GDI+ font rendering (and layered windows)

原址:http://www.codeproject.com/Questions/182071/GDI-font-rendering-and-layered-windows


使用GDI+绘制字体并使用UpdateLayeredWindow更新窗口时,半透明问题,解决方案是将alpha设置为254

// Create as a console application project
// + Unicode charset
// + Precompiled headers off
// + make sure to add linker input: gdiplus.lib

#ifndef _WIN32_WINNT        // Allow use of features specific to Windows XP or later.                   
#define _WIN32_WINNT 0x0501 // Change this to the appropriate value to target other versions of Windows.
#endif                      
 
// Standard and GDI+ stuffstuff 
#include <stdio.h>
#include <tchar.h>
#include <windows.h>
#include <iostream>
#include <cassert>
#include <Gdiplus.h>
using namespace Gdiplus;
GdiplusStartupInput g_oGdiPlusStartupInput;
ULONG_PTR g_pGdiPlusToken = NULL;
 
#pragma comment(lib, "gdiplus.lib")

// #*#*#*#*#*#*#*#*# LINES TO CHANGE ---------->---------->---------->
Color g_oTextColor( 255, 240, 0, 0 ); // Simply change Color to ( 254, 240, 0, 0 ) [to add slight transparency] and everything will work!
#define USE_LAYERED_WINDOW // or just comment this line out [to use a regular window], and everything will work!

 
// Forward declarations
void RegWndClass();
LRESULT CALLBACK WndProc( HWND hWnd, UINT uiMsg, WPARAM wParam, LPARAM lParam );
void CreateWindows();
void Draw();
void MsgLoop();
 
// Other Globals
ATOM g_iWndClass = 0;
HWND g_hWndGdiPlus = NULL;
HWND g_hWndGdi = NULL;
const wchar_t* g_pWndClass = L"TST";
int g_iWidth = 200;
int g_iHeight = 200;
 
// Main entry-point
int _tmain( int argc, _TCHAR* argv[] )
{
    GdiplusStartup( &g_pGdiPlusToken, &g_oGdiPlusStartupInput, NULL );
 
    RegWndClass();
    CreateWindows();
    Draw();
 
    MsgLoop();
 
    ::UnregisterClass( g_pWndClass, NULL );
    ::Sleep( 500 );
 

    GdiplusShutdown( g_pGdiPlusToken );
 
    return 0;
} // _tmain

void CreateWindows()
{
#ifdef USE_LAYERED_WINDOW
        // The key trick is to create a window with style WS_EX_LAYERED, but WITHOUT any subsequent calls to SetLayeredWindowAttributes()
        // This gives us a magic window that must be updated with UpdateLayeredWindow() ( and it does NOT recieve any WM_PAINT messages )
        // as brilliantly described in: http://alexkr.com/source-code/50/layered-windows-and-updatelayeredwindow/
        g_hWndGdiPlus = ::CreateWindowEx( WS_EX_LAYERED, g_pWndClass, L"", WS_POPUP | WS_VISIBLE, 1000, 200, g_iWidth, g_iHeight, NULL, NULL, NULL, NULL ); 
#else
        g_hWndGdiPlus = ::CreateWindowEx( 0, g_pWndClass, L"", WS_OVERLAPPEDWINDOW | WS_POPUP | WS_VISIBLE, 1000, 200, g_iWidth, g_iHeight, NULL, NULL, NULL, NULL ); 
#endif
 
    //g_hWndGdi = ::CreateWindowEx( WS_EX_LAYERED, g_pWndClass, L"", WS_POPUP | WS_VISIBLE, 720, 500, 200, 200, NULL, NULL, NULL, NULL ); 

} // CreateWindows

void Draw()
{
    // Init GDI+ surface
    HDC hOff = ::CreateCompatibleDC( NULL );
    Bitmap oDaBigOne( g_iWidth, g_iHeight, PixelFormat32bppARGB );
    HBITMAP hBMit =  NULL;
    Color oCol( 0, 0, 0, 0 );
    oDaBigOne.GetHBITMAP( oCol, &hBMit );
    HGDIOBJ hSave = ::SelectObject( hOff, hBMit );
 
#ifdef USE_LAYERED_WINDOW
        Graphics oGraph( hOff );
#else
        Graphics oGraph( g_hWndGdiPlus );
#endif
 
    oGraph.Clear( Color( 255, 55, 155, 255 ) );
 
    // Draw text
    oGraph.SetTextRenderingHint( TextRenderingHintAntiAliasGridFit );
    oGraph.SetTextContrast( 0xffffffff );
    oGraph.SetCompositingMode( CompositingModeSourceOver );
    oGraph.SetCompositingQuality( CompositingQualityHighQuality );
    oGraph.SetPixelOffsetMode( PixelOffsetModeHighQuality );
 
    const FontFamily oFamily( L"Tahoma", NULL );
 
#if 1 // Use bold
    Font oF600( &oFamily, 6.00, FontStyle::FontStyleBold, Unit::UnitPixel );
    Font oF800( &oFamily, 8.00, FontStyle::FontStyleBold, Unit::UnitPixel );
    Font oF848( &oFamily, 8.48, FontStyle::FontStyleBold, Unit::UnitPixel );
    Font oF849( &oFamily, 8.49, FontStyle::FontStyleBold, Unit::UnitPixel );
    Font oF1200( &oFamily, 12.00, FontStyle::FontStyleBold, Unit::UnitPixel );
    Font oF1500( &oFamily, 15.00, FontStyle::FontStyleBold, Unit::UnitPixel );
    Font oF1648( &oFamily, 16.48, FontStyle::FontStyleBold, Unit::UnitPixel );
    Font oF1649( &oFamily, 16.49, FontStyle::FontStyleBold, Unit::UnitPixel );
#else // Use regular
    Font oF600( &oFamily, 6.00, FontStyle::FontStyleRegular, Unit::UnitPixel );
    Font oF800( &oFamily, 8.00, FontStyle::FontStyleRegular, Unit::UnitPixel );
    Font oF848( &oFamily, 8.48, FontStyle::FontStyleRegular, Unit::UnitPixel );
    Font oF849( &oFamily, 8.49, FontStyle::FontStyleRegular, Unit::UnitPixel );
    Font oF1200( &oFamily, 12.00, FontStyle::FontStyleRegular, Unit::UnitPixel );
    Font oF1500( &oFamily, 15.00, FontStyle::FontStyleRegular, Unit::UnitPixel );
    Font oF1648( &oFamily, 16.48, FontStyle::FontStyleRegular, Unit::UnitPixel );
    Font oF1649( &oFamily, 16.49, FontStyle::FontStyleRegular, Unit::UnitPixel );
#endif
 
    assert( oF600.GetLastStatus() == Ok ); // Make sure font is OK

    SolidBrush oBrush( g_oTextColor ); 
 
    double dy = 1.0;
    oGraph.DrawString( L"Size 6.00", -1, &oF600, PointF( 30.0, dy += 18.0 ), &oBrush );
    oGraph.DrawString( L"Size 8.00", -1, &oF800, PointF( 30.0, dy += 18.0 ), &oBrush );
    oGraph.DrawString( L"Size 8.48", -1, &oF848, PointF( 30.0, dy += 18.0 ), &oBrush );
    oGraph.DrawString( L"Size 8.49", -1, &oF849, PointF( 30.0, dy += 18.0 ), &oBrush );
    oGraph.DrawString( L"Size 12.00", -1, &oF1200, PointF( 30.0, dy += 18.0 ), &oBrush );
    oGraph.DrawString( L"Size 15.00", -1, &oF1500, PointF( 30.0, dy += 18.0 ), &oBrush );
    oGraph.DrawString( L"Size 16.48", -1, &oF1648, PointF( 30.0, dy += 18.0 ), &oBrush );
    oGraph.DrawString( L"Size 16.49", -1, &oF1649, PointF( 30.0, dy += 18.0 ), &oBrush );
 
#ifndef USE_LAYERED_WINDOW
    return;
#endif
 
    // Do da layered window magic stuff
    BLENDFUNCTION oBF = { 0 };
    oBF.BlendOp = AC_SRC_OVER;
    oBF.BlendFlags = 0;
    oBF.SourceConstantAlpha = 255;
    oBF.AlphaFormat = AC_SRC_ALPHA;
 
    SIZE oSize = { 0 };
    oSize.cx = g_iWidth;
    oSize.cy = g_iHeight;
 
    POINT oPTZero = { 0 };
 
    RECT oRect = { 0 };
    ::GetWindowRect( g_hWndGdiPlus, &oRect );
 
    POINT oPTWnd = { 0 };
 
    oPTWnd.x = oRect.left;
    oPTWnd.y = oRect.top;
 
    //HDC hDC = oGraph.GetHDC();
    BOOL bOK = ::UpdateLayeredWindow( g_hWndGdiPlus,
        NULL, //HDC hdcDst,
        &oPTWnd, // POINT &oPtNull,
        &oSize, // SIZE *psize,
        hOff, // HDC hdcSrc,
        &oPTZero, // POINT *pptSrc,
        RGB(255,255,255), // COLORREF crKey,
        &oBF, // BLENDFUNCTION *pblend,
        ULW_ALPHA // DWORD dwFlags
    );
} // Draw

void MsgLoop()
{
    ::SetTimer( g_hWndGdiPlus, 0, 19999, NULL ); // Self-destruct timer

    MSG msg = { 0 };
    while ( ::GetMessage( &msg, NULL, 0, 0 ) )
    {
            ::TranslateMessage(&msg);
            ::DispatchMessage(&msg);
    }
} // MsgLoop

void RegWndClass()
{
 
        WNDCLASSEX wcex = { 0 };
 
        wcex.cbSize          = sizeof(WNDCLASSEX);
        wcex.style           = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
        wcex.lpfnWndProc     = WndProc;
        wcex.cbClsExtra      = 0;
        wcex.cbWndExtra      = 8; // 8 bytes, to allow for 64-bit architecture
        wcex.hInstance       = NULL; // CHECK
        wcex.hIcon           = NULL;
        wcex.hCursor         = ::LoadCursor(NULL, IDC_ARROW);
        wcex.hbrBackground   = (HBRUSH)NULL_BRUSH; // CHECK
        wcex.lpszMenuName    = NULL;
        wcex.lpszClassName   = g_pWndClass;
        wcex.hIconSm         = NULL;
 
        g_iWndClass = ::RegisterClassEx(&wcex);
} // RegWndClass

LRESULT CALLBACK WndProc( HWND hWnd, UINT uiMsg, WPARAM wParam, LPARAM lParam )
{
    switch( uiMsg )
    {
        case WM_TIMER:
        {
            std::wstring s;
            std::wcout <<  L"Let´s quit" ;
            ::PostQuitMessage( 0 );
            return 0;
        }
        case WM_PAINT:
            Draw();
            break;
 
        default:
        {
            return DefWindowProc( hWnd, uiMsg, wParam, lParam );
        }
    }
    return DefWindowProc( hWnd, uiMsg, wParam, lParam );
} // WndProc


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