1003,name = "2222",level = 21,sex = 1})
table.insert(data.list,{id = 1004,name = "3333",level = 31,sex = 2})
data.userid = 10001
NetManager:sendMsg(MsgType.CS_LOGIN,data)