//栈的顺序表示实现
#include <stdio.h>
#include <stdlib.h>
//栈初始大小
#define STACK_INIT_SIZE 100
//栈的增长大小
#define STACKINCREMENT 10
#define OVERFLOW 0
#define ERROR 0
#define FALSE 0
#define TRUE 1
typedef int Status;
typedef int SElemType;
typedef int boolean;
//栈的顺序定义
typedef struct{
SElemType *bese; //栈底指针,在栈构造之前和析构之后值都为NULL
SElemType *top; //栈顶指针
int stacksize; //栈的大小
}Stack;
//初始化栈
Stack InitStack()
{
Stack S;
S.bese = (SElemType *)malloc(sizeof(SElemType) * STACK_INIT_SIZE);
if(!S.bese)
exit(OVERFLOW);
S.top = S.bese;
S.stacksize = STACK_INIT_SIZE;
return S;
}
//若栈不为空,则返回栈顶元素e
Status GetTop(Stack S)
{
//判断是否为空栈
if(S.bese == S.top)
return ERROR;
//非空栈的栈顶指针始终是在栈顶元素的下一个位置上
return *(S.top - 1);
}
//入栈操作,若栈满,则增加存储空间
Stack push(Stack S, SElemType e)
{
//判断栈是否已经满
if(S.top - S.bese >= STACK_INIT_SIZE)
{
S.bese = (SElemType *)realloc(S.bese, sizeof(SElemType) * (S.stacksize + STACKINCREMENT));
if(!S.bese)
exit(OVERFLOW);
S.top = S.bese + S.stacksize; //计算栈顶指针
S.stacksize += STACKINCREMENT;
}
*S.top++ = e;
return S;
}
//入栈操作
Stack pop(Stack S)
{
//空栈
if(S.bese == S.top)
{
printf("此栈是空栈!");
return S;
}
S.top--;
return S;
}
//销毁栈
Stack DestoryStack(Stack S)
{
S.bese = NULL;
return S;
}
//清空栈中数据
Stack ClearStack(Stack S)
{
S.top = S.bese;
return S;
}
//判断栈是否是空栈
boolean StackEmpty(Stack S)
{
if(S.bese == S.top)
return TRUE;
return FALSE;
}
//返回栈的长度
int StackLength(Stack S)
{
return S.top - S.bese;
}
int main()
{
//初始化栈
Stack S = InitStack();
for(int i = 0; i < 10; i++)
{
S = push(S, i);
}
printf("栈的长度为:%d\n", StackLength(S));
printf("栈顶元素为:%d\n", GetTop(S));
S = pop(S);
printf("出栈后:\n");
printf("栈的长度为:%d\n", StackLength(S));
printf("栈顶元素为:%d\n", GetTop(S));
S = ClearStack(S);
if(StackEmpty(S))
printf("此栈是空栈");
S = DestoryStack(S);
return 0;
}
顺序栈的实现
最新推荐文章于 2022-04-09 16:49:52 发布