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To be a good programmer

http://www.trickjarrett.com/programmer/index.php/Main_Page This is dedicated to updating the excellent resource by Robert L. Read. The original versi...

2009-04-12 09:56:00

阅读数:817

评论数:0

Basic XNA OOP for Beginners

Basic XNA OOP for Beginnersby percent20 German TranslationThe Problem:    Often overlooked in development is the beginner to a technology. This is d...

2009-04-09 15:39:00

阅读数:644

评论数:0

Getting started with XNA - First Person Camera

Getting started with XNA - First Person CameraWhat’s a game or an interactive presentation without a way to move around? So in this tutorial, I’ll sh...

2009-04-07 15:50:00

阅读数:809

评论数:0

Collision Detection Overview

Collision Detection OverviewOverview of the collision-detection–related functionality provided by the XNA Framework.Collision detection is the proces...

2009-04-03 15:05:00

阅读数:849

评论数:0

Math Overview

Math OverviewThe XNA Framework Math Libraries can be found in the Microsoft.Xna.Framework namespace, alongside a number of additional types that deal...

2009-04-03 14:39:00

阅读数:595

评论数:0

Viewports and Frustums

Viewports and FrustumsProvides overview of viewports and frustums as related to 3D graphics concepts.Conceptually, a viewport is a two-dimensional (2...

2009-04-03 14:06:00

阅读数:779

评论数:0

3D Graphics Overview

3D Graphics OverviewProvides an overview of 3D graphics. The Microsoft.Xna.Framework.Graphics namespace contains classes to use the graphics device t...

2009-04-03 11:08:00

阅读数:1002

评论数:0

So you want to be a Game Developer?

So you want to be a Game Developer?Starting to Program gamesIn the good old days, back when the Internet had about 10 users and the web was a far off...

2009-04-03 09:51:00

阅读数:665

评论数:0

2D Graphics Overview

2D Graphics OverviewSprites are 2D bitmaps drawn directly on the screen, as opposed to being drawn in 3D space. Sprites are commonly used to display ...

2009-04-02 16:24:00

阅读数:730

评论数:0

Application Model Overview

Application Model OverviewThe XNA Framework Game class provides a framework for processing game simulation based on a fixed or variable time interval...

2009-04-02 15:31:00

阅读数:479

评论数:0

Content Pipeline Architecture

Content Pipeline ArchitectureDescribes the architecture of the XNA Game Studio Content Pipeline build process. The process is designed to be extensib...

2009-04-02 14:57:00

阅读数:687

评论数:0

Model Processing with the XNA Framework Content Pipeline

Model Processing with the XNA Framework Content PipelineDescribes the model conversion process implemented by XNA Framework Content Pipeline.The conv...

2009-04-02 14:23:00

阅读数:694

评论数:0

XNA: Overview of the Content Pipeline

Overview of the Content PipelineDescribes how the XNA Game Studio Content Pipeline lets you build art assets into your game automatically from the fi...

2009-04-02 14:04:00

阅读数:643

评论数:0

Developing an Application Architecture Part 1: Giving Your Data Some Brains

Developing an Application ArchitectureOverviewThis series of articles will walk through the creation of a simple application architecture that can be...

2009-04-01 15:56:00

阅读数:362

评论数:0

More Effective C# Item 7. Do Not Create Generic Specialization on Base Classes or Interfaces

 Item 7. Do Not Create Generic Specialization on Base Classes or InterfacesIntroducing generic methods can make it highly complicated for the compile...

2009-04-01 10:34:00

阅读数:617

评论数:0

项目经理应当阅读的8篇paper

同样来自于Dr. Dobbs 网站的推荐,好像这个网站经常做推荐,例如当前有什么适合开发人员看的好书,或者是针对多核编程的书。这里推荐了PM应当阅读的书籍,先记录一下。看来想在这个领域混饭吃,还是需要多读书。 10 Papers Every Software Architect Should Re...

2009-04-01 10:18:00

阅读数:467

评论数:0

设计师应该读的10篇paper

在Dr. Dobb网站上看到的blog,虽然里现在有一段时间了,而且很多内容比较理论化,或者说需要有一定工作经验的时候看比较有感触,所以工作一段时间以后,可以回过头来看看这些文章,也许有不一样的体会。里面还有一个“开发人员应当阅读的10篇论文”链接,也是挺不错的文章。 10 Papers Ever...

2009-04-01 10:12:00

阅读数:541

评论数:0

如何使用消息队列

 MSMQ(微软消息队列)是Windows操作系统中消息应用程序的基础,是用于创建分布式、松散连接的消息通讯应用程序的开发工具。消息队列和电子邮件有着很多相似处,他们都包含多个属性,用于保存消息,消息类型中都指出发送者和接收者的地址;然而他们的用处却有着很大的区别:消息队列的发送者和接收者是应用程...

2009-03-31 17:59:00

阅读数:841

评论数:0

XNA高级编程读书笔记系列(2)

 Let’s Write PongYou got the concept all figured out and have all the files you need to get started. It’s time to do some actual coding. First take...

2009-03-30 15:34:00

阅读数:929

评论数:0

XNA高级编程读书笔记系列(1)

 Game IdeasTalking about the game concept for a game like Pong seems to be a little ridiculous, but I will try to keep things as general as possibl...

2009-03-30 14:37:00

阅读数:663

评论数:0

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