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转载 卡尔曼滤波
1. 什么是卡尔曼滤波器在学习卡尔曼滤波器之前,首先看看为什么叫“卡尔曼”。跟其他著名的理论(例如傅立叶变换,泰勒级数等等)一样,卡尔曼也是一个人的名字,而跟他们不同的是,他是个现代人!卡尔曼全名Rudolf Emil Kalman,匈牙利数学家,1930年出生于匈牙利首都布达佩斯。1953,1954年于麻省理工学院分别获得电机工程学士及硕士学位。1957年于哥伦比亚大学获得博士学位
2012-09-30 14:48:19 1026
转载 Kinect体感游戏开发思考
不只是休闲:关于体感游戏的一些思考(一)--- 开篇和“随身”物件不只是休闲:关于体感游戏的一些思考(二) --- POV和基本场景不只是休闲:关于体感游戏的一些思考(三) --- 射击不只是休闲:关于体感游戏的一些思考(四) --- 克隆战争!不只是休闲:关于体感游戏的一些思考(五) --- 导航不只是休闲:关于体感游戏的一些思考(六)--- 飞行不只是休闲:关于体感游戏
2012-09-27 22:30:56 1281
原创 Unity:图片翻动浏览效果Demo
本Demo涉及的Unity知识点有:1.天空盒的添加;http://blog.csdn.net/tanmengwen/article/details/80134102.镜面反射效果的实现;http://blog.csdn.net/tanmengwen/article/details/80151383.给摄像机添加Image Effect效果使用,比如Depth of Field ,Mo
2012-09-25 23:23:06 3852 1
转载 3 Sure-Fire Ways to Generate New and Great Ideas
Do you want new and great ideas?The kind that makes peopleSmile in wonder and possibility after you introduce itQuestion why they don’t ask for your opinion more oftenRecognize how intel
2012-09-25 09:36:25 759
转载 Unity:天空盒
[Unity3D教程] 第一回——SkyBox[Unity3D教程] 第二回——地形初步 [Unity3D教程] 第三回——Image Effects概览
2012-09-24 16:29:51 2147
原创 Unity 资源搜集
1.Unity3D画直线、画点插件VectrosityVectrosityhttp://starscenesoftware.com/vectrosity.htmlhttp://blog.csdn.net/chiuan/article/details/7550265# Unity开发IOS游戏的优化建议Unity动态载入文本数据的方法归类U
2012-09-24 15:27:51 763
原创 Processing的一些开源库
转自:http://blog.csdn.net/tanmengwen/article/details/80102631.Sinple-OpenniA simple OpenNI and NITE wrapper for Processinghttp://code.google.com/p/simple-openni/ 2.v3ga blob detection librar
2012-09-23 18:21:55 3836
原创 Simple-openni:display the depthMap and the imageMap:
代码:import SimpleOpenNI.*;SimpleOpenNI context;void setup(){ context = new SimpleOpenNI(this); // mirror is by default enabled context.setMirror(true); // enable depthMa
2012-09-23 18:06:42 1271
转载 Getting Started with Kinect and Processing
http://code.google.com/p/simple-openni/wiki/Installationhttp://www.shiffman.net/p5/kinect/ProcessingDownload Processing for your platform and install itWindows InstallstionIn
2012-09-23 17:22:16 1573
原创 一些文章链接放松
Top Five Things to Take into Account When Considering the Gesture Controlled User Experience
2012-09-22 01:25:51 537
转载 Unity3D 里 C# 和JS互相访问方法
js脚本var obj:GameObject=GameObject.Find("csharpobj");function OnGUI(){ if(GUI.Button(Rect(25,25,100,30),"JS Call CS" )) { var c = obj.GetComponent("test2"); c.PrintTest();
2012-09-21 15:52:57 877
转载 计算两向量的旋转角
向量的点乘和叉乘都是很有用的数学工具,不过他们也有局限性。关键是向量点乘可以得到两个向量之间的夹角, 而不是旋转角,这个角度是没有方向的,范围是[0-pi], 而这往往不是我们想要的, 实际问题中我们常常要计算从向量p1沿逆时针方向转到与向量p2方向一致的确切角度,我把这个角度定义为旋转角。 旋转角的计算既需要夹角,还需要两个向量的叉乘, 以确定p1和p2的角度方向关系。关于叉乘符号与向量的角
2012-09-21 13:54:38 5513
转载 Unity Animation Scripting
http://docs.unity3d.com/Documentation/Manual/AnimationScripting.htmlUnity's Animation System allows you to create beautifully animated skinned characters. The Animation System supports animation
2012-09-20 22:51:33 1945
转载 Unity Loading Resources at Runtime
There are a number of scenarios where you want to include some kind of asset in your finished game that is not included inside the primary game executable: standalone, web player or your iOS/Android a
2012-09-20 21:01:32 1662
转载 Camera Shake in Unity
var originPosition:Vector3;var originRotation:Quaternion;var shake_decay: float;var shake_intensity: float;;function OnGUI () { if (GUI.Button (Rect (20,40,80,20), "Shake")) { Shake();
2012-09-19 16:33:15 1892
转载 Unity 3D--摄像机平滑跟随(方法二)
public Transform target = null; public float height = 1f; public float positionDamping = 3f; public float velocityDamping = 3f; public float distance = 4f; public LayerMask ignoreLayers = -1
2012-09-19 15:43:17 3408
原创 Unity摄像机跟随Target快速位移和旋转
public Transform target; public float distance ; public float targetHeight; public float PitchAngle; private float x = 0.0f; private float y = 0.0f; void Start (
2012-09-19 14:36:57 2602
原创 Unity摄像机旋转和位移跟随
public Transform target; public float distance ; public float targetHeight; private float x = 0.0f; private float y = 0.0f; void Start () { var angles = tran
2012-09-19 14:32:48 4932
转载 Unity 3D--摄像机平滑跟随(方法一)
using UnityEngine;using System.Collections;public class SmoothFollowerObj : MonoBehaviour { private Vector3 targetPosition; private Vector3 position; private Vector3 velocity;
2012-09-19 13:44:26 30646 3
转载 Unity3d摄像机的平滑过渡
#pragma strictvar cam01:GameObject;var cam01Pos:GameObject;var cam02Pos:GameObject;// 用于判断摄像机是否在移动var isMoving:boolean = false;var dx:float = 0;var dy:float = 0;var dz:float = 0;func
2012-09-19 13:20:20 5189
转载 Google发布代码转换工具 可移植安卓程序至iOS
Google发布了一款名为J2ObjC的源代码语言转换工具。J2ObjC并不是Java模拟器,而是将Java语言转换成Objective-C语言,并直接使用iOS基础框架。J2ObjC为满足客户端应用程序开发者的要求,完全支持Java6和大部分的运行特性。J2ObjC的源代码语言转换工具 包括异常处理、内部类型、匿名类型,泛型类型、线程和映像。同时支持JUnit测试
2012-09-18 00:28:40 958
原创 OpenNI Unity Toolkit Tutorials: Single skeleton using a model
Step 1: Creatingthe basic objects1.Update the scene1. Adding the basic objects, thefirst of which is the OpenNISettingsPrefab.2. Play the game: Press play andlook at the results.
2012-09-14 19:54:02 2080
转载 Kinect+Unity3D 体感游戏开发 — 采用PrimeSense的开源封装
本篇基于最新的wrapper v0.9.7.4(该版本已经不需要做校准姿势)介绍怎么从零开始把自己的人物模型驱动起来,目的是给读者一个能运行的示例,在这过程中不会对概念做过多的解释,详细请参照wrapper的帮助文档。系统需求:硬件:华硕的Xtion Pro或者微软的Kinect for Windows软件:OpenNI(如果硬件选择的是Kinect for Windows,则驱动必须
2012-09-13 17:00:59 2333
转载 Kinect SDK v1.5--Kinect+Unity3D 体感游戏开发
目前能找到的针对Kinect SDK的Unity封装有3个:1. Zigfu的ZDK优点: 同时支持OpenNI和KinectSDK缺点: 收费2. CMU的封装优点: 开源缺点: 需要做部分改动才能支持Kinect SDK v1.53. adevine1618开发的插件优点: 开源缺点: 很简陋,而且作者已声明不再维护 Unity3.5 只支持到.Ne
2012-09-13 16:53:59 2781
转载 History of Mobile Augmented Reality
This web page summarizes the major milestones in mobile Augmented Reality. The list was compiled by the member of theChristian Doppler Laboratory for Handheld Augmented Reality for theISMAR societ
2012-09-09 18:01:05 2264
转载 How augmented reality will change the way we live
http://thenextweb.com/insider/2012/08/25/how-augmented-reality-will-change-way-live/
2012-09-07 11:43:26 557
转载 String 和 StringBuilder 的区别和使用
String 对象是不可改变的。每次使用 System.String 类中的方法之一时,都要在内存中创建一个新的字符串对象,这就需要为该新对象分配新的空间。在需要对字符串执行重复修改的情况下,与创建新的 String 对象相关的系统开销可能会非常昂贵。 如果要修改字符串而不创建新的对象,则可以使用 System.Text.StringBuilder 类。例如,当在一个循环
2012-09-06 15:55:08 486
翻译 What is Augmented Reality(AR)
Augmented Reality (AR) is a new area of research extending from Virtual Reality (VR) which is a combination of virtual environment and real environment. It is a technology that adds virtual objects ge
2012-09-06 12:34:54 1373
转载 Unity3D Tools
Unity3D GUI Toolshttp://danim.tv/blog/archives/unity3d-gui-toolsUnity3D Level Editorhttp://danim.tv/blog/archives/unity3d-level-editorUnity3D Input Toolshttp://danim.tv/blog/archives/unity3d
2012-09-05 23:04:41 4252
翻译 Augmented Reality: New Interfaces on the Way?
Augmented Reality is becoming ever more popular. Now specially designed eyewear may be just down the road. Augmented Reality (AR), which is already available on smartphones and tab
2012-09-04 23:14:49 805
转载 C++随笔
C++精华:61条面向对象的设计原则 http://www.cppblog.com/mzty/archive/2005/12/29/2247.htmlc++资源 http://www.cppblog.com/mzty/archive/2005/11/16/1148.htmlC++ Style and Technique FAQ http://www.cppblog.com/mzt
2012-09-02 21:08:20 609
Bar code symbology 二维码原理解析
2014-02-16
Unity加载和内存管理全面理解
2013-04-15
Unity 3D 摄像机 Clear Flags和Culling Mask属性用途详解
2013-04-13
Walking robot's future—典型行走机器人发展趋势分析
2011-12-13
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