as3中图片转换成ByteArray再由ByteArray转换成图片的过程。
其中是调用Abode官方的类 PNGEncoder来实现的。但是之前总是报错,具体如下:
var encoder:PNGEncoder = new PNGEncoder();
然后var bytes:ByteArray=encoder.encode(_bmd);
调用encode这个方法
结果报错 1061: 调用可能未定义的方法 encode (通过 static 类型 PNGEncoder 引用)。
后来我才发现,需要将var encoder:PNGEncoder = new PNGEncoder();
然后var bytes:ByteArray=encoder.encode(_bmd); 这两句改成
var bytes:ByteArray=PNGEncoder.encode(_bmd); 因为encode为静态函数。
好啦,下面把源码贴上:
首先为 Abode官方的类 PNGEncoder
package
{
import flash.geom.*;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.utils.ByteArray;
public class PNGEncoder
{
public static function encode(img:BitmapData):ByteArray
{
// Create output byte array
var png:ByteArray = new ByteArray();
// Write PNG signature
png.writeUnsignedInt(0x89504e47);
png.writeUnsignedInt(0x0D0A1A0A);
// Build IHDR chunk
var IHDR:ByteArray = new ByteArray();
IHDR.writeInt(img.width);
IHDR.writeInt(img.height);
IHDR.writeUnsignedInt(0x08060000); // 32bit RGBA
IHDR.writeByte(0);
writeChunk(png,0x49484452,IHDR);
// Build IDAT chunk
var IDAT:ByteArray= new ByteArray();
for(var i:int=0;i < img.height;i++)
{
// no filter
IDAT.writeByte(0);
var p:uint;
var j:int;
if ( !img.transparent )
{
for(j=0;j < img.width;j++)
{
p = img.getPixel(j,i);
IDAT.writeUnsignedInt(
uint(((p&0xFFFFFF) << 8)|0xFF));
}
}
else
{
for(j=0;j < img.width;j++)
{
p = img.getPixel32(j,i);
IDAT.writeUnsignedInt(
uint(((p&0xFFFFFF) << 8)|
(p>>>24)));
}
}
}
IDAT.compress();
writeChunk(png,0x49444154,IDAT);
// Build IEND chunk
writeChunk(png,0x49454E44,null);
// return PNG
return png;
}
private static var crcTable:Array;
private static var crcTableComputed:Boolean = false;
private static function writeChunk(png:ByteArray,
type:uint, data:ByteArray):void {
if (!crcTableComputed) {
crcTableComputed = true;
crcTable = [];
var c:uint;
for (var n:uint = 0; n < 256; n++) {
c = n;
for (var k:uint = 0; k < 8; k++) {
if (c & 1) {
c = uint(uint(0xedb88320) ^
uint(c >>> 1));
} else {
c = uint(c >>> 1);
}
}
crcTable[n] = c;
}
}
var len:uint = 0;
if (data != null) {
len = data.length;
}
png.writeUnsignedInt(len);
var p:uint = png.position;
png.writeUnsignedInt(type);
if ( data != null ) {
png.writeBytes(data);
}
var e:uint = png.position;
png.position = p;
c = 0xffffffff;
for (var i:int = 0; i < (e-p); i++) {
c = uint(crcTable[
(c ^ png.readUnsignedByte()) &
uint(0xff)] ^ uint(c >>> 8));
}
c = uint(c^uint(0xffffffff));
png.position = e;
png.writeUnsignedInt(c);
}
}
}
然后,在as3文件中调用,将图片转换成ByteArray:
package
{
import flash.events.Event;
import flash.net.URLRequest;
import flash.display.Loader;
import flash.events.IOErrorEvent;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.utils.ByteArray;
//import mx.utils.Base64Decoder;
public class main extends MovieClip
{
private var imgLoader:Loader= new Loader();;
private var arr:Array;
private var _bmd:BitmapData;
public function main()
{
imgLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onIMGComplete);
imgLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onError);
imgLoader.load(new URLRequest("1.jpg"));
arr=[];
}
private function onIMGComplete(evt:Event):void
{
var _bitmap:Bitmap=evt.target.content;
_bmd=_bitmap.bitmapData.clone();
imgLoader.unload ();
var bytes:ByteArray=PNGEncoder.encode(_bmd);//转化为二进制数据
}
private function onError(evt:Event):void
{
trace('出错了!');
}
}
}
如果需要将ByteArray再转换成图片,代码如下:
package
{
import flash.events.Event;
import flash.net.URLRequest;
import flash.display.Loader;
import flash.events.IOErrorEvent;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.utils.ByteArray;
public class main extends MovieClip
{
private var imgLoader:Loader= new Loader();;
private var arr:Array;
private var _bmd:BitmapData;
public function main()
{
imgLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onIMGComplete);
imgLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onError);
imgLoader.load(new URLRequest("1.jpg"));
arr=[];
}
private function onIMGComplete(evt:Event):void
{
var _bitmap:Bitmap=evt.target.content;
_bmd=_bitmap.bitmapData.clone();
imgLoader.unload ();
var bytes:ByteArray=PNGEncoder.encode(_bmd);//转化为二进制数据
trace(bytes[0]);
var load:Loader=new Loader();
load.loadBytes(bytes);//读取ByteArray
load.contentLoaderInfo.addEventListener(Event.COMPLETE, complete);
}
private function complete(event:Event):void {
var bitMap:Bitmap=event.target.content as Bitmap;//读取Bitmap
addChild(bitMap); }
private function onError(evt:Event):void
{
trace('出错了!');
}
}
}