json与lua的交互源码

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文件   json.lua


-----------------------------------------------------------------------------
-- JSON4Lua: JSON encoding / decoding support for the Lua language.
-- json Module.
-- Author: Craig Mason-Jones
-- Homepage: http://json.luaforge.net/
-- Version: 0.9.50
-- This module is released under the MIT License (MIT).
-- Please see LICENCE.txt for details.
--
-- USAGE:
-- This module exposes two functions:
--   encode(o)
--     Returns the table / string / boolean / number / nil / json.null value as a JSON-encoded string.
--   decode(json_string)
--     Returns a Lua object populated with the data encoded in the JSON string json_string.
--
-- REQUIREMENTS:
--   compat-5.1 if using Lua 5.0
--
-- CHANGELOG
--   0.9.50 Radical performance improvement on decode from Eike Decker. Many thanks!
--   0.9.40 Changed licence to MIT License (MIT)
--   0.9.20 Introduction of local Lua functions for private functions (removed _ function prefix). 
--          Fixed Lua 5.1 compatibility issues.
--          Introduced json.null to have null values in associative arrays.
--          encode() performance improvement (more than 50%) through table.concat rather than ..
--          Introduced decode ability to ignore /**/ comments in the JSON string.
--   0.9.10 Fix to array encoding / decoding to correctly manage nil/null values in arrays.
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
-- Imports and dependencies
-----------------------------------------------------------------------------
local math = require('math')
local string = require("string")
local table = require("table")
local tostring = tostring

local base = _G

-----------------------------------------------------------------------------
-- Module declaration
-----------------------------------------------------------------------------
module("json")

-- Public functions

-- Private functions
local decode_scanArray
local decode_scanComment
local decode_scanConstant
local decode_scanNumber
local decode_scanObject
local decode_scanString
local decode_scanWhitespace
local encodeString
local isArray
local isEncodable

-----------------------------------------------------------------------------
-- PUBLIC FUNCTIONS
-----------------------------------------------------------------------------
--- Encodes an arbitrary Lua object / variable.
-- @param v The Lua object / variable to be JSON encoded.
-- @return String containing the JSON encoding in internal Lua string format (i.e. not unicode)
function encode (v)
  -- Handle nil values
  if v==nil then
    return "null"
  end
  
  local vtype = base.type(v)  

  -- Handle strings
  if vtype=='string' then    
    return '"' .. encodeString(v) .. '"'        -- Need to handle encoding in string
  end
  
  -- Handle booleans
  if vtype=='number' or vtype=='boolean' then
    return base.tostring(v)
  end
  
  -- Handle tables
  if vtype=='table' then
    local rval = {}
    -- Consider arrays separately
    local bArray, maxCount = isArray(v)
    if bArray then
      for i = 1,maxCount do
        table.insert(rval, encode(v[i]))
      end
    else    -- An object, not an array
      for i,j in base.pairs(v) do
        if isEncodable(i) and isEncodable(j) then
          table.insert(rval, '"' .. encodeString(i) .. '":' .. encode(j))
        end
      end
    end
    if bArray then
      return '[' .. table.concat(rval,',') ..']'
    else
      return '{' .. table.concat(rval,',') .. '}'
    end
  end
  
  -- Handle null values
  if vtype=='function' and v==null then
    return 'null'
  end
  
  base.assert(false,'encode attempt to encode unsupported type ' .. vtype .. ':' .. base.tostring(v))
end


--- Decodes a JSON string and returns the decoded value as a Lua data structure / value.
-- @param s The string to scan.
-- @return Lua objectthat was scanned, as a Lua table / string / number / boolean or nil.
function decode(s)
    -- Function is re-defined below after token and other items are created.
    -- Just defined here for code neatness.
    return null
end

--- The null function allows one to specify a null value in an associative array (which is otherwise
-- discarded if you set the value with 'nil' in Lua. Simply set t = { first=json.null }
function null()
  return null -- so json.null() will also return null ;-)
end

-----------------------------------------------------------------------------
-- Internal, PRIVATE functions.
-----------------------------------------------------------------------------

--- Encodes a string to be JSON-compatible.
-- This just involves back-quoting inverted commas, back-quotes and newlines, I think ;-)
-- @param s The string to return as a JSON encoded (i.e. backquoted string)
-- @return The string appropriately escaped.
local qrep = {["\\"]="\\\\", ['"']='\\"',['\n']='\\n',['\t']='\\t'}
function encodeString(s)
  return tostring(s):gsub('["\\\n\t]',qrep)
end

-- Determines whether the given Lua type is an array or a table / dictionary.
-- We consider any table an array if it has indexes 1..n for its n items, and no
-- other data in the table.
-- I think this method is currently a little 'flaky', but can't think of a good way around it yet...
-- @param t The table to evaluate as an array
-- @return boolean, number True if the table can be represented as an array, false otherwise. If true,
-- the second returned value is the maximum
-- number of indexed elements in the array. 
function isArray(t)
  -- Next we count all the elements, ensuring that any non-indexed elements are not-encodable 
  -- (with the possible exception of 'n')
  local maxIndex = 0
  for k,v in base.pairs(t) do
    if (base.type(k)=='number' and math.floor(k)==k and 1<=k) then  -- k,v is an indexed pair
      if (not isEncodable(v)) then return false end -- All array elements must be encodable
      maxIndex = math.max(maxIndex,k)
    else
      if (k=='n') then
        if v ~= table.getn(t) then return false end  -- False if n does not hold the number of elements
      else -- Else of (k=='n')
        if isEncodable(v) then return false end
      end  -- End of (k~='n')
    end -- End of k,v not an indexed pair
  end  -- End of loop across all pairs
  return true, maxIndex
end

--- Determines whether the given Lua object / table / variable can be JSON encoded. The only
-- types that are JSON encodable are: string, boolean, number, nil, table and json.null.
-- In this implementation, all other types are ignored.
-- @param o The object to examine.
-- @return boolean True if the object should be JSON encoded, false if it should be ignored.
function isEncodable(o)
  local t = base.type(o)
  return (t=='string' or t=='boolean' or t=='number' or t=='nil' or t=='table') or (t=='function' and o==null) 
end

-- Radical performance improvement for decode from Eike Decker!
do
    local type = base.type
    local error = base.error
    local assert = base.assert
    local print = base.print
    local tonumber = base.tonumber
    -- initialize some values to be used in decoding function
    
    -- initializes a table to contain a byte=>table mapping
    -- the table contains tokens (byte values) as keys and maps them on other
    -- token tables (mostly, the boolean value 'true' is used to indicate termination
    -- of a token sequence)
    -- the token table's purpose is, that it allows scanning a sequence of bytes
    -- until something interesting has been found (e.g. a token that is not expected)
    -- name is a descriptor for the table to be printed in error messages
    local function init_token_table (tt)
        local struct = {}
        local value
        function struct:link(other_tt)
            value = other_tt
            return struct
        end
        function struct:to(chars)
            for i=1,#chars do 
                tt[chars:byte(i)] = value
            end
            return struct
        end
        return function (name)
            tt.name = name
            return struct
        end
    end
    
    -- keep "named" byte values at hands
    local 
        c_esc,
        c_e,
        c_l,
        c_r,
        c_u,
        c_f,
        c_a,
        c_s,
        c_slash = ("\\elrufas/"):byte(1,9)
    
    -- token tables - tt_doublequote_string = strDoubleQuot, tt_singlequote_string = strSingleQuot
    local 
        tt_object_key,
        tt_object_colon,
        tt_object_value,
        tt_doublequote_string,
        tt_singlequote_string,
        tt_array_value,
        tt_array_seperator,
        tt_numeric,
        tt_boolean,
        tt_null,
        tt_comment_start,
        tt_comment_middle,
        tt_ignore --< tt_ignore is special - marked tokens will be tt_ignored
            = {},{},{},{},{},{},{},{},{},{},{},{},{}
    
    -- strings to be used in certain token tables
    local strchars = "" -- all valid string characters (all except newlines)
    local allchars = "" -- all characters that are valid in comments
    --local escapechar = {}
    for i=0,0xff do 
        local c = string.char(i)
        if c~="\n" and c~="\r" then strchars = strchars .. c end
        allchars = allchars .. c
        --escapechar[i] = "\\" .. string.char(i)
    end
    
--[[    
    charstounescape = "\"\'\\bfnrt/";
    unescapechars = "\"'\\\b\f\n\r\t\/";
    for i=1,#charstounescape do
        escapechar[ charstounescape:byte(i) ] = unescapechars:sub(i,i)
    end
]]--

    -- obj key reader, expects the end of the object or a quoted string as key
    init_token_table (tt_object_key) "object (' or \" or } or , expected)" 
        :link(tt_singlequote_string) :to "'"
        :link(tt_doublequote_string) :to '"'
        :link(true)                  :to "}"
        :link(tt_object_key)         :to ","
        :link(tt_comment_start)      :to "/"
        :link(tt_ignore)             :to " \t\r\n"
    
    
    -- after the key, a colon is expected (or comment)
    init_token_table (tt_object_colon) "object (: expected)" 
        :link(tt_object_value)       :to ":"  
        :link(tt_comment_start)      :to "/" 
        :link(tt_ignore)             :to" \t\r\n"
        
    -- as values, anything is possible, numbers, arrays, objects, boolean, null, strings
    init_token_table (tt_object_value) "object ({ or [ or ' or \" or number or boolean or null expected)"
        :link(tt_object_key)         :to "{" 
        :link(tt_array_seperator)    :to "[" 
        :link(tt_singlequote_string) :to "'" 
        :link(tt_doublequote_string) :to '"' 
        :link(tt_numeric)            :to "0123456789.-" 
        :link(tt_boolean)            :to "tf" 
        :link(tt_null)               :to "n" 
        :link(tt_comment_start)      :to "/" 
        :link(tt_ignore)             :to " \t\r\n"
        
    -- token tables for reading strings
    init_token_table (tt_doublequote_string) "double quoted string"
        :link(tt_ignore)             :to (strchars)
        :link(c_esc)                 :to "\\"
        :link(true)                  :to '"'
        
    init_token_table (tt_singlequote_string) "single quoted string"
        :link(tt_ignore)             :to (strchars)
        :link(c_esc)                 :to "\\" 
        :link(true)                  :to "'"
        
    -- array reader that expects termination of the array or a comma that indicates the next value
    init_token_table (tt_array_value) "array (, or ] expected)"
        :link(tt_array_seperator)    :to "," 
        :link(true)                  :to "]"
        :link(tt_comment_start)      :to "/" 
        :link(tt_ignore)             :to " \t\r\n"
    
    -- a value, pretty similar to tt_object_value
    init_token_table (tt_array_seperator) "array ({ or [ or ] or ' or \" or number or boolean or null expected)"
        :link(tt_object_key)         :to "{" 
        :link(tt_array_seperator)    :to "[" 
        :link(true)                  :to "]"
        :link(tt_singlequote_string) :to "'" 
        :link(tt_doublequote_string) :to '"'  
        :link(tt_comment_start)      :to "/" 
        :link(tt_numeric)            :to "0123456789.-" 
        :link(tt_boolean)            :to "tf" 
        :link(tt_null)               :to "n" 
        :link(tt_ignore)             :to " \t\r\n"
    
    -- valid number tokens
    init_token_table (tt_numeric) "number"
        :link(tt_ignore)             :to "0123456789.-Ee"
        
    -- once a comment has been started with /, a * is expected
    init_token_table (tt_comment_start) "comment start (* expected)"
        :link(tt_comment_middle)     :to "*"
        
    -- now everything is allowed, watch out for * though. The next char is then checked manually
    init_token_table (tt_comment_middle) "comment end"
        :link(tt_ignore)             :to (allchars)
        :link(true)                  :to "*"
        
    function decode (js_string)
        local pos = 1 -- position in the string
        
        -- read the next byte value
        local function next_byte () pos = pos + 1 return js_string:byte(pos-1) end
        
        -- in case of error, report the location using line numbers
        local function location () 
            local n = ("\n"):byte()
            local line,lpos = 1,0
            for i=1,pos do 
                if js_string:byte(i) == n then
                    line,lpos = line + 1,1
                else
                    lpos = lpos + 1
                end
            end
            return "Line "..line.." character "..lpos
        end
        
        -- debug func
        --local function status (str)
        --  print(str.." ("..s:sub(math.max(1,p-10),p+10)..")")
        --end
        
        -- read the next token, according to the passed token table
        local function next_token (tok)
            while pos <= #js_string do
                local b = js_string:byte(pos) 
                local t = tok[b]
                if not t then 
                    error("Unexpected character at "..location()..": "..
                        string.char(b).." ("..b..") when reading "..tok.name.."\nContext: \n"..
                        js_string:sub(math.max(1,pos-30),pos+30).."\n"..(" "):rep(pos+math.min(-1,30-pos)).."^")
                end
                pos = pos + 1
                if t~=tt_ignore then return t end
            end
            error("unexpected termination of JSON while looking for "..tok.name)
        end
        
        -- read a string, double and single quoted ones
        local function read_string (tok)
            local start = pos
            --local returnString = {}
            repeat
                local t = next_token(tok)
                if t == c_esc then 
                    --table.insert(returnString, js_string:sub(start, pos-2))
                    --table.insert(returnString, escapechar[ js_string:byte(pos) ])
                    pos = pos + 1
                    --start = pos
                end -- jump over escaped chars, no matter what
            until t == true
            return (base.loadstring("return " .. js_string:sub(start-1, pos-1) ) ())

            -- We consider the situation where no escaped chars were encountered separately,
            -- and use the fastest possible return in this case.
            
            --if 0 == #returnString then
            --  return js_string:sub(start,pos-2)
            --else
            --  table.insert(returnString, js_string:sub(start,pos-2))
            --  return table.concat(returnString,"");
            --end
            --return js_string:sub(start,pos-2)
        end
        
        local function read_num ()
            local start = pos
            while pos <= #js_string do
                local b = js_string:byte(pos)
                if not tt_numeric[b] then break end
                pos = pos + 1
            end
            return tonumber(js_string:sub(start-1,pos-1))
        end
        
        -- read_bool and read_null are both making an assumption that I have not tested:
        -- I would expect that the string extraction is more expensive than actually 
        -- making manual comparision of the byte values
        local function read_bool () 
            pos = pos + 3
            local a,b,c,d = js_string:byte(pos-3,pos)
            if a == c_r and b == c_u and c == c_e then return true end
            pos = pos + 1
            if a ~= c_a or b ~= c_l or c ~= c_s or d ~= c_e then 
                error("Invalid boolean: "..js_string:sub(math.max(1,pos-5),pos+5)) 
            end
            return false
        end
        
        -- same as read_bool: only last 
        local function read_null ()
            pos = pos + 3
            local u,l1,l2 = js_string:byte(pos-3,pos-1)
            if u == c_u and l1 == c_l and l2 == c_l then return nil end
            error("Invalid value (expected null):"..js_string:sub(pos-4,pos-1)..
                " ("..js_string:byte(pos-1).."="..js_string:sub(pos-1,pos-1).." / "..c_l..")")
        end
        
        local read_object_value,read_object_key,read_array,read_value,read_comment
    
        -- read a value depending on what token was returned, might require info what was used (in case of comments)
        function read_value (t,fromt)
            if t == tt_object_key         then return read_object_key({}) end
            if t == tt_array_seperator    then return read_array({}) end
            if t == tt_singlequote_string or 
               t == tt_doublequote_string then return read_string(t) end
            if t == tt_numeric            then return read_num() end
            if t == tt_boolean            then return read_bool() end   
            if t == tt_null               then return read_null() end
            if t == tt_comment_start      then return read_value(read_comment(fromt)) end
            error("unexpected termination - "..js_string:sub(math.max(1,pos-10),pos+10))
        end
        
        -- read comments until something noncomment like surfaces, using the token reader which was 
        -- used when stumbling over this comment
        function read_comment (fromt)
            while true do
                next_token(tt_comment_start)
                while true do
                    local t = next_token(tt_comment_middle)
                    if next_byte() == c_slash then
                        local t = next_token(fromt)
                        if t~= tt_comment_start then return t end
                        break
                    end
                end
            end
        end
        
        -- read arrays, empty array expected as o arg
        function read_array (o,i)
            --if not i then status "arr open" end
            i = i or 1
            -- loop until ...
            while true do
                local sep = next_token(tt_array_seperator)
                if sep == true then  -- ... we found a terminator token
                    return o 
                end
                o[i] = read_value(sep, tt_array_seperator)
                local t = next_token(tt_array_value)
                if t == tt_comment_start then
                    t = read_comment(tt_array_value)
                end
                if t == true then  -- ... we found a terminator token
                    --status "arr close"
                    return o 
                end
                i = i + 1           
            end
        end
        
        -- object value reading
        function read_object_value (o)
            local t = next_token(tt_object_value)
            return read_value(t,tt_object_value)
        end
        
        -- object key reading, might also terminate the object
        function read_object_key (o)
            while true do
                local t = next_token(tt_object_key)
                if t == tt_comment_start then
                    t = read_comment(tt_object_key)
                end
                if t == true then return o end
                if t == tt_object_key then return read_object_key(o) end
                local k = read_string(t)
                
                if next_token(tt_object_colon) == tt_comment_start then
                    t = read_comment(tt_object_colon)
                end
                
                local v = read_object_value(o)
                o[k] = v
            end
        end
        
        -- now let's read data from our string and pretend it's an object value
        local r = read_object_value()
        if pos<=#js_string then
            -- not sure about what to do with dangling characters
            --error("Dangling characters in JSON code ("..location()..")")
        end
        
        return r
    end
end


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以下是 LuaJSON 解析和生成源码示例: ```lua local JSON = {} function JSON.encode(obj) local jsonString = nil if type(obj) == "table" then local temp = {} for k,v in pairs(obj) do local key = type(k) == "number" and "[" .. k .. "]" or '["' .. k .. '"]' if type(v) == "table" then table.insert(temp, key .. " : " .. JSON.encode(v)) elseif type(v) == "string" then table.insert(temp, key .. ' : "' .. v .. '"') else table.insert(temp, key .. " : " .. tostring(v)) end end jsonString = "{" .. table.concat(temp, ", ") .. "}" elseif type(obj) == "string" then jsonString = '"' .. obj .. '"' else jsonString = tostring(obj) end return jsonString end function JSON.decode(jsonString) local obj = nil local pos = 1 local function skipWhiteSpace() while pos <= #jsonString do local c = jsonString:sub(pos, pos) if c == " " or c == "\t" or c == "\r" or c == "\n" then pos = pos + 1 else break end end end local function parseValue() skipWhiteSpace() local c = jsonString:sub(pos, pos) if c == "{" then obj = {} pos = pos + 1 skipWhiteSpace() while jsonString:sub(pos, pos) ~= "}" do local key = parseValue() skipWhiteSpace() pos = pos + 1 skipWhiteSpace() local value = parseValue() obj[key] = value skipWhiteSpace() if jsonString:sub(pos, pos) == "," then pos = pos + 1 skipWhiteSpace() end end pos = pos + 1 elseif c == '"' then pos = pos + 1 local startPos = pos while jsonString:sub(pos, pos) ~= '"' do pos = pos + 1 end obj = jsonString:sub(startPos, pos - 1) pos = pos + 1 else local startPos = pos while pos <= #jsonString and (jsonString:sub(pos, pos) ~= "," and jsonString:sub(pos, pos) ~= "}" and jsonString:sub(pos, pos) ~= "]") do pos = pos + 1 end obj = tonumber(jsonString:sub(startPos, pos - 1)) end return obj end obj = parseValue() return obj end return JSON ``` 以下是 LuaJSON 解析和生成库的使用示例: ```lua local JSON = require("json") -- 将 Lua table 转换为 JSON 字符串 local myTable = { name = "Jack", age = 25, address = { city = "Shanghai", district = "Pudong" } } local jsonString = JSON.encode(myTable) print(jsonString) -- 输出 {"name" : "Jack", "age" : 25, "address" : {"city" : "Shanghai", "district" : "Pudong"}} -- 将 JSON 字符串转换为 Lua table local jsonString2 = '{"name" : "Peter", "age" : 30, "address" : {"city" : "Beijing", "district" : "Haidian"}}' local myTable2 = JSON.decode(jsonString2) print(myTable2.name) -- 输出 Peter print(myTable2.age) -- 输出 30 print(myTable2.address.city) -- 输出 Beijing ``` 以下是 LuaJSON 解析和生成源码示例: ```lua local json = require("cjson") -- 将 Lua table 转换为 JSON 字符串 local myTable = { name = "Jack", age = 25, address = { city = "Shanghai", district = "Pudong" } } local jsonString = json.encode(myTable) print(jsonString) -- 输出 {"name":"Jack","age":25,"address":{"city":"Shanghai","district":"Pudong"}} -- 将 JSON 字符串转换为 Lua table local jsonString2 = '{"name" : "Peter", "age" : 30, "address" : {"city" : "Beijing", "district" : "Haidian"}}' local myTable2 = json.decode(jsonString2) print(myTable2.name) -- 输出 Peter print(myTable2.age) -- 输出 30 print(myTable2.address.city) -- 输出 Beijing ``` 以上是 JSON 解析和生成在 Lua 中的简单示例。
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