原始出处在:http://www.halcyon.com/~ast/dload/guicon.htm.
我修改了一下,合并成一个头文件guicon.h,在vs2005中调试通过,修改了部分代码以适应64bit的编译,用法就不多说了,只要在使用前调用RedirectIOToConsole(),一次就可以了。 很简单的。
#ifndef __GUICON_H__
#define __GUICON_H__
#ifdef _DEBUG
#include < windows.h >
#include < stdio.h >
#include < fcntl.h >
#include < io.h >
#include < iostream >
#include < fstream >
#ifndef _USE_OLD_IOSTREAMS
using namespace std;
#endif
// maximum mumber of lines the output console should have
static const WORD MAX_CONSOLE_LINES = 500 ;
void RedirectIOToConsole();
void RedirectIOToConsole()
... {
int hConHandle;
HANDLE lStdHandle;
CONSOLE_SCREEN_BUFFER_INFO coninfo;
FILE *fp;
// allocate a console for this app
AllocConsole();
// set the screen buffer to be big enough to let us scroll text
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE),
&coninfo);
coninfo.dwSize.Y = MAX_CONSOLE_LINES;
SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE),
coninfo.dwSize);
// redirect unbuffered STDOUT to the console
lStdHandle = GetStdHandle(STD_OUTPUT_HANDLE);
hConHandle = _open_osfhandle((INT_PTR)lStdHandle, _O_TEXT);
fp = _fdopen( hConHandle, "w" );
*stdout = *fp;
setvbuf( stdout, NULL, _IONBF, 0 );
// redirect unbuffered STDIN to the console
lStdHandle = GetStdHandle(STD_INPUT_HANDLE);
hConHandle = _open_osfhandle((INT_PTR)lStdHandle, _O_TEXT);
fp = _fdopen( hConHandle, "r" );
*stdin = *fp;
setvbuf( stdin, NULL, _IONBF, 0 );
// redirect unbuffered STDERR to the console
lStdHandle = GetStdHandle(STD_ERROR_HANDLE);
hConHandle = _open_osfhandle((INT_PTR)lStdHandle, _O_TEXT);
fp = _fdopen( hConHandle, "w" );
*stderr = *fp;
setvbuf( stderr, NULL, _IONBF, 0 );
// make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
// point to console as well
ios::sync_with_stdio();
}
// End of File
#endif
#endif
#define __GUICON_H__
#ifdef _DEBUG
#include < windows.h >
#include < stdio.h >
#include < fcntl.h >
#include < io.h >
#include < iostream >
#include < fstream >
#ifndef _USE_OLD_IOSTREAMS
using namespace std;
#endif
// maximum mumber of lines the output console should have
static const WORD MAX_CONSOLE_LINES = 500 ;
void RedirectIOToConsole();
void RedirectIOToConsole()
... {
int hConHandle;
HANDLE lStdHandle;
CONSOLE_SCREEN_BUFFER_INFO coninfo;
FILE *fp;
// allocate a console for this app
AllocConsole();
// set the screen buffer to be big enough to let us scroll text
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE),
&coninfo);
coninfo.dwSize.Y = MAX_CONSOLE_LINES;
SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE),
coninfo.dwSize);
// redirect unbuffered STDOUT to the console
lStdHandle = GetStdHandle(STD_OUTPUT_HANDLE);
hConHandle = _open_osfhandle((INT_PTR)lStdHandle, _O_TEXT);
fp = _fdopen( hConHandle, "w" );
*stdout = *fp;
setvbuf( stdout, NULL, _IONBF, 0 );
// redirect unbuffered STDIN to the console
lStdHandle = GetStdHandle(STD_INPUT_HANDLE);
hConHandle = _open_osfhandle((INT_PTR)lStdHandle, _O_TEXT);
fp = _fdopen( hConHandle, "r" );
*stdin = *fp;
setvbuf( stdin, NULL, _IONBF, 0 );
// redirect unbuffered STDERR to the console
lStdHandle = GetStdHandle(STD_ERROR_HANDLE);
hConHandle = _open_osfhandle((INT_PTR)lStdHandle, _O_TEXT);
fp = _fdopen( hConHandle, "w" );
*stderr = *fp;
setvbuf( stderr, NULL, _IONBF, 0 );
// make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
// point to console as well
ios::sync_with_stdio();
}
// End of File
#endif
#endif