在大量数据访问的时候 慎用get set

在大量数据访问的时候 慎用get set
package
{
    import flash.display.*;
    import flash.geom.*;
    import flash.text.*;
    import flash.utils.*;
 
    /**
    *   An app to test the performance of getters against public variables
    *   @author Jackson Dunstan
    */ 
    public class Main extends Sprite
    {
        public function Main ()
        {
            var logger:TextField = new TextField();
            logger.autoSize = TextFieldAutoSize.LEFT;
            addChild(logger);
            function log(msg:*): void { logger.appendText(msg+"\n"); }
 
            const spr:Sprite = new Sprite();
            const mySpr:MySprite = new MySprite();
            const point:Point = new Point();
            const NUM_ITS:int = 10000000;
            var i:int;
            var beforeTime:int;
			var myPoint:MyPoint = new MyPoint();
 
            beforeTime = getTimer();
            for (i = 0; i < NUM_ITS; ++i)
            {
                spr.x;
            }
            log("Sprite.x: " + (getTimer()-beforeTime));
 
            beforeTime = getTimer();
            for (i = 0; i < NUM_ITS; ++i)
            {
                point.x;
            }
            log("Point.x: " + (getTimer()-beforeTime));
 
            mySpr.updateCache();
            beforeTime = getTimer();
            for (i = 0; i < NUM_ITS; ++i)
            {
                mySpr.cachedX;
            }
            log("MySprite.x: " + (getTimer()-beforeTime));
 
            beforeTime = getTimer();
            for (i = 0; i < NUM_ITS; ++i)
            {
                myPoint.x;
            }
            log("MyPoint.x: " + (getTimer() - beforeTime));
			/*
			    Sprite.x: 1618
				Point.x: 822
				MySprite.x: 796
				MyPoint.x: 2588
			 */
        }
    }
}
import flash.display.*;
class MySprite extends Sprite
{
    public var cachedX:Number;
    public var cachedY:Number;
    public function updateCache(): void
    {
        this.cachedX = this.x;
        this.cachedY = this.y;
    }
}
class MyPoint
{
    private var __x:Number;
    private var __y:Number;
    public function get x(): Number { return __x; }
    public function get y(): Number { return __y; }
}

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