当明白 @UIApplicationMain 的内涵段子后,又发现一个神奇的东西
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
return true
}
出现了 AnyObject , 这是什么东西,[NSObject:AnyObject] 又是什么东西,感觉怪怪的
完全不适应呀,和之前的beta 版对比会发现社么呢???
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: NSDictionary?) -> Bool {
// Override point for customization after application launch.
return true
}
原来是用[NSObject:AnyObject] 来替换 NSDictionary 的,那又是为什么呢,中括号又是干什么的?,“?”又是干嘛的
瞬间疑问更多了,首先是看到官方的解释
哦,原来 AnyObject 是无类型的实例呀,准确来说 Any 是无类型的任何东西的实例,可以使基本数据类型、方法、闭包等
是不是想到了万能的 Id 指针、void 这些东西,而且官方还让在知道类型的时候,不用他们俩,必要时才推荐用。。。
哦,或许会明白 Any、AnyObject 这俩的概念了 [NSObject:AnyObject] 是啥东西,和 NSDictionary 有啥关系呢?
第一反应就是,前者可能是 后者的一种形式,查阅资料才明白,原来是。。。 XXX
字典的声明有这么多:
A: var creditDictionary = Dictionary<String,Int>()
B: var shorthandDictionary = [String:Int]()
C: var emptyDictionary = [:] (空字典也可以这样 ~~ OMG ~~)
这样我们就可以简单的理解 [] 就是取 实例的对应的类,然后我们也会见到类似数组的声明
A: var intArray = Array<Int>()
B: var shorthandArray = [Int]()
C: shorthandArray = [] (这样够空的了。。)
更多关于Swift 中的 NSArray 、NSDictionary 详见喵神:
http://onevcat.com/2014/06/walk-in-swift/
那么对问题有了了解后,? 是干嘛的呢,拆包呀,还有! 呢
详情解释见 代码手工艺人 解释:
http://www.cocoachina.com/swift/20140605/8687.html
最后贴个官方的相关代码吧
AnyObject:
let someObjects: [AnyObject] = [
Movie(name: "2001: A Space Odyssey", director: "Stanley Kubrick"),
Movie(name: "Moon", director: "Duncan Jones"),
Movie(name: "Alien", director: "Ridley Scott")
]
<pre name="code" class="html">for object in someObjects {
let movie = object as Movie
println("Movie: '\(movie.name)', dir. \(movie.director)")
}
// Movie: '2001: A Space Odyssey', dir. Stanley Kubrick
// Movie: 'Moon', dir. Duncan Jones
// Movie: 'Alien', dir. Ridley Scott
for movie in someObjects as [Movie] {
println("Movie: '\(movie.name)', dir. \(movie.director)")
}
// Movie: '2001: A Space Odyssey', dir. Stanley Kubrick
// Movie: 'Moon', dir. Duncan Jones
// Movie: 'Alien', dir. Ridley Scott
Any:
var things = [Any]()
things.append(0)
things.append(0.0)
things.append(42)
things.append(3.14159)
things.append("hello")
things.append((3.0, 5.0))
things.append(Movie(name: "Ghostbusters", director: "Ivan Reitman"))
things.append({ (name: String) -> String in "Hello, \(name)" })
for thing in things {
switch thing {
case 0 as Int:
println("zero as an Int")
case 0 as Double:
println("zero as a Double")
case let someInt as Int:
println("an integer value of \(someInt)")
case let someDouble as Double where someDouble > 0:
println("a positive double value of \(someDouble)")
case is Double:
println("some other double value that I don't want to print")
case let someString as String:
println("a string value of \"\(someString)\"")
case let (x, y) as (Double, Double):
println("an (x, y) point at \(x), \(y)")
case let movie as Movie:
println("a movie called '\(movie.name)', dir. \(movie.director)")
case let stringConverter as String -> String:
println(stringConverter("Michael"))
default:
println("something else")
}
}
for thing in things {
switch thing {
case 0 as Int:
println("zero as an Int")
case 0 as Double:
println("zero as a Double")
case let someInt as Int:
println("an integer value of \(someInt)")
case let someDouble as Double where someDouble > 0:
println("a positive double value of \(someDouble)")
case is Double:
println("some other double value that I don't want to print")
case let someString as String:
println("a string value of \"\(someString)\"")
case let (x, y) as (Double, Double):
println("an (x, y) point at \(x), \(y)")
case let movie as Movie:
println("a movie called '\(movie.name)', dir. \(movie.director)")
case let stringConverter as String -> String:
println(stringConverter("Michael"))
default:
println("something else")
}
}
// zero as an Int
// zero as a Double
// an integer value of 42
// a positive double value of 3.14159
// a string value of "hello"
// an (x, y) point at 3.0, 5.0
// a movie called 'Ghostbusters', dir. Ivan Reitman
// Hello, Michael
其他相关
喵神贴
http://swifter.tips/any-anyobject/
官方资料