题目:题目链接
题意:就是驴子和老虎在一个森林中跑,要是他们相遇了就输出相遇坐标,否则输出-1.跑动的原则是不跑出森林并且不跑自己跑过的路
分析:刚刚开始用一直搜索找出驴子和老虎各自走的路径,结果华丽丽的爆栈了,如下:
#include <iostream>
#include <cstdio>
#include <string>
#include <string.h>
#include <map>
#include <vector>
#include <cstdlib>
#include <algorithm>
#include <cmath>
#include <queue>
#include <set>
#include <stack>
#include <functional>
#include <fstream>
#include <sstream>
#include <iomanip>
#include <numeric>
#include <cassert>
#include <bitset>
#include <stack>
#include <ctime>
#include <list>
#define INF 0x7fffffff
#define max3(a,b,c) (max(a,b)>c?max(a,b):c)
#define min3(a,b,c) (min(a,b)<c?min(a,b):c)
#define mem(a,b) memset(a,b,sizeof(a))
using namespace std;
#define maxn 1001
int QuickMod(int a,int b,int n)
{
int r = 1;
while(b)
{
if(b&1)
r = (r*a)%n;
a = (a*a)%n;
b >>= 1;
}
return r;
}
int vis1[maxn][maxn];
int vis2[maxn][maxn];
int n;
int st1x, st1y, dir1;
int st2x, st2y, dir2;
int fp1;
int fp2;
int dirx[4] = {0, 1, 0, -1};
int diry[4] = {1, 0, -1, 0};
bool inmap(int x, int y)
{
if(x < 0 || x >= n || y < 0 || y >= n)
return false;
return true;
}
int xx1, yy1;
int flag;
int xx2, yy2;
struct node
{
int x, y;
} num[maxn], cop[maxn];
int cntx;
int cnty;
void DFSX(int x1, int y1, int d1)
{
if(fp1)
return;
vis1[x1][y1] = 1;
int xp = x1 + dirx[d1];
int yp = y1 + diry[d1];
if(inmap(xp, yp) && !vis1[xp][yp])
{
xx1 = xp;
yy1 = yp;
cntx ++;
num[cntx].x = xx1;
num[cntx].y = yy1;
DFSX(xx1, yy1, d1);
}
else
{
if(d1 == 3)
{
int tx = x1 + dirx[0];
int ty = y1 + diry[0];
if(!vis1[tx][ty] && inmap(tx, ty))
{
xx1 = tx;
yy1 = ty;
cntx ++;
num[cntx].x = xx1;
num[cntx].y = yy1;
DFSX(xx1, yy1, 0);
}
else
fp1 = 1;
}
else
{
int tx = x1 + dirx[d1+1];
int ty = y1 + diry[d1+1];
if(!vis1[tx][ty] && inmap(tx, ty))
{
xx1 = tx;
yy1 = ty;
cntx ++;
num[cntx].x = xx1;
num[cntx].y = yy1;
DFSX(xx1, yy1, d1+1);
}
else
fp1 = 1;
}
}
if(fp1)
return;
}
void DFSY(int x1, int y1, int d1)
{
if(fp2)
return;
vis2[x1][y1] = 1;
int xp = x1 + dirx[d1];
int yp = y1 + diry[d1];
if(inmap(xp, yp) && !vis2[xp][yp])
{
xx2 = xp;
yy2 = yp;
cnty++;
cop[cnty].x = xx2;
cop[cnty].y = yy2;
DFSY(xx2, yy2, d1);
}
else
{
if(d1 == 0)
{
int tx = x1 + dirx[3];
int ty = y1 + diry[3];
if(!vis2[tx][ty] && inmap(tx, ty))
{
xx2 = tx;
yy2 = ty;
cnty++;
cop[cnty].x = xx2;
cop[cnty].y = yy2;
DFSY(xx2, yy2, 3);
}
else
fp2 = 1;
}
else
{
int tx = x1 + dirx[d1-1];
int ty = y1 + diry[d1-1];
if(!vis2[tx][ty] && inmap(tx, ty))
{
xx2 = tx;
yy2 = ty;
cnty++;
cop[cnty].x = xx2;
cop[cnty].y = yy2;
DFSY(xx2, yy2, d1-1);
}
else
fp2 = 1;
}
}
if(fp2)
return;
}
int main()
{
while(scanf("%d", &n))
{
if(!n)
break;
mem(vis1, 0);
mem(vis2, 0);
mem(num, 0);
cntx = 0;
cnty = 0;
scanf("%d%d%d", &st1x, &st1y, &dir1);
scanf("%d%d%d", &st2x, &st2y, &dir2);
fp1 = 0;
fp2 = 0;
xx1 = st1x;
yy1 = st1y;
xx2 = st2x;
yy2 = st2y;
flag = 0;
DFSX(st1x, st1y, dir1);
DFSY(st2x, st2y, dir2);
int inde = min(cntx, cnty);
int i;
for(i = 1; i < inde; ++i)
{
if(num[i].x == cop[i].x && num[i].y == cop[i].y)
{
flag = 1;
break;
}
}
if(flag)
printf("%d %d\n", num[i].x, num[i].y);
else
printf("-1\n");
}
return 0;
}
后面就使用一步步判断的方法搞,及时跳出,这样就可以了。我又犯昨天的错误了,没有判断起点相同,WA了好几次:如下:
#include <iostream>
#include <cstdio>
#include <string>
#include <string.h>
#include <map>
#include <vector>
#include <cstdlib>
#include <algorithm>
#include <cmath>
#include <queue>
#include <set>
#include <stack>
#include <functional>
#include <fstream>
#include <sstream>
#include <iomanip>
#include <numeric>
#include <cassert>
#include <bitset>
#include <stack>
#include <ctime>
#include <list>
#define INF 0x7fffffff
#define max3(a,b,c) (max(a,b)>c?max(a,b):c)
#define min3(a,b,c) (min(a,b)<c?min(a,b):c)
#define mem(a,b) memset(a,b,sizeof(a))
using namespace std;
#define maxn 1001
int vis1[maxn][maxn];
int vis2[maxn][maxn];
int n;
int st1x, st1y, dir1;
int st2x, st2y, dir2;
int fp1;
int fp2;
int dirx[4] = {0, 1, 0, -1};
int diry[4] = {1, 0, -1, 0};
bool inmap(int x, int y)
{
if(x < 0 || x >= n || y < 0 || y >= n)
return false;
return true;
}
int xx1, yy1;
int flag;
int xx2, yy2;
void work(int x1, int y1, int d1, int x2, int y2, int d2)
{
while(!fp1 || !fp2)
{
if(!fp1)
{
vis1[x1][y1] = 1;
int tx = x1 + dirx[d1];
int ty = y1 + diry[d1];
if(!vis1[tx][ty] && inmap(tx, ty))
{
x1 = tx;
y1 = ty;
}
else
{
if(d1 == 3)
{
tx = x1 + dirx[0];
ty = y1 + diry[0];
if(inmap(tx, ty) && !vis1[tx][ty])
{
x1 = tx;
y1 = ty;
d1 = 0;
}
else
fp1 = 1;
}
else
{
tx = x1 + dirx[d1+1];
ty = y1 + diry[d1+1];
if(inmap(tx, ty) && !vis1[tx][ty])
{
x1 = tx;
y1 = ty;
d1 += 1;
}
else
fp1 = 1;
}
}
}
if(!fp2)
{
vis2[x2][y2] = 1;
int tx = x2 + dirx[d2];
int ty = y2 + diry[d2];
if(!vis2[tx][ty] && inmap(tx, ty))
{
x2 = tx;
y2 = ty;
}
else
{
if(d2 == 0)
{
tx = x2 + dirx[3];
ty = y2 + diry[3];
if(inmap(tx, ty) && !vis2[tx][ty])
{
x2 = tx;
y2 = ty;
d2 = 3;
}
else
fp2 = 1;
}
else
{
tx = x2 + dirx[d2-1];
ty = y2 + diry[d2-1];
if(inmap(tx, ty) && !vis2[tx][ty])
{
x2 = tx;
y2 = ty;
d2 -= 1;
}
else
fp2 = 1;
}
}
}
if(x1 == x2 && y1 == y2)
{
flag = 1;
printf("%d %d\n", x1, y1);
break;
}
}
}
int main()
{
while(scanf("%d", &n))
{
if(!n)
break;
mem(vis1, 0);
mem(vis2, 0);
scanf("%d%d%d", &st1x, &st1y, &dir1);
scanf("%d%d%d", &st2x, &st2y, &dir2);
fp1 = 0;
fp2 = 0;
xx1 = st1x;
yy1 = st1y;
xx2 = st2x;
yy2 = st2y;
flag = 0;
if(st1x == st2x && st1y == st2y)
{
printf("%d %d\n", st1x, st1y);
continue;
}
else
{
work(st1x, st1y, dir1, st2x, st2y, dir2);
if(!flag)
printf("-1\n");
}
}
return 0;
}
唉,做了好久。。。。