using UnityEngine;
using System.Collections;
public class euler : MonoBehaviour {
public Transform rot1;
public Transform rot2;
public float rotspeed;
// Use this for initialization
void Start () {
//
// Quaternion
print (transform.eulerAngles);
print (transform.rotation);
}
// Update is called once per frame
void Update () {
transform.rotation= Quaternion.Lerp (rot1.rotation,rot2.rotation,Time.time*rotspeed);
// transform.rotation= Quaternion.Slerp (rot1.rotation,rot2.rotation,Time.time*rotspeed);
}
}
transform.rotation
最新推荐文章于 2023-10-30 17:40:26 发布