Java中System.loadLibrary() 的执行过程

System.loadLibrary()是我们在使用Java的JNI机制时,会用到的一个非常重要的函数,它的作用即是把实现了我们在Java code中声明的native方法的那个libraryload进来,或者load其他什么动态连接库。

算是处于好奇吧,我们可以看一下这个方法它的实现,即执行流程。(下面分析的那些code,来自于android 4.2.2 aosp版。)先看一下这个方法的code(在libcore/luni/src/main/java/java/lang/System.java这个文件中):

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/**
  * Loads and links the library with the specified name. The mapping of the
  * specified library name to the full path for loading the library is
  * implementation-dependent.
  *
  * @param libName
  *            the name of the library to load.
  * @throws UnsatisfiedLinkError
  *             if the library could no<span style="color:#003399;"></span>t be loaded.
  */
public static void loadLibrary(String libName) {
     Runtime.getRuntime().loadLibrary(libName, VMStack.getCallingClassLoader());
}

由上面的那段code,可以看到,它的实现非常简单,就只是先调用VMStack.getCallingClassLoader()获取到ClassLoader,然后再把实际要做的事情委托给了Runtime来做而已。接下来我们再看一下Runtime.loadLibrary()的实现(在libcore/luni/src/main/java/java/lang/Runtime.java这个文件中):

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/*
  * Loads and links a library without security checks.
  */
void loadLibrary(String libraryName, ClassLoader loader) {
     if (loader != null ) {
         String filename = loader.findLibrary(libraryName);
         if (filename == null ) {
             throw new UnsatisfiedLinkError( "Couldn't load " + libraryName
                                            + " from loader " + loader
                                            + ": findLibrary returned null" );
         }
         String error = nativeLoad(filename, loader);
         if (error != null ) {
             throw new UnsatisfiedLinkError(error);
         }
         return ;
     }
 
     String filename = System.mapLibraryName(libraryName);
     List<String> candidates = new ArrayList<String>();
     String lastError = null ;
     for (String directory : mLibPaths) {
         String candidate = directory + filename;
         candidates.add(candidate);
         if ( new File(candidate).exists()) {
             String error = nativeLoad(candidate, loader);
             if (error == null ) {
                 return ; // We successfully loaded the library. Job done.
             }
             lastError = error;
         }
     }
 
     if (lastError != null ) {
         throw new UnsatisfiedLinkError(lastError);
     }
     throw new UnsatisfiedLinkError( "Library " + libraryName + " not found; tried " + candidates);
}

由上面的那段code,我们看到,loadLibrary()可以被看作是一个2步走的过程

  1. 获取到library path。对于这一点,上面的那个函数,依据于所传递的ClassLoader的不同,会有两种不同的方法。如果ClassLoader非空,则会利用ClassLoader的findLibrary()方法来获取library的path。而如果ClassLoader为空,则会首先依据传递进来的library name,获取到library file的name,比如传递“hello”进来,它的library file name,经过System.mapLibraryName(libraryName)将会是“libhello.so”;然后再在一个path list(即上面那段code中的mLibPaths)中查找到这个library file,并最终确定library 的path。
  2. 调用nativeLoad()这个native方法来load library

这段code,又牵出几个问题,首先,可用的library path都是哪些,这实际上也决定了,我们的so文件放在哪些folder下,才可以被真正load起来?其次,在native层load library的过程,又实际做了什么事情?下面会对这两个问题,一一的作出解答。

系统的library path

我们由简单到复杂的来看这个问题。先来看一下,在传入的ClassLoader为空的情况(尽管我们知道,在System.loadLibrary()这个case下不会发生),前面Runtime.loadLibrary()的实现中那个mLibPaths的初始化的过程,在Runtime的构造函数中,如下:

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/**
  * Prevent this class from being instantiated.
  */
private Runtime(){
     String pathList = System.getProperty( "java.library.path" , "." );
     String pathSep = System.getProperty( "path.separator" , ":" );
     String fileSep = System.getProperty( "file.separator" , "/" );
 
     mLibPaths = pathList.split(pathSep);
 
     // Add a '/' to the end so we don't have to do the property lookup
     // and concatenation later.
     for ( int i = 0 ; i < mLibPaths.length; i++) {
         if (!mLibPaths[i].endsWith(fileSep)) {
             mLibPaths[i] += fileSep;
         }
     }
}

可以看到,那个library path list实际上读取自一个system property。那在android系统中,这个system property的实际内容又是什么呢?dump这些内容出来,就像下面这样:

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05-11 07:51:40.974: V /QRCodeActivity (11081): pathList = /vendor/lib : /system/lib
05-11 07:51:40.974: V /QRCodeActivity (11081): pathSep = :
05-11 07:51:40.974: V /QRCodeActivity (11081): fileSep = /


然后是传入的ClassLoader非空的情况,ClassLoaderfindLibrary()方法的执行过程。首先看一下它的实现(在libcore/luni/src/main/java/java/lang/ClassLoader.java这个文件中)

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/**
  * Returns the absolute path of the native library with the specified name,
  * or {@code null}. If this method returns {@code null} then the virtual
  * machine searches the directories specified by the system property
  * "java.library.path".
  * <p>
  * This implementation always returns {@code null}.
  * </p>
  *
  * @param libName
  *            the name of the library to find.
  * @return the absolute path of the library.
  */
protected String findLibrary(String libName) {
     return null ;
}

竟然是一个空函数。那系统中实际运行的ClassLoader就是这个吗?我们可以做一个小小的实验,打印系统中实际运行的ClassLoader的String

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ClassLoader classLoader = getClassLoader();
Log.v(TAG, "classLoader = " + classLoader.toString());
在Galaxy Nexus上执行的结果如下:

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05-11 08:18:57.857: V /QRCodeActivity (11556): classLoader = dalvik.system.PathClassLoader[dexPath= /data/app/com .qrcode.qrcode-1.apk,libraryPath= /data/app-lib/com .qrcode.qrcode-1]
看到了吧,android系统中的 ClassLoader真正的实现 在dalvik的dalvik.system.PathClassLoader。打开libcore/dalvik/src/main/java/dalvik/system/PathClassLoader.java来看 PathClassLoader这个class 的实现,可以看到,就只是简单的继承 BaseDexClassLoader而已,没有任何实际的内容 。接下来我们就来看一下 BaseDexClassLoader中 那个 findLibrary() 真正的实现( 在libcore/dalvik/src/main/java/dalvik/system/BaseDexClassLoader.java这个文件中 ):
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@Override
public String findLibrary(String name) {
     return pathList.findLibrary(name);
}

这个方法看上去倒挺简单,不用多做解释。然后来看那个pathList的初始化的过程,在BaseDexClassLoader的构造函数里

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/**
  * Constructs an instance.
  *
  * @param dexPath the list of jar/apk files containing classes and
  * resources, delimited by {@code File.pathSeparator}, which
  * defaults to {@code ":"} on Android
  * @param optimizedDirectory directory where optimized dex files
  * should be written; may be {@code null}
  * @param libraryPath the list of directories containing native
  * libraries, delimited by {@code File.pathSeparator}; may be
  * {@code null}
  * @param parent the parent class loader
  */
public BaseDexClassLoader(String dexPath, File optimizedDirectory,
         String libraryPath, ClassLoader parent) {
     super (parent);
 
     this .originalPath = dexPath;
     this .originalLibraryPath = libraryPath;
     this .pathList =
         new DexPathList( this , dexPath, libraryPath, optimizedDirectory);
}

BaseDexClassLoader的构造函数也不用多做解释吧。然后是DexPathList的构造函数:

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/**
  * Constructs an instance.
  *
  * @param definingContext the context in which any as-yet unresolved
  * classes should be defined
  * @param dexPath list of dex/resource path elements, separated by
  * {@code File.pathSeparator}
  * @param libraryPath list of native library directory path elements,
  * separated by {@code File.pathSeparator}
  * @param optimizedDirectory directory where optimized {@code .dex} files
  * should be found and written to, or {@code null} to use the default
  * system directory for same
  */
public DexPathList(ClassLoader definingContext, String dexPath,
         String libraryPath, File optimizedDirectory) {
     if (definingContext == null ) {
         throw new NullPointerException( "definingContext == null" );
     }
 
     if (dexPath == null ) {
         throw new NullPointerException( "dexPath == null" );
     }
 
     if (optimizedDirectory != null ) {
         if (!optimizedDirectory.exists())  {
             throw new IllegalArgumentException(
                     "optimizedDirectory doesn't exist: "
                     + optimizedDirectory);
         }
 
         if (!(optimizedDirectory.canRead()
                         && optimizedDirectory.canWrite())) {
             throw new IllegalArgumentException(
                     "optimizedDirectory not readable/writable: "
                     + optimizedDirectory);
         }
     }
 
     this .definingContext = definingContext;
     this .dexElements =
         makeDexElements(splitDexPath(dexPath), optimizedDirectory);
     this .nativeLibraryDirectories = splitLibraryPath(libraryPath);
}

关于我们的library path的问题,可以只关注最后的那个splitLibraryPath(),这个地方,实际上即是把传进来的libraryPath 又丢给splitLibraryPath来获取library path 的list。可以看一下DexPathList.splitLibraryPath()的实现:

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/**
  * Splits the given library directory path string into elements
  * using the path separator ({@code File.pathSeparator}, which
  * defaults to {@code ":"} on Android, appending on the elements
  * from the system library path, and pruning out any elements that
  * do not refer to existing and readable directories.
  */
private static File[] splitLibraryPath(String path) {
     /*
      * Native libraries may exist in both the system and
      * application library paths, and we use this search order:
      *
      *   1. this class loader's library path for application
      *      libraries
      *   2. the VM's library path from the system
      *      property for system libraries
      *
      * This order was reversed prior to Gingerbread; see http://b/2933456.
      */
     ArrayList<File> result = splitPaths(
             path, System.getProperty( "java.library.path" , "." ), true );
     return result.toArray( new File[result.size()]);
}

这个地方,是在用两个部分的library path list来由splitPaths构造最终的那个path list,一个部分是,传进来的library path,另外一个部分是,像我们前面看到的那个,是system property。然后再来看一下DexPathList.splitPaths()的实现:

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/**
  * Splits the given path strings into file elements using the path
  * separator, combining the results and filtering out elements
  * that don't exist, aren't readable, or aren't either a regular
  * file or a directory (as specified). Either string may be empty
  * or {@code null}, in which case it is ignored. If both strings
  * are empty or {@code null}, or all elements get pruned out, then
  * this returns a zero-element list.
  */
private static ArrayList<File> splitPaths(String path1, String path2,
         boolean wantDirectories) {
     ArrayList<File> result = new ArrayList<File>();
 
     splitAndAdd(path1, wantDirectories, result);
     splitAndAdd(path2, wantDirectories, result);
     return result;
}

总结一下,ClassLoader的那个findLibrary()实际上会在两个部分的folder中去寻找System.loadLibrary()要load的那个library,一个部分是,构造ClassLoader时,传进来的那个library path,即是app folder,另外一个部分是system property。在android系统中,查找要load的library,实际上会在如下3个folder中进行:

  1. /vendor/lib
  2. /system/lib
  3. /data/app-lib/com.qrcode.qrcode-1

上面第3个item只是一个例子,每一个app,它的那个app library path的最后一个部分都会是特定于那个app的。至于说,构造BaseDexClassLoader时的那个libraryPath 到底是怎么来的,那可能就会牵扯到android本身更复杂的一些过程了,在此不再做更详细的说明。

Native 层load library的过程

然后来看一下native层,把so文件load起的过程,先来一下nativeLoad()这个函数的实现(在JellyBean/dalvik/vm/native/java_lang_Runtime.cpp这个文件中):

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/*
  * static String nativeLoad(String filename, ClassLoader loader)
  *
  * Load the specified full path as a dynamic library filled with
  * JNI-compatible methods. Returns null on success, or a failure
  * message on failure.
  */
static void Dalvik_java_lang_Runtime_nativeLoad( const u4* args,
     JValue* pResult)
{
     StringObject* fileNameObj = (StringObject*) args[0];
     Object* classLoader = (Object*) args[1];
     char * fileName = NULL;
     StringObject* result = NULL;
     char * reason = NULL;
     bool success;
 
     assert (fileNameObj != NULL);
     fileName = dvmCreateCstrFromString(fileNameObj);
 
     success = dvmLoadNativeCode(fileName, classLoader, &reason);
     if (!success) {
         const char * msg = (reason != NULL) ? reason : "unknown failure" ;
         result = dvmCreateStringFromCstr(msg);
         dvmReleaseTrackedAlloc((Object*) result, NULL);
     }
 
     free (reason);
     free (fileName);
     RETURN_PTR(result);
}

可以看到,nativeLoad()实际上只是完成了两件事情,第一,是调用dvmCreateCstrFromString()将Java 的library path String 转换到native的String,然后将这个path传给dvmLoadNativeCode()做load,dvmLoadNativeCode()这个函数的实现在dalvik/vm/Native.cpp中,如下:

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/*
  * Load native code from the specified absolute pathname.  Per the spec,
  * if we've already loaded a library with the specified pathname, we
  * return without doing anything.
  *
  * TODO? for better results we should absolutify the pathname.  For fully
  * correct results we should stat to get the inode and compare that.  The
  * existing implementation is fine so long as everybody is using
  * System.loadLibrary.
  *
  * The library will be associated with the specified class loader.  The JNI
  * spec says we can't load the same library into more than one class loader.
  *
  * Returns "true" on success. On failure, sets *detail to a
  * human-readable description of the error or NULL if no detail is
  * available; ownership of the string is transferred to the caller.
  */
bool dvmLoadNativeCode( const char * pathName, Object* classLoader,
         char ** detail)
{
     SharedLib* pEntry;
     void * handle;
     bool verbose;
 
     /* reduce noise by not chattering about system libraries */
     verbose = !! strncmp (pathName, "/system" , sizeof ( "/system" )-1);
     verbose = verbose && !! strncmp (pathName, "/vendor" , sizeof ( "/vendor" )-1);
 
     if (verbose)
         ALOGD( "Trying to load lib %s %p" , pathName, classLoader);
 
     *detail = NULL;
 
     /*
      * See if we've already loaded it.  If we have, and the class loader
      * matches, return successfully without doing anything.
      */
     pEntry = findSharedLibEntry(pathName);
     if (pEntry != NULL) {
         if (pEntry->classLoader != classLoader) {
             ALOGW( "Shared lib '%s' already opened by CL %p; can't open in %p" ,
                 pathName, pEntry->classLoader, classLoader);
             return false ;
         }
         if (verbose) {
             ALOGD( "Shared lib '%s' already loaded in same CL %p" ,
                 pathName, classLoader);
         }
         if (!checkOnLoadResult(pEntry))
             return false ;
         return true ;
     }
 
     /*
      * Open the shared library.  Because we're using a full path, the system
      * doesn't have to search through LD_LIBRARY_PATH.  (It may do so to
      * resolve this library's dependencies though.)
      *
      * Failures here are expected when java.library.path has several entries
      * and we have to hunt for the lib.
      *
      * The current version of the dynamic linker prints detailed information
      * about dlopen() failures.  Some things to check if the message is
      * cryptic:
      *   - make sure the library exists on the device
      *   - verify that the right path is being opened (the debug log message
      *     above can help with that)
      *   - check to see if the library is valid (e.g. not zero bytes long)
      *   - check config/prelink-linux-arm.map to ensure that the library
      *     is listed and is not being overrun by the previous entry (if
      *     loading suddenly stops working on a prelinked library, this is
      *     a good one to check)
      *   - write a trivial app that calls sleep() then dlopen(), attach
      *     to it with "strace -p <pid>" while it sleeps, and watch for
      *     attempts to open nonexistent dependent shared libs
      *
      * This can execute slowly for a large library on a busy system, so we
      * want to switch from RUNNING to VMWAIT while it executes.  This allows
      * the GC to ignore us.
      */
     Thread* self = dvmThreadSelf();
     ThreadStatus oldStatus = dvmChangeStatus(self, THREAD_VMWAIT);
     handle = dlopen(pathName, RTLD_LAZY);
     dvmChangeStatus(self, oldStatus);
 
     if (handle == NULL) {
         *detail = strdup(dlerror());
         ALOGE( "dlopen(\"%s\") failed: %s" , pathName, *detail);
         return false ;
     }
 
     /* create a new entry */
     SharedLib* pNewEntry;
     pNewEntry = (SharedLib*) calloc (1, sizeof (SharedLib));
     pNewEntry->pathName = strdup(pathName);
     pNewEntry->handle = handle;
     pNewEntry->classLoader = classLoader;
     dvmInitMutex(&pNewEntry->onLoadLock);
     pthread_cond_init(&pNewEntry->onLoadCond, NULL);
     pNewEntry->onLoadThreadId = self->threadId;
 
     /* try to add it to the list */
     SharedLib* pActualEntry = addSharedLibEntry(pNewEntry);
 
     if (pNewEntry != pActualEntry) {
         ALOGI( "WOW: we lost a race to add a shared lib (%s CL=%p)" ,
             pathName, classLoader);
         freeSharedLibEntry(pNewEntry);
         return checkOnLoadResult(pActualEntry);
     } else {
         if (verbose)
             ALOGD( "Added shared lib %s %p" , pathName, classLoader);
 
         bool result = true ;
         void * vonLoad;
         int version;
 
         vonLoad = dlsym(handle, "JNI_OnLoad" );
         if (vonLoad == NULL) {
             ALOGD( "No JNI_OnLoad found in %s %p, skipping init" ,
                 pathName, classLoader);
         } else {
             /*
              * Call JNI_OnLoad.  We have to override the current class
              * loader, which will always be "null" since the stuff at the
              * top of the stack is around Runtime.loadLibrary().  (See
              * the comments in the JNI FindClass function.)
              */
             OnLoadFunc func = (OnLoadFunc)vonLoad;
             Object* prevOverride = self->classLoaderOverride;
 
             self->classLoaderOverride = classLoader;
             oldStatus = dvmChangeStatus(self, THREAD_NATIVE);
             if (gDvm.verboseJni) {
                 ALOGI( "[Calling JNI_OnLoad for \"%s\"]" , pathName);
             }
             version = (*func)(gDvmJni.jniVm, NULL);
             dvmChangeStatus(self, oldStatus);
             self->classLoaderOverride = prevOverride;
 
             if (version != JNI_VERSION_1_2 && version != JNI_VERSION_1_4 &&
                 version != JNI_VERSION_1_6)
             {
                 ALOGW( "JNI_OnLoad returned bad version (%d) in %s %p" ,
                     version, pathName, classLoader);
                 /*
                  * It's unwise to call dlclose() here, but we can mark it
                  * as bad and ensure that future load attempts will fail.
                  *
                  * We don't know how far JNI_OnLoad got, so there could
                  * be some partially-initialized stuff accessible through
                  * newly-registered native method calls.  We could try to
                  * unregister them, but that doesn't seem worthwhile.
                  */
                 result = false ;
             } else {
                 if (gDvm.verboseJni) {
                     ALOGI( "[Returned from JNI_OnLoad for \"%s\"]" , pathName);
                 }
             }
         }
 
         if (result)
             pNewEntry->onLoadResult = kOnLoadOkay;
         else
             pNewEntry->onLoadResult = kOnLoadFailed;
 
         pNewEntry->onLoadThreadId = 0;
 
         /*
          * Broadcast a wakeup to anybody sleeping on the condition variable.
          */
         dvmLockMutex(&pNewEntry->onLoadLock);
         pthread_cond_broadcast(&pNewEntry->onLoadCond);
         dvmUnlockMutex(&pNewEntry->onLoadLock);
         return result;
     }
}

哇塞,dvmLoadNativeCode()这个函数还真的是有点复杂,那就挑那些跟我们的JNI比较紧密相关的逻辑来看吧。可以认为这个函数做了下面的这样一些事情:

  1. 调用dlopen() 打开一个so文件,创建一个handle。
  2. 调用dlsym()函数,查找到so文件中的JNI_OnLoad()这个函数的函数指针。
  3. 执行上一步找到的那个JNI_OnLoad()函数。

至此,大体可以结束System.loadLibrary()的执行过程的分析。


转载自:http://my.oschina.net/wolfcs/blog/129696

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