主要实现思路是:
一、创建一个画布(即为Form),大小和当前屏幕大小一样
二、在这快画布上建立一个绘图对象,截取复制当前屏幕内容
三、用Image对象的GetThumbnailImage方法获取鼠标坐标点的方圆20像素的图像,然后以缩略图的形式将其放大,实现放大镜效果
四、利用API获取当前鼠标坐标点的像素色
五、吸色显示信息窗体实时跟踪
六、方向键微调功能,直接调用WIN的API设置鼠标坐标即可
先来看下吸引效果:
控件布局:
实时跟踪窗体显示模式的逻辑思维图:
始终保持吸色信息窗体保持上图所示状态(左上,右上,左下,右下),我的实现代码是这样写的:
Point p = new Point(); p.X = MousePosition.X+10; p.Y = MousePosition.Y+10; Size s = Screen.PrimaryScreen.Bounds.Size; if (p.X > s.Width - this.Width) p.X -= this.Width + 20; if (p.Y > s.Height - this.Height) p.Y -= this.Height + 20; this.Location = p;
好了,下面附上我的全部代码:
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace LR.Tools { ///<summary> /// LR.Tools 的摘要说明 /// 程序: LR.Tools V1.0版 /// Developer: 狼人 /// QQ:459094521 博客: http://www.cnblogs.com/waw/ /// 编写时间: 2009-01-15 ///<summary> public partial class WinEatColor : LR.Tools.MasterForm { Form f = new Form(); public WinEatColor() { f.FormBorderStyle = FormBorderStyle.None;//无边框 f.Cursor = System.Windows.Forms.Cursors.Cross; f.WindowState = FormWindowState.Maximized; f.Opacity = 0.01; f.ShowInTaskbar = false; f.Show(); InitializeComponent(); } private void timer1_Tick(object sender, EventArgs e) { //鼠标的坐标 this.label1.Text = "鼠标坐标:"+MousePosition.X+","+MousePosition.Y; //显示句柄 this.label3.Text = "句柄:" + LR.Win32API.WindowAPI.WindowFromPoint(MousePosition); //当前窗体自动跟随鼠标 this.MoveForm(); //利用API获取当前鼠标坐标点的像素色 Color c = LR.Win32API.WindowAPI.GetColorOfScreen(MousePosition); //显示在网页中显示的编码 this.textBox1.Text = "#"+c.Name.ToUpper().Substring(2); //显示RGB三位色 this.txt_RGB.Text = c.R.ToString() + "," + c.G.ToString() + "," + c.B.ToString(); //设置label的颜色 this.label6.BackColor = c; //显示放大镜 this.ShowPictureBox(MousePosition); } void ShowPictureBox(Point p) { //创建一个画布大小和当前屏幕大小一样 Bitmap bmp = new Bitmap(20,20); //在这快画布上建立一个绘图对象 Graphics g = Graphics.FromImage(bmp); //截取复制当前屏幕内容 g.CopyFromScreen(p.X-10, p.Y-10, 0,0, bmp.Size); //以缩略图的形式就放大镜 Image pThumbnail = bmp.GetThumbnailImage(this.pictureBox1.Width, this.pictureBox1.Height, null, new IntPtr()); //画放大图 g.DrawImage(bmp, 10, 10, pThumbnail.Width, pThumbnail.Height); g.Dispose(); this.pictureBox1.Image = pThumbnail; g = Graphics.FromImage(this.pictureBox1.Image); g.DrawRectangle(Pens.Black, this.pictureBox1.Width / 2 - 5, this.pictureBox1.Height / 2 - 5, 10, 10); g.Dispose(); } void MoveForm() { Point p = new Point(); p.X = MousePosition.X+10; p.Y = MousePosition.Y+10; Size s = Screen.PrimaryScreen.Bounds.Size; if (p.X > s.Width - this.Width) p.X -= this.Width + 20; if (p.Y > s.Height - this.Height) p.Y -= this.Height + 20; this.Location = p; } private void WinEatColor_Load(object sender, EventArgs e) { } private void WinEatColor_KeyUp(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Escape) this.timer1.Stop(); Point pCur = MousePosition; //方向键微调 if (e.KeyCode == Keys.Up) LR.Win32API.WindowAPI.SetCursorPos(pCur.X, pCur.Y - 1); if (e.KeyCode == Keys.Left) LR.Win32API.WindowAPI.SetCursorPos(pCur.X - 1, pCur.Y); if (e.KeyCode == Keys.Right) LR.Win32API.WindowAPI.SetCursorPos(pCur.X + 1, pCur.Y); if (e.KeyCode == Keys.Down) LR.Win32API.WindowAPI.SetCursorPos(pCur.X, pCur.Y + 1); } private void WinEatColor_Deactivate(object sender, EventArgs e) { this.timer1.Stop(); } //重拾 private void button1_Click(object sender, EventArgs e) { this.timer1.Start(); } private void textBox1_MouseEnter(object sender, EventArgs e) { this.textBox1.Focus(); this.textBox1.SelectAll(); this.textBox1.Copy(); } private void pictureBox1_MouseDown(object sender, MouseEventArgs e) { LR.Win32API.WindowAPI.MouseMoveWindow(this.Handle); } private void WinEatColor_FormClosed(object sender, FormClosedEventArgs e) { f.Close(); } } }