AnimationDrawable 结束回调

关于android帧动画没有提供结束播放的接口回调表示不理解,也许是基于播放动画的时候,系统在干其他事情,无法确切地保证动画在totalDuration时间内播放完毕等。如果有哪位前辈知道原因,请不吝指教。    

尽管android没有为帧动画提供结束播放的接口,我们还是可以通过一些其他方式来做到。

方式一,当动画开始start之后,我们可以通过检测是否到达帧动画的最后一帧,来确定动画是否播完。这种方式可以保证动画播完。

方式二,重写AnimationDrawable,获得totalDuration,然后动画start之后的totalDuration,调用结束的接口回调onAnimationFinshed()。为什么必须重写呢?因为,AnimationDrawable仅提供了每一帧的duration,而不能直接获得动画总的duration。

当然还有一些变种的方法,但是其大体思路都应该差不多。至于动画是否流畅播放,这要取决于你播放动画的时候,系统的繁忙程度。

下面给出例子:

定义帧动画:

res/anim/effect_animation.xml

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<? xml version = "1.0" encoding = "utf-8" ?>
< animation-list android:oneshot = "true"  xmlns:android = "http://schemas.android.com/apk/res/android"
 
   < item android:duration = "0" android:drawable = "@drawable/curtain_5" />
   < item android:duration = "0" android:drawable = "@drawable/curtain_4" />
   < item android:duration = "0" android:drawable = "@drawable/curtain_3" />
   < item android:duration = "0" android:drawable = "@drawable/curtain_2" />
   < item android:duration = "200" android:drawable = "@drawable/curtain_0" />
   < item android:duration = "0" android:drawable = "@drawable/curtain_2" />
   < item android:duration = "0" android:drawable = "@drawable/curtain_3" />
   < item android:duration = "0" android:drawable = "@drawable/curtain_4" />
   < item android:duration = "0" android:drawable = "@drawable/curtain_5" />
 
</ animation-list >

思路一:

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private void checkIfAnimationDone() {
         mHandler.postDelayed( new Runnable() {
             public void run() {
                 if (mAnimationDrawable.getCurrent() != mAnimationDrawable
                         .getFrame(mAnimationDrawable.getNumberOfFrames() - 1 )) {
                     checkIfAnimationDone();
                 } else {
                     mHandler.sendEmptyMessage(MSG_ANIMATION_FINISHED);
                 }
             }
         }, mDuration);
     };
 
     private void playAnimation() {
         if (mView == null ) {
             mView = mContext.getView();
         }
         mView.setBackgroundResource(R.anim.effect_animation);
         mAnimationDrawable = (AnimationDrawable) mView.getBackground();
         mAnimationDrawable.start();
         for ( int i = 0 ; i < mAnimationDrawable.getNumberOfFrames(); i++) {
             mDuration += mAnimationDrawable.getDuration(i);
         }
         checkIfAnimationDone();
     }
 
  private class MainHandler extends Handler {
         @Override
         public void handleMessage(Message msg) {
             if (LOG) {
                 Log.v(TAG, "msg id=" + msg.what);
             }
             switch (msg.what) {
                 case MSG_ANIMATION_FINISHED:
                     if (mView == null ) {
                         break ;
                     }
                     mView.setBackgroundResource( 0 );
                     break ;
             default :
                 break ;
             }
         }
     }

思路二:

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The custom animation drawable class :
public abstract class CustomAnimationDrawableNew extends AnimationDrawable {
 
     // Handles the animation callback.
     Handler mAnimationHandler;
 
     public CustomAnimationDrawableNew(AnimationDrawable aniDrawable) {
         // Add each frame to our animation drawable
         for ( int i = 0 ; i < aniDrawable.getNumberOfFrames(); i++) {
         this .addFrame(aniDrawable.getFrame(i), aniDrawable.getDuration(i));
         }
     }
 
     @Override
     public void start() {
         super .start();
         /*
          * Call super.start() to call the base class start animation method.
          * Then add a handler to call onAnimationFinish() when the total
          * duration for the animation has passed
          */
 
         mAnimationHandler = new Handler();
         mAnimationHandler.postDelayed( new Runnable() {
 
         public void run() {
             onAnimationFinish();
         }
         }, getTotalDuration());
 
     }
 
     /**
      * Gets the total duration of all frames.
      *
      * @return The total duration.
      */
 
     public int getTotalDuration() {
 
         int iDuration = 0 ;
 
         for ( int i = 0 ; i < this .getNumberOfFrames(); i++) {
         iDuration += this .getDuration(i);
         }
 
         return iDuration;
     }
 
     /**
      * Called when the animation finishes.
      */
 
     public abstract void onAnimationFinish();
}
 
Use this class :
ImageView iv = (ImageView) findViewById(R.id.iv_testing_testani);
 
     iv.setOnClickListener( new OnClickListener() {
         public void onClick( final View v) {
 
             // Pass our animation drawable to our custom drawable class
             CustomAnimationDrawableNew cad = new CustomAnimationDrawableNew(
                     (AnimationDrawable) getResources().getDrawable(
                             R.drawable.anim_test)) {
                 @Override
                 public void onAnimationFinish() {
                     // Animation has finished...
                 }
             };
 
             // Set the views drawable to our custom drawable
             v.setBackgroundDrawable(cad);
 
             // Start the animation
             cad.start();
         }
     });
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