1.Rule of Modularity: Write simple parts connected by clean interfaces.
模块化准则:编写简单的模块用清晰的接口把它们连接起来。
2.Rule of Clarity:Clarity is better than cleverness.
清晰性准则:清晰性优先于巧妙。
3.Rule of Composition: Design programs to be connected to other programs.
组合准则:设计可以和其他程序连接的程序。
4.Rule of Separation:Separate policy form mechanism; seperate interfaces from engines.
分离准则:把政策和机制相分离;把接口和引擎相分离。
5.Rule of Simplicity: Design for simplicity; add complexity only where you must.
简单性准则:设计追求简单性,只在绝对必须时加入复杂性。
6:Rule of Parsimony: Write a big program only when it is clear by demonstration that nothing else will do.
节俭准则:只在通过原型澄清后才编写大的程序。
7:Rule of Transparency: Design for visibilty to make inspection and debug going easier.
透明性准则:设计的可见性使检查和除错更容易。
8:Rules of Robustness:Robustness is the child of transparency and simplicity.
健壮性准则:健壮性是透明性和简单性的孩子。
9:Rule of Representation:Fold knowledge into data so program logic can be stupid and robust.
表示准则:将知识包入数据,程序可以笨拙和健壮。
10:Rule of Least Surprise:In interface design, always do the least surprising thing.
最小惊奇准则:在界面设计中,总是遵循最小惊奇准则。
11:Rule of Silence: When a program has nothing surprising to say, it should say nothing.
沉默准则:如果程序没有重要的输出,他就应该保持沉默。
12:Rule of Repair:When you must fail, fail nosily and as soon as possible.
修复准则:如果你必须出错,尽可能响亮和快速的出错。
13:Rule of Economy:Programmer time is expensive; conserve it in preferenc to machine time.
经济性准则:如果和机器时间比较,程序员的时间是昂贵的。
14:Rule of Generation:Avoid hand-hacking, write programs to write programs when you can.
生成准则:避免手工编程,如果可能,编写编写程序的程序。
15:Rule of Optimization:Prototype before polishing. Get it working before you optimize it.
优化准则:在打磨前建立原型,在你优化前先使他工作。
16:Rule of Diversity:Distrust all claims for "one true way".
多样性准则:怀疑一切声称“只能如此”的说法。
17:Rule of Extensibility:Design for the future, because it will be here sooner than you think.
扩展性准则:为未来设计,因为它往往来的比你想得快。